Current status:
- Dependent Systems : Adopted Abilities (4)
- Dependent Systems : Inherent Abilities (1)
- Independent Systems : Inherent Abilities (3)
- Interactive Core Systems (5)
- Standalone Core Systems (4)
I removed the power-granting aspect of the only Independent Adopted Ability System because I figured that the players would already be overwhelmed by the other Systems. After all, we are talking about macro mechanics such as Purgatory FMs’ Judgement Day.
I have now recorded all Systems except for two: [The Prediction Reward System] and [The Points System]. Both of them cannot be defined on a whim, because I have yet to concretely decide how to handle the Points Store from [The Points System], and [The Prediction Reward System] is rather dependent to [The Points System].
(…wait, I just realized that if enough Systems cease to function, [The Prediction Reward System] might be rendered useless.)