It was tried in dr2 but the execution was horrible
i kinda dislike this, but its hard to see a replacement
i feel like the concept of doing this thing to get a reward ignores the thing thats supposed to be fun, doing this thing
it probably varies on how strong the items are, the stronger the worse it is, but
thatâs probably a personal nitpick on something that requires a major psychological reading into to find a suitable alternative
i feel like this could be changed by making âexploration and puzzlesâ their own meaningful progress, in comparsion to the game being centered around the sole goal that the hosts shovel the player into âkill these losers to stop playing the gameâ, which
is obviously fundemantly flawed because people usually, app and some others excluded, are more focused on âplayingâ then âwinningâ
i think it was discussed making the players join the hostteam after theyâre out the of game
but
thats both a lot of new hands that have no idea what theyâre doing, how to interact and host without thorough teaching without a host teaching them, which you might just dedicate that time to hosting, and is just generally confusing to the players, who have a random chance of enjoying the host they get or not
make this harder, instead of making murder âeasierâ, in my opinion
if murder is just made more âsimpleâ, the obvious problem lies
if murder is made more âeasyâ, people are gonna get mad, i.e strong items
making better maps filled with a large amount of stuff to âassassinate creatively withâ, while probably requiring more critical thinking skills from the participantâs, makes it easier then just deducing peoples alibis and finding who has nothing, such as timed traps
this is probably the simplest and easy to think of solution, but iâm sure theres more ways to do it then just that
note: not poison. no. bad. put an axe and have the rope burn down to swing someones head off or something
So I wanted to ask, how much do you like host intervention to assure that the crime doesnât get discovered instantly? You know, like how we do it over my site.
um
it should be done before the crime is commited rather then after, if possible?
And do you approve of the system that relies on needing to discover parts of the murder plan? Besides the obvious whodunnit?
i disapprove of it, because it feels like giving clues to an already winning side, while giving a primary point of deduction away âwhat is relevantâ, by just telling the players what is, or leading them to discover what is via host guidance in comparsion to just
normally
it takes away the detective feeling, iâd think, just giving people a chore list
What happened
especially the fact that the âdifficultyâ range is obviously just a major clue
It might cause alot of unfamiliarity issues here because my site works fundamentally different.
But for the Murder Plan discovering deduction. What I mean here is to make it broader and you can always do red herring questions which still give the whiteneds points. Itâs not literally holding the hand of the whitened.
it objectively is, at least the difficulty range objectively is
and its definitely something that can be wotmâd which is just
not fun
i was a wildcard pretty much
i had to kill myself and someone else
dr3 was actually like the first ever misc and additionally the first ever game i actually joined and played in iirc
i had no idea how to exist with my rand bc ive been in dr kgrps but those are more roleplay based than actually skill based
so i told like. 3 people
admittedly one of them was the mastermind but like
Youâre just a hater! blows raspberry
and this level of host intervention is
not something i like. the murderer should be the one doing this
Oh my god, YOU got that rolecard?
it was weird that although someone knew my wincon directly they like. didnt seem to ? say anything about it
in dr3 yes
I happened to read the rolecards a bit. Is it the same game where a participant had a snowboard?
i forgor