true
Now instead I do [+1 Archivist] (aka I duplicated a role) and made tan good twin as said duped role
Improvement
this is why i curate my UFB setups
Slow & painless would give time for mental anguish regarding death. The dread is worse than the thing itself. Quick and painful for sure
I wish Twins claimed different roles more. I think thatās fun but double-claiming is risky.
I still advocate for picking setup in semi-opens even if you arenāt telling your players you are doing it
My reasons for doing it are numerous and disagreement is valid
Good actually figured out what I did and won
I think this is the sole reason tan isnāt bullying me for it
Thatās why you canāt make mistakes as Storyteller. You only get remembered for the Deus Ex Fiascos, even if they were 10,000 games ago.
this is an extremely unhealthy mindset
Probably. Itās also a joke on high standards are for storytellers.
And Iām saying this when Hazard and I goofed in Fall of Rome.
Meanwhile Jarek and I have not made one deus ex fiasco mistake yet.
Go team.
Magnus and Jarek accidentally forget to send tokens on a script named Blind Manās Bluff.
Like I think a slow and painless death would be genuine torture for me because I have nothing to focus on besides the fact that I am dying. Too much to think. A painful death takes your mind off the horror of dying and is just more Ow that hurts which as previously mentioned I think is fun and interesting rather than particularly unpleasant.
Of course the exact situation makes things different, here I imagine, like, an execution death so āslow and painlessā means just like. Being killed Tomorrow, over the course of, like, a couple hours or aday. Dying of an illness at the end of long life then yeah sure Iād hve time to actually come to terms with that and move past hte distress. Slow and painless is fine if itās over such a long term that thereās time to like. Actually do stuff in the meantime
Itās a shame we arenāt running that script anymore.
I make the worst decisions of anyone else regarding games and people still have deluded themselves into thinking that I understand game design better than them
its because you act confident
duh
You are not being held up to a high standard, and thatās a good thing
People want to have fun and thatās your only job
My decisions regarding games are hindered greatly by hte fact that my perfectionism means nothing I do will ever see light of day
This is true