Like they really couldn’t just program “okay Necromancer uses the action of their first target” when they first added it
ive worked on this idea on a couple of occasions. i like semi opens
nyaaaaaaaaa making vote modifiers a role attribute is probably best yeah
Zugbot currently doesn’t support them
if i had enough time and the ability to collaborate with people on UI n shit i would eventually turn it into a mini-virtuous thing.
honestly occassionally ill look at virtuous roles and figure out how i could code it into a system like this. most of them require a lot of simplification, which is why i say mini-virtuous
there would be a lot of shortcuts taken n shit to make it Feasible but eventually i would hope that it would turn out to a similarly great experience
also if i were to publish this and make it generally accessible. well, it would be a passion project anyways, no way any of this would ever really be profitable, so i would put it out on steam for like 5 or 10 bucks but you can also just ask me nicely for a key and i’ll probably give it to you
just had a fucking stupid idea for how to abstract protective actions even more
a doctor is a rolestopper that only blocks killing actions.
thus, strongmen are also secretly just roleblock immunity modifiers.
this is fucking stupid and probably too much abstraction but
also has weird investigation things (how tf is that tracker gonna know that the killer went there) too but
nyaaaaaaaaaaa you wouldn’t believe the insane way I implemented popcorn
my god
the basic role concept is what i did on my first go through but it felt… like it scaled poorly. essentially the revised version is abstracted so hard its just basic coding
yea
idk what that means but yea
oh yeye the entire idea is just that shit gets abstracted very hard
more specifically this shit is just oop but Silly
Not really
Their are a few nicher interactions that you wouldn’t know unless you play the game a lot (IE: Necro / Retri both target the same body, what happens) but the most complicated role will always be Transporter since it’s the one role that, even with perfect information - you cannot predict with 100% certainty what will happen.
yea fair
that’s kinda why im not really planning on workin on it much
transporter is not going to be in virtuous
you’re welcome
Coward…
Town players have their take_damage
method replaced, so if they are currently at 2 health, they get a gun ability, and otherwise it works normally
Town start at 2 health, mafia start at 1
the gun deals 1 damage
The mafia’s /choose command ensures a gunbearer doesn’t already exist by checking the health of each town player