We barista’d the marionette because they had a legitimate amne ability that we never lied to them about btw
ever
im confused
isn’t marioniette supposed to not have an abilty
We pretended that Night did.
they have a drunk ability
Technically no but if they have an information role we can give them whatever we want
did you all forget the kitten is an evil gremlin
In a vortox game getting pure true info looks more suspicious than anything else
im also confused on why
nighht didn’t reverse her info
or why kiiruma didn’t reverse his info when he saw the grim and saw vortox
thats just genunely confusing
Which is why we barista doubled them, so they outed more suspicious, accurate info quicker
Seeing as it’s public request. I’ll say it here.
So this was an SnV game in which I was the Vortox. My minions were Cere and Pit Hag.
The Cere picked the Mathematician, who I offed N2.
Now this would be ok except the Mathematician outed being mad.
Actually, this wasn’t the worst part. No it was when I nominated the Sage as the Demon and that was the only nomination that counted, because of the randomised execution from madness break. It would have been 3 at least if the day didn’t end early from the madness break. And guess what the Town Crier learned from the one nomination in a Vortox game. Yes.
Summary
Only colds.
So tl;dr the amne ability and all their guesses were completely accurate
because why not
Oh also fisherman info
Don’t remember what it was but tl;dr
Trust those that are not long for this town (travellers/can be seen as dead people too which is also fair), for those in it will be your downfall (because everyone is lying to you with false info because it’s a vortox game)
Me being bored one day.
Summary
Townsfolk
Pixie
Welcome to Mathematician Hell, {Player}! You are the Pixie.
"Round and round the garden, go. Little girls run to and fro. Little boys climb up the tree. Which of these should Pixie be? Ladies smile and go to town. Lords with axe chop forest down. What’s yours is mine. What’s mine, divine. Silly little Pixie, me."
TownsfolkYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by fantasising about one of your real-life experiences that you wish had turned out better.
Noble
Welcome to Mathematician Hell, {Player}! You are the Noble.
"Sarcasm is indeed the lowest form of wit. But speaking in response to your criticism, Sir, it is, nevertheless, a form of wit."
TownsfolkYou start knowing 3 players, 1 and only 1 of which is evil.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by describing the first item in the world you would buy if money were no object.
Steward
Welcome to Mathematician Hell, {Player}! You are the Steward.
"How DARE you accuse Her Ladyship of wrongdoing? I’ve known her my entire life! All nine years!"
TownsfolkYou start knowing 1 good player.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by naming any person alive or dead that you would’ve wished you could meet.
High Priestess
Welcome to Mathematician Hell, {Player}! You are the High Priestess.
“There is life behind the personality that uses personalities as masks. There are times when life puts off the mask and deep answers to deep.”
TownsfolkEach night, learn which player the Storyteller believes you should talk to most.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by discussing your views on superstition.
Mathematician
Welcome to Mathematician Hell, {Player}! You are the Mathematician.
"Any consistent formal system x, within which a certain amount of elementary arithmetic can be carried out is incomplete; that is, there are statements of the language of x which can neither be proved nor disproved in x. Ergo, you are drunk."
TownsfolkEach night, you learn how many players’ abilities worked abnormally (since dawn) due to another character’s ability.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by solving the following equation: 3^(4) ÷ 3^(2).
Balloonist
Welcome to Mathematician Hell, {Player}! You are the Balloonist.
"More heat! Higher! Higher! Più alto! Ahhh... it is so beautiful from up here, don't you agree? Can you see the children fishing by the river, under the willow? Can you see the glint of the sun on the circus tent-poles? What's this? An old man, alone, passed out in the vineyard? Less heat! Lower! Lower! Vai più in basso!"
TownsfolkEach night, you learn 1 player of each character type, until there are no more types to learn.
[+1 Outsider]
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by naming the four forces of flight.
Monk
Welcome to Mathematician Hell, {Player}! You are the Monk.
"'Tis an ill and deathly wind that blows tonight. Come, my brother, take shelter in the abbey while the storm rages. By my word, or by my life, you will be safe."
TownsfolkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 2 |
Please confirm that you have seen and understood your rolecard by describing a famous structure that you admire.
Savant
Welcome to Mathematician Hell, {Player}! You are the Savant.
"Seventy-two matchsticks on the floor... the sun sets early but the moon is unchanged... a torn piece of cloth... evil in the manor house... three by three... the one we trusted is not what he seems... green light means magnesium... residue, but the pattern is wrong... Seventy-two matchsticks on the floor..."
TownsfolkEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Day 1 |
Please confirm that you have seen and understood your rolecard, by discussing an interesting trivia fact that you have recently come across.
Amnesiac
Welcome to Mathematician Hell, {Player}! You are the Amnesiac.
"Wait. What. Who? Oh, ok. Wait. What?"
TownsfolkYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Day 1 |
Please forget to confirm that you have seen and understood your rolecard by responding in this DM below. If you have any questions about how your ability works, we don’t know yet either.
Seamstress
Welcome to Mathematician Hell, {Player}! You are the Seamstress.
"Did you hear that stranger in the cashmere coat put the word on our young Belle? And she said yes? Well, that's nothing compared to what Harry and that juggler got up to at the fair! The things I could say if I was a tattletale... my, yes."
TownsfolkOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Compared |
Please confirm that you have seen and understood your rolecard by describing the type of clothing you most like to wear.
Fisherman
Welcome to Mathematician Hell, {Player}! You are the Fisherman.
"This was my favourite part of the river... see how the sunlight makes a rainbow from the monastery to the market? This was the best place for big fish. And the older I get, the bigger they were."
TownsfolkOnce per game, during the day, visit the Storyteller for some advice to help your team win.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Advice |
Please confirm that you have seen and understood your rolecard by naming the best Month of the year to go fishing.
Cannibal
Welcome to Mathematician Hell, {Player}! You are the Cannibal.
"I don’t like clowns. They taste funny."
TownsfolkYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Night 2 |
Please confirm that you have seen and understood your rolecard by describing your top three favourite meals.
Atheist
Welcome to Mathematician Hell, {Player}! You are the Atheist.
"Let us disperse with unnecessary conjecture and silly paranoia. There is a perfectly rational explanation for everything. Yes, a teacup may indeed be orbiting the planet, too small to see, but I shall drink my tea from the very real china in my very real hands."
TownsfolkThe Storyteller can break the game rules, and if executed, good wins, even if you are dead.
[No evil characters]
You are aligned with the Good team.
Your team wins when the Demon is dead.
Please confirm that you have seen and understood your rolecard. We are open to theological debate, and to negotiate our uneasy coexistence.
Outsiders
Puzzlemaster
Welcome to Mathematician Hell, {Player}! You are the Puzzlemaster.
Outsider“When one begins to think that some thing is merely some other thing, one is usually on the brink of an error. Patience, patience. Don’t confuse just and should with is and isn’t.”
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Results Summary | |
Puzzledrunk Prediction | |
Demon Candidate |
Please confirm that you have seen and understood your rolecard by write a concrete statement that can be neither be argued true nor false.
Lunatic
Welcome to Mathematician Hell, {Player}! You are the Lunatic.
"I am the night... I think."
OutsiderYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Insanity sure was fun while it lasted.
Recluse
Welcome to Mathematician Hell, {Player}! You are the Recluse.
"Garn git ya darn grub ya mitts ofma lorn yasee. Grr. Natsy pikkins yonder southwise ye begittin afta ya! Git! Me harvy no so widda licks and demmons no be fightin' hadsup ne'er ma kin. Git, assay!"
OutsiderYou might register as evil & as a Minion or Demon, even if dead.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Please confirm that you have seen and understood your rolecard by describing one of your niche hobbies.
Politician
Welcome to Mathematician Hell, {Player}! You are the Politician.
"I'm glad you asked that question. Truly, I am. But I think the REAL question here is..."
OutsiderIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Please confirm that you have seen and understood your rolecard by considering one way in which you would like to change the world.
Drunk
Welcome to Mathematician Hell, {Player}! You are the Drunk.
"This is all perfectly *burp* logical. I know that Miss Dearheart is a Fortune Teller. Mrs Dearheart swears that Jenkins here is her Butler. It's simple *hic* deduction."
OutsiderYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You are aligned with the Good team.
Your team wins when the Demon is dead.
What a weird dream we had last night.
Minions
Mezepheles
Welcome to Mathematician Hell, {Player}! You are the Mezepheles.
"That which issues from the heart alone, will bend the hearts of others to your own."
MinionYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Secret Word |
You start knowing that your Demon is {Player}.
Your fellow Minions are {Players}.
Please confirm that you have seen and understood your rolecard by identifying some of your favourite words and their meanings.
Spy
Welcome to Mathematician Hell, {Player}! You are the Spy.
"Any brewmaster worth their liquor, knows no concoction pours trouble quicker, than one where spies seem double."
MinionEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
You start knowing that your Demon is {Player}.
Your fellow Minions are {Players}.
Please confirm that you have seen and understood your rolecard by discussing the best perks of your job.
Scarlet Woman
Welcome to Mathematician Hell, {Player}! You are the Scarlet Woman.
"You have shown me the secrets of the Council of the Purple Flame. We have lain together in fire and in lust and in beastly commune, and I am forever your servant. But tonight, my dear, I am your master."
MinionIf there are 5 or more players alive & the Demon dies, you become the Demon.
(Travellers don’t count)
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
You start knowing that your Demon is {Player}.
Your fellow Minions are {Players}.
Please confirm that you have seen and understood your rolecard by identifying your favourite Bible verse.
Marionette
Welcome to Mathematician Hell, {Player}! You are the Marionette.
"Words, words. They're all we have to go on."
MinionYou think you are a good character, but you are not. The Demon knows who you are.
[You neighbor the Demon]
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
If you would like to win, you must respect one rule. Never lie to yourself.
Demon
Vigormortis
Welcome to Mathematician Hell, {Player}! You are the Vigormortis.
"All doors are one door. All keys are one key. All cups are one cup, but whosoever drinketh of the water that I give shall never thirst, but the water shall be in him a well springing up into everlasting life."
DemonEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor.
[-1 Outsider]
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 2 |
You start knowing three out-of-play characters, those being {Characters}.
Your Minions are {Players}.
Please confirm that you have seen and understood your rolecard by answering whether or not you would like to live forever.
Vortox
Welcome to Mathematician Hell, {Player}! You are the Vortox.
"Black is White. Right is Wrong. Left is Right. Up is Long. Down is Sight. Short is Blind. Follow me. Answers find."
DemonEach night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 2 |
You start knowing three out-of-play characters, those being {Characters}.
Your Minions are {Players}.
Please confirm that you have seen and understood your rolecard by describing a cause of death or natural disaster that you are morbidly curious about.
Legion
Welcome to Mathematician Hell, {Player}! You are Legion.
"We are the chill wind on a winter’s day. We are the shadow in the moonless night. We are the poison in your tea and the whisper in your ear. We are everywhere."
DemonEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too.
[Most players are Legion]
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
You start knowing three out-of-play characters, those being {Characters}.
The Legion consists of the following players: {Players}.
Please confirm that you have seen and understood your rolecard by identifying the cardinal sin you are most guilty of committing.
Townsfolk
Pixie
Welcome to Mathematician Hell, {Player}! You are the Pixie.
Townsfolk"Round and round the garden, go. Little girls run to and fro. Little boys climb up the tree. Which of these should Pixie be? Ladies smile and go to town. Lords with axe chop forest down. What’s yours is mine. What’s mine, divine. Silly little Pixie, me."You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by fantasising about one of your real-life experiences that you wish had turned out better.
Noble
Welcome to Mathematician Hell, {Player}! You are the Noble.
Townsfolk"Sarcasm is indeed the lowest form of wit. But speaking in response to your criticism, Sir, it is, nevertheless, a form of wit."You start knowing 3 players, 1 and only 1 of which is evil.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by describing the first item in the world you would buy if money were no object.
Steward
Welcome to Mathematician Hell, {Player}! You are the Steward.
Townsfolk"How DARE you accuse Her Ladyship of wrongdoing? I’ve known her my entire life! All nine years!"You start knowing 1 good player.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by naming any person alive or dead that you would’ve wished you could meet.
High Priestess
Welcome to Mathematician Hell, {Player}! You are the High Priestess.
Townsfolk“There is life behind the personality that uses personalities as masks. There are times when life puts off the mask and deep answers to deep.”Each night, learn which player the Storyteller believes you should talk to most.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by discussing your views on superstition.
Mathematician
Welcome to Mathematician Hell, {Player}! You are the Mathematician.
Townsfolk"Any consistent formal system x, within which a certain amount of elementary arithmetic can be carried out is incomplete; that is, there are statements of the language of x which can neither be proved nor disproved in x. Ergo, you are drunk."Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character’s ability.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by solving the following equation: 3^(4) ÷ 3^(2).
Balloonist
Welcome to Mathematician Hell, {Player}! You are the Balloonist.
Townsfolk"More heat! Higher! Higher! Più alto! Ahhh... it is so beautiful from up here, don't you agree? Can you see the children fishing by the river, under the willow? Can you see the glint of the sun on the circus tent-poles? What's this? An old man, alone, passed out in the vineyard? Less heat! Lower! Lower! Vai più in basso!"Each night, you learn 1 player of each character type, until there are no more types to learn.
[+1 Outsider]
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 1 |
Please confirm that you have seen and understood your rolecard by naming the four forces of flight.
Monk
Welcome to Mathematician Hell, {Player}! You are the Monk.
Townsfolk"'Tis an ill and deathly wind that blows tonight. Come, my brother, take shelter in the abbey while the storm rages. By my word, or by my life, you will be safe."Each night*, choose a player (not yourself): they are safe from the Demon tonight.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 2 |
Please confirm that you have seen and understood your rolecard by describing a famous structure that you admire.
Savant
Welcome to Mathematician Hell, {Player}! You are the Savant.
Townsfolk"Seventy-two matchsticks on the floor... the sun sets early but the moon is unchanged... a torn piece of cloth... evil in the manor house... three by three... the one we trusted is not what he seems... green light means magnesium... residue, but the pattern is wrong... Seventy-two matchsticks on the floor..."Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Day 1 |
Please confirm that you have seen and understood your rolecard, by discussing an interesting trivia fact that you have recently come across.
Amnesiac
Welcome to Mathematician Hell, {Player}! You are the Amnesiac.
Townsfolk"Wait. What. Who? Oh, ok. Wait. What?"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Day 1 |
Please forget to confirm that you have seen and understood your rolecard by responding in this DM below. If you have any questions about how your ability works, we don’t know yet either.
Seamstress
Welcome to Mathematician Hell, {Player}! You are the Seamstress.
Townsfolk"Did you hear that stranger in the cashmere coat put the word on our young Belle? And she said yes? Well, that's nothing compared to what Harry and that juggler got up to at the fair! The things I could say if I was a tattletale... my, yes."Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Compared |
Please confirm that you have seen and understood your rolecard by describing the type of clothing you most like to wear.
Fisherman
Welcome to Mathematician Hell, {Player}! You are the Fisherman.
Townsfolk"This was my favourite part of the river... see how the sunlight makes a rainbow from the monastery to the market? This was the best place for big fish. And the older I get, the bigger they were."Once per game, during the day, visit the Storyteller for some advice to help your team win.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Advice |
Please confirm that you have seen and understood your rolecard by naming the best Month of the year to go fishing.
Cannibal
Welcome to Mathematician Hell, {Player}! You are the Cannibal.
Townsfolk"I don’t like clowns. They taste funny."You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Night 2 |
Please confirm that you have seen and understood your rolecard by describing your top three favourite meals.
Atheist
Welcome to Mathematician Hell, {Player}! You are the Atheist.
Townsfolk"Let us disperse with unnecessary conjecture and silly paranoia. There is a perfectly rational explanation for everything. Yes, a teacup may indeed be orbiting the planet, too small to see, but I shall drink my tea from the very real china in my very real hands."The Storyteller can break the game rules, and if executed, good wins, even if you are dead.
[No evil characters]
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Please confirm that you have seen and understood your rolecard. We are open to theological debate, and to negotiate our uneasy coexistence.
Outsiders
Puzzlemaster
Welcome to Mathematician Hell, {Player}! You are the Puzzlemaster.
Outsider“When one begins to think that some thing is merely some other thing, one is usually on the brink of an error. Patience, patience. Don’t confuse just and should with is and isn’t.”
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Results Summary | |
Puzzledrunk Prediction | |
Demon Candidate |
Please confirm that you have seen and understood your rolecard by write a concrete statement that can be neither be argued true nor false.
Recluse
Welcome to Mathematician Hell, {Player}! You are the Recluse.
Outsider"Garn git ya darn grub ya mitts ofma lorn yasee. Grr. Natsy pikkins yonder southwise ye begittin afta ya! Git! Me harvy no so widda licks and demmons no be fightin' hadsup ne'er ma kin. Git, assay!"You might register as evil & as a Minion or Demon, even if dead.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Please confirm that you have seen and understood your rolecard by describing one of your niche hobbies.
Politician
Welcome to Mathematician Hell, {Player}! You are the Politician.
Outsider"I'm glad you asked that question. Truly, I am. But I think the REAL question here is..."If you were the player most responsible for your team losing, you change alignment & win, even if dead.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
Please confirm that you have seen and understood your rolecard by considering one way in which you would like to change the world.
Drunk
Welcome to Mathematician Hell, {Player}! You are the Drunk.
Outsider"This is all perfectly *burp* logical. I know that Miss Dearheart is a Fortune Teller. Mrs Dearheart swears that Jenkins here is her Butler. It's simple *hic* deduction."You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You are aligned with the Evil team.
Your team wins when there are only two players left alive.
What a weird dream we had last night.
Outsiders
Lunatic
Welcome to Mathematician Hell, {Player}! You are the Lunatic.
Outsider"I am the night... I think."You think you are the Vigormortis, but you are not. The Demon knows who you are & who you choose at night.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Insanity sure was fun while it lasted.
Lunatic
Welcome to Mathematician Hell, {Player}! You are the Lunatic.
Outsider"I am the night... I think."You think you are the Vortox, but you are not. The Demon knows who you are & who you choose at night.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Insanity sure was fun while it lasted.
Lunatic
Welcome to Mathematician Hell, {Player}! You are the Lunatic.
Outsider"I am the night... I think."You think you are Legion, but you are not. The Demon knows who you are & who you choose at night.
You are aligned with the Good team.
Your team wins when the Demon is dead.
Insanity sure was fun while it lasted.
It was a bit of a riddle, but I mean. 48 hours. you guys have a lot of time to read into it. Plus it was barista’d and 100% confirmable as legitimate as a result so we didn’t want it to be super obvious.
It was good advice. It outright spells out vortox game and says both travellers are good