ok joykitten
words from the delusional
I changed my picks to something I actually like
Hey may in this game it’s possible for a chef to get multiple zeros
I’m going to make You a zero
/Join in seat 8
The fact Hazard is hosting this… I know what alignment and character combo I won’t be able to be, due to our history smh
Damn I keep wanting to change mine
Cats have 9 lives so your slot make sense
This sounds interesting so I’ll give it a try.
/in on seat 8.
I’m getting choice anxiety I want all the characters at once
It sounds like the cannibal for me…
Town: Legion
Outsider: Legion
Minion: Legion
Demon: Legion
I changed for the fourth and probably not final time
hyperactive litten kitten
So you want this role?:
“All the characters at once” role
"You have a not-in-play Minion ability.
You have an unknown ability. Each day, privately guess what it is: you learn how accurate you are.
The Storyteller can break the game rules, and if executed, good wins, even if you are dead.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If the Demon kills the King, you learn which player is the Demon.
If all good players choose to join your cult, your team wins.
If you die at night, an alive good player becomes “the all character at once” role.
The first time you die, you don’t.
There is a good player that registers as a Demon to you.
On your 1st day, publicly guess up to 5 players’ characters. That night, you learn how many you got correct.
The Demon knows who you are.
The Demon thinks you are a Minion. Minions think you are a Demon.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Executed good players might not die.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
If you die at night, you are woken to choose a player: you learn their character.
If the Demon kills you, you learn that it is 1 of 2 players.
You can’t die.
You are safe from the Demon.
If both your alive neighbors are good, they can’t die.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Whoever wins, loses & whoever loses, wins, even if you are dead.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses. Tonight, if it was a good player, they die.
If you are “mad” about being an Outsider, you might be executed.
If you die, the Storyteller gains a not-in-play Minion ability.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Minions start knowing 3 not-in-play characters.
When you die, 1 player is drunk from now on.
You might die at any time.
You & an opposing player know each other. If the good player is executed, evil wins.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
The 1st good player to say the secret word becomes evil that night.
All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
If executed, you only die if you lose roshambo.
If there are 5 or more players alive & the Demon dies, you become the Demon.
All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
On your first night, look at the Grimoire & choose a player: they are poisoned.
The 1st Outsider you kill becomes an evil Demon & you die instead.
If you kill yourself, a Minion becomes the Demon.
If more than 1 good player is executed, evil wins.
After day 3, evil wins.
You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Your 2 Townsfolk neighbors are poisoned.
Nominees die, but may nominate again immediately (on day 3, they must).
Minions you kill keep their ability & poison 1 Townsfolk neighbor.
Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
The 1st time you die, you live but register as dead.
You start knowing
- 1 evil player. If the player you know dies, you learn another evil player tonight.
- How many pairs of evil players there are.
- how many steps from the Demon to its nearest Minion.
- good player & their character. If the Demon kills them, you die too.
- that 1 of 2 players is a particular Minion.
- 2 players that are not the Demon.
- that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
- 3 players, 1 and only 1 of which is evil.
- 1 in-play Townsfolk. If you were mad that you were this character, when they die, something happens.
- if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
- 1 good player.
- that 1 of 2 players is a particular Townsfolk.
- which Outsiders are in play.
- a secret word.
Each night:
- You learn 1 player of each character type, until there are no more types to learn.
- Choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
- You become the alignment of an alive neighbor.
- choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
- you learn how many of your 2 alive neighbors are evil.
- choose 2 players: you learn if either is a Demon.
- you learn which alignment the Storyteller believes is winning: good, evil, or neither.
- learn which player the Storyteller believes you should talk to most.
- if the dead outnumber the living, you learn 1 alive character.
- you learn how many players’ abilities worked abnormally (since dawn) due to another character’s ability.
- choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
- choose an alive player: either you or they are drunk until dusk.
- choose a player (not yourself): tomorrow, you may only vote if they are voting too.
- the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
- choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
- choose a living player (different to last night): if executed tomorrow, they don’t die.
- choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
- choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die.
- choose a player: they are poisoned tonight and tomorrow day.
- you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
- choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
- choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*,
- choose a player (different to last night): the Demon, if chosen, learns who you are then doesn’t wake tonight
- you learn if a Demon voted today.
- choose a player & guess their character: if you guess wrong, you die.
- choose 2 players: they can’t die tonight, but 1 is drunk until dusk.
- choose an alive player: if good, they die, but they are the only player that can die tonight.
- choose a player (not yourself): they are safe from the Demon tonight.
- you learn how many dead players are evil.
- choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
- you learn if a Minion nominated today.
- you learn which character died by execution today.
- choose a player: you learn their alignment.
- if either good living neighbour is drunk or poisoned, you die.
- If an Outsider died today, choose a player tonight: they die.
- choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
- choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
- choose a player: they die. If your last choice was no-one, choose 3 players tonight.
- choose a character: they die. If they are not in play, the Storyteller chooses who dies.
- choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each day
- you may make a public statement. Tonight, if it was true, a player dies.
- you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
- before nominations, you may publicly choose a player: they die.
Once per game,
- during the day, privately ask the Storyteller any yes/no question.
- at night, choose a character: they are drunk for 3 nights & 3 days.
- at night, choose which Minions or which Demon is in play
- during the day, visit the Storyteller for some advice to help your team win.
- at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk.
- at night, choose a player: they learn who you are.
- at night, choose a good character: If this character is in play, they are drunk.
- at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
- at night, choose 2 players (not yourself): you learn if they are the same alignment.
- during the day, publicly choose a player: if they are the Demon, they die.
- at night*, choose a player: they die, even if for some reason they could not.
[No evil characters][1 Townsfolk is evil][+the King][+the Damsel] [+0 to +2 Village Idiots. 1 of the extras is drunk][You choose which players are which Minions. -? to +? Outsiders]
i love “If you were the player most responsible for your team losing, you change alignment & win, even if dead.”
plus
“If you are “mad” about being an Outsider, you might be executed.”
plus
“You & an opposing player know each other. If the good player is executed, evil wins.”
This one is better:
Your 2 Townsfolk neighbors are poisoned.
Plus
Each night* if either good living neighbour is drunk or poisoned, you die.
“You & an opposing player know each other.”
“All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.”