i want to host mountainous
i love mountainous
i want to host mountainous
i love mountainous
think twice is basically just a third of a mountainous
tangent but
originally it was just copy/pasted need for speed fm with different items
the next iteration was âcooperative gameâ events and town could score a vig by winning and if the coop game loses then mafia get a vig
then i came up with âSAW FMâ the joke of SAW FM being that people get forced into death events, and all events are death events
evillow when evilith walks in
fear
radiohead
fast mountainous
gazebo
gazebo
its fucked up that they let me be apart of the fam4 host team
Having thought a lot about how to present information thanks to Zelda Mafia, you probably want to have a TL;DR section that covers the core aspects of the game and use the rest of the OP to expand upon it.
The way I designed Zelda Mafiaâs OP was in order of when a player would consult it; start with objectives, then go into how to get to those objectives, then how to deal with hitches in seeking those objectives.
well when people donât read the OP generally they donât read any of it except maybe the playerlist
so my solution is literally just âmake the person summarize the mechanics when they sign upâ
literally my only game credit on fol and this year. I have one game credit last year and it was one of the first tos 2 longforms. That got canned
The mod teamâs coming for yaâ.
fun fact about this
it was an extremely funny and cool concepts
and then i accidentally made it have too many base mechanics. i also suck at puzzles, riddles or other such events that comprise the main things you can do in events n shit.
i had a guy to help me with that but then we put in too many basic mechanics and it was just joever
maybe i can revisit it and just have âhow you get forced into death eventsâ and the hp mechanic that made a bit more depth with the events possible (rather than just âyou dieâ or âyou liveâ)
I mean tbf
In the first jackal returns here basically this happened
mountainous is fun
See, the QBCord solution to this is to make this an RPG of sorts because it allows you to have a spectrum of outcomes between âescaping without a scratchâ and âinstant deathâ.
yea ok fair
i am too lazy