see i thought about this, either there would be some kind of restriction on how much a single person can lose in a day (if they go over they just get modkilled fuck you) or do nothing about it because it’d be really funny
To be fair I was wrong about it being scum-motivated but her response was literally “yeah but for different reasons” so I still basically had something
neither of these solve anything
or Survivor FM where at the end of the game all of the players who died/were voted out get to vote on whcih endgamed players of the winning alliance they think should win, and only that person wins
concept: Double Traitor 17p Mountainous
13 VTs
3 Mafia goons
1 Mafia traitor
(mafia don’t know who the traitor is)
if Mafia (including traitor) reach parity, all towns die, and the game (if the traitor and at least 2 goons are alive) becomes a game of ‘find the traitor’
thats wonderfully terrible
thank you, I stole the concept from Zork
flipless 4v8 vanilla nightless except its actually multiball 4v4v4 and you tell nobody
one mafia traitor?
this is only marginally worse conceptually than “flipless 4v8 nightless” alone because what the fuck do you do in flipless 4v8 nightless
15v0 nightless where you kill the topposter every night and the first person to figure it out wins
I have so fucking many of these
1984 mafia
marson
truly, you are worse
isn’t this called an atheist game or smth
mountainous but every night the mafia kill one of their members and convert a town member of their choice
yes but in this case we don’t tell them that its a mechanic we just advertize it as a normal nightless game
Ultimate kingmaker
Instead of an execution, all day kills are decided by a specific bulletproof villager
The kingmaker is chosen purely for host entertainment value
oh this could almost be good