3001st poster gets a cookie (cookie thread (Part 7)) (Part 8)

realistically it would be more like.
okay let’s just use a standard, no-conversion singleball 17p list for reference
which would look like this:

1 King
4 BD/HoB (heroine guranteed for bd)
1 Duke
1 Marshal
9-10 Random Unseen
0-1 Neutrals (could do 1-2 but feels a bit excessive with 4 starting scum)

i think the big restrictions you would have to place would look something like:

  • prestige capped at 2 (the only reason it isn’t is just for host flexibility, so lmao)
  • there can’t be an Evil King and a Neutral in the same game (so ek forces 0 neutrals, not the other way around)

which i think is ~reasonable; you Can meta that the king is good if a neutral flips but it’s not that big of a deal imo
i would also just straight up remove the King for singleball lists but i haven’t checked to see which roles would need adjustments and i kinda don’t want to, so i basically put it at 0-1 neutrals b/c 2 AND ek would be Excessive. if you wanted 1-2 neutrals list that one would be the restriction
if you could figure out what roles to change for no-king modes and all of them worked COUGH COUGH CHANCELLOR (that one’s not even that bad but) then i would opt for a 1-2 neutrals list with no king

in addition, i would place restrictions on Unseen killer roles according to internal evaluations of their strength (arbalist being the strongest at 1); i fear that they would end up becoming tos role-bucket-y but if you weight them you could probably just do 1 < x < 2 and have it be ~fine. the weights would have to be relatively dynamic (as in, open to adjusting them in balance patches) especially given the dubiousness of roles like Fanatic but it works better than having no restrictions

i would probably just say that there can’t be more than 4 protectives as well, or 5-6 [offensives + protectives], not sure which. most of the roles once you factor out killers tend to be investigative (which, if we’re doing automation like this, can probably just be unrestricted), offensive or protective (which serve ~similar functions i think).
capping at those threshholds seems reasonable. you would probably have to weight roles here as well, but to a much lesser degree (e.g. minstrel is 0.5, plague doctor is 2 (and probably unique tbh), alcoholic is 0.5, bureaucrat is 2 or 1.5 or smth). so i think putting the cap at 5 [offensives + protectives] is reasonable. idk if it would actually effect anything very often given the fact there’s only 10 max random unseen slots but idk

investigatives are ~reasonable enough to just put no restrictions on so. and you also gotta fill up the list somewhere

this all gets kinda fucked up once you rand roles like Plaguebearer and Sibyl (since those basically count 0.33 for each category (sibyl maybe 0.5)) but given the fact this is for theoretical rand automation i think you could probably just ban that pair and get rid of most of the problems. even aristocrat doesn’t really need to be factored in anywhere, since its abilities are “weak investigation” and “very conditional kp”

Regardless, the first step towards any of this is creating a data set, and that’s gonna be a very arduous process.

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yeah if a model were to accurately model fol gameplay there would be a 20% each day of a mafia member’s suspicion number shooting up to 80 to model the rest of the scumteam bussing them for no reason

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this feels very difficult thbthtbhtbhtbhtbthb so gl

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(both the dataset and the problem overall)

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wcs for all alignments and their (assumed) probabilities covers that well enough no? its a game of personal experience rather than brute force

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it is even stripped down. like either way you start from something more bare bones but its like stacking rocks

ive kinda vaguely tried to get a More Flexible basic framework for role processing shenanigans.
i don’t know how to do UIs at all, so it wouldn’t really be very Usable, but i honestly kind of think i did a good job at the concept. i suck at coding tho so i couldn’t put it into practice but

…i do nerd stuff sometimes too guys :) its not just ash and zigzwag :)

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a professor releases no grades

waits until after Im able to drop classes

gives me a D on the most important assignment all semester

Assignment is dogshit, with no real prep or warning

Wow higher education is so cool and smart!

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hi :flushed:

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lmao

it was basically just abstracting abilities and roles n shit very hard

huh i could actually still try some shit. just had an idea. lemme pull this up

dm me l8r we can collab smile
ive worked on something similar around the time tos2 got announced but i uh. got distracted

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yeye lemme pull this shit up

laptop is at 17% oh god
eh whatever

tl;dr the goal of this (given the lack of UI) is to take an input of a bunch of info about a specific night (and player roles n shit) and spit out the results.
i think it could probably actually just print the feedback that the host needs to give but i only just thought of that so

Isn’t it already allowed to start one whenever?

:people_hugging:

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