Cookie Thread Act 1: A Cookie in Time

my pathline for game design learning usually is:

optimization → game theory and understanding → iterating on the system to make your own additions

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you cannot understand a system without figuring out how to optimize it

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this is my greatest point of contention with other people who design things, so you’re free to ignore me

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the lich sorcerer isn’t even the worst part it was like level 9 when everyone else was level 14
the pvp game was the worst part

the 2nd worst part was the fact that said lich sorcerer to
help create people’s characters

that’s a tangent
ANYWAYS

people criticise my monsters for engaging in limb removal as a game mechanic when that’s a symmetric mechanic

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my brother in christ just remove the sword arm from the creature

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tiny dungeons = based

I can’t fungerpost because both games are 18+

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It’s truly tragic

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(fear and hunger)

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ah

Fear and Hunger is a lot like Pathologic in that it is nothing but its pursuit of its design goals

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I’ve played this game. I think you need a real appreciation of art to… appreciate it.

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I’ve played the first and the second games for a combined…200 hours?

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Broad appeal is a sliding scale that unfortunately comes at odds with artistic integrity a lot of the time

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kid named funger:

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(Also, fair warning that some of the 18+ content in that game is particularly sensitive in that game. You should take the Steam warning seriously, though it is pixelated.)

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image

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