mhm. being flipped as town and being able to talk is incredibly useful. no way that could go any other way then well for the good team
I think theoretically if you were trying to do a day 1 massclaim ~optimally~, and everyone had infinite time, you’d have like, an order/loose order/(maybe like a flowchart with some modifications) for what order the roles should claim in
and then for each role you’d go through the playerlist from scummiest to towniest and have them say if they are a that
Additionally many BotC roles are useful only at start of game, and so if you’ve claimed Virgin, you can be selective about who nominates you. Like here we had the Investigator (whose entire role is "you learn X info at the start of game) nominate so we could figure out if both their roles were functional
gamers will try to optimize the fun out of eveyrhing
Now imagine madness in response to massclaiming.
yes its flipless but that lets the info roles be so much more powerful to compensate, like empath is like a doublecop and stuff like that, investigator is a n1 silverbullet cop, which are incredibly powerful by botc standards
so if you confirm someone as good their info becomes extremely powerful which is quite good, and they can still talk and coordinate town, and if you have a confirmed town you can immediately lock everyone into claims by having them whisper you with no reason to lie which is also super powerful in a whispers game
Part of why I like botc is being able to bluff as town; that’s a fairly cool concept for a social deduction game
That was the reasoning.
It was funny, and didn’t mess with town too much since a Poisoner existed.
i see now why certain games have a limit of 3 whispers a day
part of a huge benefit for evil is being able to pivot claims because town is able to pivot claims
if you have a confirmed good that dumps it out the window
dead people can talk and town can whisper between themselves, and mafia needs a specific wolf to survive to f2 and fool everyone including dead town who can still vote. how does mafia ever win in botc?!?!?! O_O
In theory this might work
In practice (in shortform anyway) the ST is usually encouraged to not give good infinite time
“Oh, it messed with town a lot.”
Oh yeah? Imagine if May was the drunk instead and then talk to me.
Goodbye may n1
flipless and characters that can falsify information, mostly, which are also much more powerful tools for evil than ppl normally have in mafia
Well, the main thing is that some evils have access to a special mechanic known as poisoning.
It’s like a roleblock, but it gives false information which might paint a false narrative.
…wha
fair those are both powerful anti town tools
In exchange the actual wolf roles are much more powerful most of the time.
On this script we have, for example
A wolf who starts the game knowing all player’s roles & is a godfather
A wolf who can make anyone they want get wrong mech info
A wolf who… backs up the specific flagbearer
Litten could’ve poisoned Luka instead of May, and had both sources of information be wrong instead of one.