BOTF XXI: Unkindness, Murder and Storytelling Main Thread GAME OVER

The Widow’s call only happens once, it isn’t a persistent effect. It wouldn’t bounce.

If the good player who knows the Widow is in play turns evil while the Widow is alive, wake a new good player and show them the Widow character token.

Oh god I hate that.
The Politician turns evil, a good player learns there’s a Widow in play after the game ends.

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add Politican to the script
It’s hilarous as a script concept

That’s such a gross mechanic. It should be like starting information.
Imagine if a Washerwoman’s pings moved around.

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Also add a sacrifice to the script

It’s a FUNNY mechanic

Trying to figure out what is constantly switching the widow ping around

The Sacrifice has the best Outsider concept on this script, I said it before and I’ll say it again.

Funny doesn’t equal good.
Everyone who hears the Widow ping is confirmed good, everyone who previously heard it is confirmed evil now, what?

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That’s why suit is on the script , along with xyz

Now, Stormcaught Gambler is where it’s at.

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Middlebreeze imp

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I can’t wait for Mole Marionette to be a thing.

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“W-Wait, I-I am not evil Widow?”

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I don’t get why widow call is a persistent effect either tbh

I guess they were worried about a person with the ping being converted and never saying anything

The Storyteller could just… not put it on a script with Mez if they’re worried about that.

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Even then, who really cares?

Alternatively the story tellers when they see that they need to show a new player a character:

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I’ll be heading off in a moment.