quick note, wont be aroudn for EOD bc i have a job interview around that time, might be around for like 10-15 min or so (not at all certain)
Iâm a self-described gremlin
I do weird crazy shit because it amuses me specifically
good luck on the job interview
ok but like
planning a flash wagon ahead of time is at best suboptimal and at worst actively anti-town
Iâm not planning shit
Why are you, in your own words, currently voting on something thatâs probably a mistake, only to vote on something, again, thatâs by definition probably another mistake
isnât that a towny thing to do though
.
Being wrong and making mistakes amuses you
saying i do crazy things is something id do as scum though thats wolfy
The tried and tested method for causing chaos at EODs. I am a well known proponent of flash wagons and have written extensively on their theory and strategy. The beauty of this strategy is that there is no game host in the world that will censure you for them. On some sites, you might be banned for faking red checks, and on others, you might run afoul of excessive ATE rules. But there is no mafia community on the planet that has the cojones to ban flash wagons, and you should use this to your advantage.
The first thing any budding gamethrower learns is the âquickhammerâ technique, where a player - ideally town - is majoritied in the first few hours or even minutes of the day, before anyone else can check in, in order to reduce the amount of time that townies have to discuss the game. While popular and still the bread and butter of gamethrowing all across the internet, crafty townies can play around it by simply notifying the other players of your quickhammering tendencies and not putting players at E-1.
Therein lies the genius of flash wagons. Like the Lord, you will giveth, and you will taketh away. Rather than denying the town the 48 hours they are entitled to solve in, you will benevolently permit them all the time they are allotted. Once they have discussed and found an execution candidate they agree on, you will render every scrap of solving null and void by abruptly switching the target to someone else at the very last minute. Ideally, this switch will be done with as little discussion as possible so that people are forced to make naked votes in a mad panic rather than rationally weigh the benefits and drawbacks of switching wagons. This has the additional benefit of denying the new execution target time to claim if they are a power role. However, just in case theyâre quick on the draw, try to switch the execution to someone who isnât around at EOD at all to defend themselves. Players in odd time zones, such as Australians or Eastern Europeans, are particularly vulnerable to this strategy. If they didnât want to be rolled at EOD, they shouldnât have signed up to a North American game.
Many towns will simply heed a call of âflash wagon!â and frantically switch targets like a raid boss having their aggro pulled by a moronic DPS. But some more skeptical playerlists might need a little convincing. Fortunately, you have a wide variety of fallacious arguments that you can pull out of your arsenal in order to convince them. Donât bother using just one, either: use every one you think you can get away with, especially if other players have limited time (owing to the impending deadline) to refute them. It worked for Duane Gish, and it can work for you.
The first argument you will be using is DADV, which stands for âDead Air, Dead Villagerâ. The real-life Italian Mafia abide by a strict code of silence known as omertĂ . Similarly, forum mafia teams are also bound to a strict code of silence that forbids them from talking whenever a villager is being wagoned. It therefore follows that any game thread which goes for more than five minutes without a post is guaranteed to be wagoning an innocent townie. No self-respecting mafioso would ever wolfread - or, god forbid, vote - a teammate, and so if someone in the game is a consensus suspect, that person is confirmed town, and you should treat them as such.
The second argument is known as âTWTBWâ. All the good arguments in mafia have complex acronyms. Like many things, the longer they are, the more attractive they will be to the general population. In this case, TWTBW stands for âToo Wolfy To Be Wolfâ. The premise behind this argument is simple. Wolves are not wolfy. In fact, wolves are never wolfy. As a result, anyone who is wolfy cannot possibly be a wolf. The only people who are wolfy are townies, so if you find someone acting in the most scummy, unjustifiable, anti-town way possible, you can rest assured that they have a green role card. If anyone challenges this logic, mock them for making âlevel 1â reads. Level 1 reads are never correct because anything obvious cannot be true. This segues neatly intoâŚ
âThe game canât be this easyâ. There isnât an acronym for this one, but Iâm sure there will be by this time next year. Mafia games are never easy. No matter how stacked the playerlist, and how well youâve been doing, the game is always the most fiendishly difficult, labyrinthine, and impossible solve imaginable. It doesnât matter if town is well on its way to a sweep. There is always a deepwolf, this is mandated by the laws of man and God, and it is your responsibility to find them. Reject all attempts at peddling solves which are logical consequences of the gameâs events. Flash wagoning is your one chance to earn glory and a champs advance by swapping wagons onto a deepwolf. Since theyâre deep, you will usually want to target only consensus, obvious town with your flash wagon. Those are the most likely to flip mafia.
Which brings us to our fourth and last argument, âlet it randâ. This one is the most situational, as it can only be used when there are two competing wagons - although you can always create a competing wagon using the first three if it doesnât already exist. Out of everyone in the game, who can you be completely certain isnât mafia? Thatâs right, Modbot. Not only is Modbot confirmed to not be mafia, it also knows the identities of all the mafia members, as it was the one who sent them their role PMs. Therefore it is obviously correct to let Modbot make all your decisions for you. Rather than using their brains to figure out which of two possible candidates is scummier, frivolously encourage the town to force a tie and allow Modbot to sort it out. Random chance is always superior to reasoned analysis in games of deduction.
If all else fails, thereâs always âvibesâ.
suck my dick
before anyone wastes time reading this
itâs from here
https://www.mafiauniverse.com/forums/threads/37205-32-How-To-Throw-Mafia-Games-(by-Alison)
(although I highly recommend you give it a read itâs a funny article)
I want to leave shortly, so before then
Let me scrap together a readslist
baker - Scumlean (metaâd by tutuu as town)
Arete - Scumlean
Achromatic - Townread
tutuu - Townread
Porscha - Scumlean (metaâd by tutuu as town)
Zugzwamg - Townlean
Olivest - Townlean
Jinxed - Nulltown (the person in the slot I can sorta read is either pretending to be the other or isnât here. more likely to be town then not because of that)
Zorvo - Scumlean
IcetFeelsPain - Nulltown
CamGrrl - Me.
lol - Scumread
Arctic - Townlean
Apocryphal - Scumlean
YoubutWorse - Nulltown
guavagudetama - Scumread
Geyde - Nullscum
for the record, i doubt iâll be pushing them remotely soon because of that
âhey atlas didnt you like when arete got vaguely annoyed at youâ uh yeah and it reminded me of arctic in the game with the weird acronym based off the moderated thread who i probably wouldve misread if i did not strap a bomb to them
i kinda like how theyâre one of the only people to try to make a point on another wagon, probably more likely to be v if guava isnât?, but other then that theyâre just there