BOTC/BOTF Discussion Thread 2

yeye

I think the shining interaction there is Courtier and to an extent Sailor

tf does an acrobat do to detect poison and die by it???

are they a vampire sucking the blood of the targets? are they eating their poisoned food or drinks before the targets get to it?

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No they are selecting someone to be their partner on the tightrope and if they’re drunk they can’t help and the acrobat explodes

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this also completely misses the point that lleech isn’t supposed to be paired with (more than at most one avenue for) good exe survival, its exe survival is a means to an end. it’s not supposed to have much if any plausible deniability for surviving an execution, that’s supposed to be the tipoff to the good team that they have to start playing a different game

2 Likes

and also lleech sucks with tea lady in so many ways

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Lich

yeah

And yet the amount of lleech sailor comboes

At that point just use Boffin instead

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Update: the phrase “if the storyteller thinks it is funny” is officially in clocktower. Let’s go

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Let’s run new and old Acrobat in the same game.

okay when golem update

just saying golem killing the player at night would work way more effectively as an outsider

That’s just less interesting Moonchild.

If you nom the demon, your team loses, ez

guys

https://www.reddit.com/r/BloodOnTheClocktower/s/tI8rWEdGmK

Terrifying

“If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.”

updated boomdandy abil

Boomdandy - New Ability

I’m updating the Boomdandy ability. It now reads:
“If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.”

The old Boomdandy had two issues.

First, it was weak. The change to a 10 to 1 countdown will allow the Storyteller to increase or decrease the time available for the good team to talk and point fingers. Hopefully, this will allow MOST Boomdandy executions to result in an evil victory.

Secondly, many Boomdandy deaths resulted in a protracted silence, where the good players had all the time in the world to calmly figure out who is who. This change should put the pressure on the good team to make rash decisions based on hurried overtalking, which is more fun.

wasn’t it a minute before?

correct

proof: x.com