my plan failed
i was gonna steal magnus’ slot for myself by getting him banned after snooping around priv dms
but he just reported it like a lame person
why yes, the social contract is the real reason i’ll be posting 20 times a day this game lol
Get really banned for the bit, sounds like a thrill.
TABBYSLIME COUNTER: 5
tabbyslimes are too cute
:/ idk what just happened but do I need to do /in again
Youre good p sure
We just had a critical site bug
Is that a yes?
i will take anyones spot so i can bully new people
Either way youre still in the game
That- huh?
im still coping
Games can get very out of hand and hard to keep track of if the players post a lot (which happens a lot on this site, and I personally feel is one of the main reasons for both town losing and toxicity), so I made a poll to see if people wanted to put a cap on the maximum players are allowed to post per day
If you haven’t played FM before, you likely won’t know the difference, but (speaking totally completely unbiased here) I would recommend you vote yes lest you want you want to read 2000 posts in one day in your first game
i disagree
I don’t know what specifically you are disagreeing with but I’m extremely confident that if you carried out a meta analysis of games on this site you would find that town wins more in games with less posts
The impact of postcount on toxicity is more dubious because I feel like you could make an argument that the direction of causation there is actually reversed and toxicity causes more posts because of massive flamewars. But it remains that if you couldn’t post as much, you couldn’t have as many or as long flamewars
fwiw I expect that this is dominated by other factors (game size, vanilla vs. rolemadness, specific players who post lots/hardly at all and who are very good or very bad at the game, etc.)