yea the RAI is obvious but
https://x.com/Steve_Medway/status/1857903753594286492?t=hSS_H7eR2hBfiwF2t1Pl7g&s=09
New Alchemist ability
The Alchemist ability is getting an update: âYou have a Minion ability. When using this, the Storyteller may prompt you to choose differently."
Whenever the Alchemist player makes a choice, such as choosing a player or character, the Storyteller can shake their head or otherwise prompt the Alchemist player to make a different choice. The original choice does not count. The Storyteller may do this multiple times per game, but it is recommended to only do this once, maybe twice per game, and some games not at all.
This will keep the core idea of the Alchemist, while preventing the Alchemist from single-handedly winning the game without the input from the rest of the good team, such as choosing the Demon via the Poisoner, Assassin, Pit-Hag, Vizier abilities etc.
It will also allow the Storyteller to provide some pseudo-misinformation to the Alchemist player (while also helping the Alchemist) by prompting for a rechoose when the Alchemist has chosen a good player.
Some jinxes have changed: Alchemist-Vizier: Removed
This is no longer needed since the Storyteller can prompt the Vizier to rechoose whether they auto-execute.
Alchemist-Widow: âIf the Alchemist has the Widow ability, they do not see the Grimoire.â
An Alchemist-Widow chooses a player to poison, and a good player learns that the Widow is in play.
Alchemist-Spy: âIf the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.â
With an Alchemist-Spy in play, the real Spy must register as evil, and as the Spy. Since the Alchemist-Spy can register as a Townsfolk or Outsider, they may appear as a different good character to the Spy when the Spy sees the Grimoire.
Yuck, honestly.
oh god they fucking massacred alchemist
doing the plague doctor thing to it is already an understatedly bad sin, half of alchâs utility is knowing a not in play minion and you can edit the spy jinx to clarify spy and alch-spy can both be in play
but the storyteller arbitrarily being able to say no is just. so much worse
eh
it fixes a lot of interactions imo and doesnât do much else
however i agree about the not in play part
Honestly i like
Genuinely didnt care much for the not-in-play part? Alchemist is fairly obviously not meant to be measured based on âyou know a Minion evil doesnât haveâ, rather just being âyou get a cool ability evil normally only gets
Itâs really only a significant nerf to Alchemist DA (and also makes Alchemist Scarlet Woman actively useful now so shrug)
I think there is. A much better way to execute this than âthe ST can arbitrarily say no to your choicesâ but itâs something.
That being said [+4 Outsiders] via double Baron is possible
Should you?
Probably not
i mean with the current outsiders that still could be a boon for town
yea i agree but itâs a nice little bonus
ig it depends on script
yea itâs sa bandaid fix
its a little bonus
well until you play a 3 minion game where it gives you exact minion comp oopsies
yea thatâs why i said depends on circumstances
granted this still holds true for some abilities but ignore that