Anomaly(Day) choose 2 players. If they are of the same faction, they will switch rolecards at the start of the night, assuming both are alive. You may target yourself. (3 - Uses)
2 fates(Night) Choose 2 targets. All negative and positive effects except for killing applied to one will apply to both. >(infinite - uses) Restrict(Night) Choose 2 targets. They will be able to choose 1 post restriction to each others from the following. This choice has to be made before EoD of next day. If not you will be able to choose instead before SoD of next day, if you do not make a choice then effect will disperse. (1-use)
person has to have exactly same amount of unique emojis as they have characters of text person can only talk in images person has to add “this is literally like in 1984” at the end of each post. person has to add “uwu” at the end of each post person has to quote op in every post
Night 6 has begun and will end in 24 hours. Night will end if players unanimously send “/skip night” in their rolecard.
O5 Council (Passive) You start the game with O5 council card activated. You may not give your card to anyone. My Game (Day)
Twice per game, as a Day action, target players equal to the number of players alive divided by 4 (rounded up). They will be removed from the main thread and added to a private thread where they may vote to execute one of the players within. They will be removed from the private thread after the end of the main thread’s Day, and you will then be added. You may not target a player more than once in a row with this ability. This ability may not be used after 24 hours in a given Day have passed, or if there are 10 or less players alive. If parity win conditions exist, they will not resolve until the start of the night after this ability is used. (2 - uses)
Last Trick (Night) Would you be executed tomorrow, you will instead flip as a MTF unit and be resurrected at start of next day. You will not lose O5 card. (1 - use) Test Of Loyalty (Night) Target player will receive a fake version of o5 card. You may design the ability the card gives and simulate it later on via host notifications and feedback. There may only be 1 fake card at the time. This card will also cease to exist when it would change owner.
This ability cannot fake conversion, revival or end of the game. (infinite - uses) Make It Up (Night) If target player is executed tomorrow they will flip as your classcard. You may choose to redact any part of your classcard. You will be informed of what the flip would be without your tempering. (infinite - uses)
Your objective is to eliminate all threats to The Foundation, and ensure that there is at least one Foundation player alive at the end of the game.
Orders From Above (Day) As a Day action, send a 140 character message in the form of a yes/no question. That player must reply (yes/no) by the end of the following Night. You will be informed of their response. (1 - use) Cuddle (Night) Your target will be healed and roleblocked. (infinite - uses) Giggle (Night) Today all votes against you will secretly count as 0. This ability is announced, but its target is not. Cannot >use after N3. (1 - uses) Drunk On Positivity (Night) Tomorrow, if the player who is executed is Foundation, they will instead flip as the player who voted them last. When either you or the player whose role they flipped as die, their true role will be revealed. (1 - uses)
With all SCPs recontained Foundation and GOC wins!