Lycan doesn’t really feel THAT bad but poppy grower absolutely is just not fun
Ftr i say this because bra1n has outright said lycan is changing lol
I think PG is too but there’s only hints for it
i think the fact that a pg/vortox jinx hasn’t been patched in is proof that pg is getting reworked
I forgot also they’re changing alch
Apparently in a way that makes alch poisoner more balanced
hell yeah lycan is such a good role
one of my few good mafia games was with it in an alhadika game
I can see why lycan could be problematic but I’ve never had much issue with it especially if a script has poisoners like a widow or the poisoner itself it’s usually ok
Seriously though poppy grower, icky, ew ew ew
Lycanthrope update
https://x.com/Steve_Medway/status/1849723309405188471
Each night*, choose an alive player: if good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
The Lycanthrope is getting a long-awaited update. It now reads:
“Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.”
The original Lycanthrope was four lines of text long.
The previously released Lycanthrope was just too strong, and had janky timing interactions that were inadequately handled at the time. The new, leaner, shinier Lycanthrope doesn’t cancel non-Demon kills, which gives the evil team more chances to take it out, and gives the good team fewer clues that a Lycanthrope is in play. The net effect should be a slight nerf to the Lycanthrope’s power and easier script building. It also gives a “red herring” similar to the Fortune Teller, in that the same player registers as evil the whole game, but here the evil registering character affects all players. This should give the evil team some plausible deniability when the Lycanthrope claims to have picked them and they didn’t die, cause more good players to be executed, and make scriptbuilding more interesting for characters like Oracle and Bounty Hunter.
My hunch is that this change isn’t enough, that the Lycanthrope is still too strong. If the win rate is still unreasonable across all scripts (not just those tailored to accommodate the Lycanthropes weight) then I will change the Lycanthrope further to: “Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One or more good players register as evil.”
The issue with this extra change is that more than one good player registering as evil will likely make the Lycanthrope much too weak in 7 player games, while being perfectly fine for 15 player games. The Storyteller can adjust to suit, but a new Storyteller could easily not know this, or skip reading the almanac update, and not know what went wrong.
Let’s see what happens…
this seems mildly clunky. making a player register as evil to everyone but only when the lycan is alive…
So Lycan doesn’t save Gambler/Acrobat anymore.
I always hated that interaction…
lycan never saved gambler that was always a contentious jinx
Well no the jinx didnt always exist
It just got made because gambler could easily confirm lycan game otherwise
noooooo lycanthrope
they nerfed one of my favorite roles
Well, the Acrobat is different now too.
Hi Kii, I haven’t seen you a while
Bites updated lycanthrope
No more outsider Acrobat