But I doubt it has any footing, especially considering they were one of top 2 wagons yesterday when this no lynch thing happened.
I mean, they could think I’m saving Wind, but Wind’s alignment is “revealed”. (quotation marks on purpose).
So if Jaiden is town, from theirs pov this threats are logicless.
If you’re referring to right when you arrived in the thread, the leading wagons were actually Jaiden and Wazza. Just for the record.
See, this is where we need to agree to disagree. Lacking a cooperative, unified Town is not an excuse to not consolidate; quite the opposite, I’d say. Unify the Town. If you need an innocent child to rally the Town to do literally anything, that’s a problem.
This isn’t a great argument, but it should relate to this topic: I scumcased Zorvo D1, and he was the highest voted player by EOD1 while I wasn’t even here. And then he was killed by Mafia, but that’s neither here nor there.
Call me weird, but executing an evil on the first day is not my sole priority in any game. It would be nice, but I’d much rather execute a wagon with the potential to be evil, but a villager who might just be suspected constantly throughout the game as a red herring or misexecuted at a crucial juncture is better a swing than a miss. Again, we’ll have to agree to disagree.
Wind’s alignment was revealed at the end of the day and therefore isn’t relevant to this topic.
You managed to consolidate Town onto tying no-exe pretty well.
Executing a low-unity player lets you read wagonomics to see who was for and against that particular vote. Even if you can’t reliably discern anything from that vote on the first day, you can always come back to reading VCs later. Look at who defended that player is they flip Mafia, look at who seemed over-eager to kill them, look at the counterwagons, there’s plenty of information to discern. The only real downside is potentially losing a good-aligned player, but they might’ve been a hassle to read later.
In the case of no-exe, you… don’t kill anyone, thus removing the chance of a villager dying, but there’s also no pressure on wolves to interact with the thread or each other or really do anything except maintain appearances. You’re surrendering information.
Oh? But only from mafia attacks? So its fine to let a town or by some other bullshit mechanic coming from their own rolecard cant be prevented otherwise?
Is it because of resolution actions again because mafia’s factional kill comes last?
We should probably let Marluna live. She’ll resolve overnight if her claim is real. Mafia would have to kill her, so we might as well let them use their kill on her instead of killing her now for them. If she isn’t killed and yet the mafia still can nightkill, then we know her claim isn’t real.
I’d also rather keep Eevee around. I know he can be tricky, and he could be scum here. But he also tends to spur on other conversations than the normal track, and I think we need that in a game like this.