I think the best strawberry ice cream I’ve ever had was some place eevee took us in Zakopane
it deadass tasted like real strawberries to a degree that was almost unbelievable
I think the best strawberry ice cream I’ve ever had was some place eevee took us in Zakopane
it deadass tasted like real strawberries to a degree that was almost unbelievable
like it was clearly ice cream but the taste was just strawberry
and I’ve had good strawberry ice creams before but this was like
the “ice cream” part was nowhere to be found in the flavor profile
it was actually kinda bizarre and I’m not sure it would be my go-to constantly but I was still blown away by it
I think my go-to for “good strawberry ice cream” is Haagen-Daaz.
Banger ice cream.
official new kendrick review
7.5-8/10
pretty solid on first listen through
might relisten or read through lyrics to see if once i understand shit it hits better
I’ve always been a strawberry hater but it was based off trying it once as a kid and feeling really sick. Maybe I’ll try your good strawberry
I’m afraid im becoming a hello kitty girl
but the guy version of it
began watching one of the newest series on youtube and it’s peak
jenna and a friend of ours has already listened to it lol
Have I underestimated the concept of mechanics?
A standard game’s mechanic is:
…yeah, no. Those two three are [the core mechanics]. Let’s see what I have in comparison.
Non-standard core mechanics
Non-standard standalone mechanics:
Uh… “whatever categories”:
542 has aura i felt it 2 posts away
jail
jail
A+ tier number.
Missing the oomph that numbers like 117 and 792 have.
Actually, how many types of abilities are there?
Nine types… Yeah, no. This is not going to cut it. There is no fricking way I am letting everyone become Ohma Zi-O.
I can remove Store Abilities and change the rewards into Mechanic-related stuff instead.
Unison Abilities are meant to be temporary, and non-inherent, so those are fine.
Manipulation is a type that doesn’t necessarily need to exist for everyone, much like “Time”.
Modifiers don’t necessarily need to be an entire ability. (In fact, I’m the crazy one for making these types of abilities.)
I can remove Hidden if I let it interact with other mechanics.
Cards are not inherent either, and I could arguably modify these to accomodate other mechanics as well.
So all that I am left with are…
YIKES. Three types of abilities…
That’s still a no-go. I suppose I can make Farewell abilities not mandatory, which will leave me with two main types of abilities, of which some may be affected by Hidden.
…I mean, as far as no-thought talking goes, it’s not a bad start to make a setup. Heck, I can probably transform ASTT - Alt. Quantum to be the base of this “System FM”. Though that would sadly mean that I would destroy a couple of that game’s roles…
No, I think I just have to start from scratch.
Quantum and Seasons. These two are “the core inherent ability mechanics”. Everything else are just either extra inherent abilities or obtainable abilities.
Obscurity… Urgh. I need to establish which mechanics are truly standalone. I need to revisit Cards since those are too versatile to not be used alongside other mechanics.
In hindsight, it should be Modifier that is the standalone mechanic. The issue is that I want it to keep existing even after Quantum’s and/or Farewell’s death, but realistically I can’t let that happen. (Especially not with Bestowal’s secondary nature.)
I might redesign riichi mahjong mafia. It’s kinda boring as is. Everybody gets a different role each night with better roles being rarer… it removes a decent amount of strategy (role value can’t play a part in nightkills, investigating what somebody’s role is becomes kinda useless, you can’t come up with creatives claims or anything) without adding so much. Drawing board…
So much of the game ends up coming down to random chance you can’t manipulate at all. In real mahjong you have choices. You get a starting hand and you can pick which direction to take it, usually between “low value but safe and reliable” versus “high value but risky”
A way to do that in mafia would be nice. You can just take something ok and guaranteed if you’re winning or you can take big swings for high value stuff but risk failure if you’re losing…