Cookie Thread Act 1: A Cookie in Time

see i thought about this, either there would be some kind of restriction on how much a single person can lose in a day (if they go over they just get modkilled fuck you) or do nothing about it because it’d be really funny

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To be fair I was wrong about it being scum-motivated but her response was literally “yeah but for different reasons” so I still basically had something

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neither of these solve anything

or Survivor FM where at the end of the game all of the players who died/were voted out get to vote on whcih endgamed players of the winning alliance they think should win, and only that person wins

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concept: Double Traitor 17p Mountainous

13 VTs

3 Mafia goons
1 Mafia traitor

(mafia don’t know who the traitor is)

if Mafia (including traitor) reach parity, all towns die, and the game (if the traitor and at least 2 goons are alive) becomes a game of ‘find the traitor’

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thats wonderfully terrible

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thank you, I stole the concept from Zork

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flipless 4v8 vanilla nightless except its actually multiball 4v4v4 and you tell nobody

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one mafia traitor?

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this is only marginally worse conceptually than “flipless 4v8 nightless” alone because what the fuck do you do in flipless 4v8 nightless

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15v0 nightless where you kill the topposter every night and the first person to figure it out wins

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I have so fucking many of these

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1984 mafia

marson

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truly, you are worse

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isn’t this called an atheist game or smth

mountainous but every night the mafia kill one of their members and convert a town member of their choice

yes but in this case we don’t tell them that its a mechanic we just advertize it as a normal nightless game

Ultimate kingmaker

Instead of an execution, all day kills are decided by a specific bulletproof villager

The kingmaker is chosen purely for host entertainment value

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oh this could almost be good