Cookie Thread Act 2: Silksong

I‘m working on a game which I think is aorund the same level

Not at it. It’s not that much. I cannot top Luigi JOAT

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15 players
9 VT, 1 parity cop that can check someone n0, one nerfed medic that can block one attack on someone each night and can’t target consuective, 1-shot vigilante, 3 mafia goons

Mafia can choose to kill either two people n0 and risk a medic save, or double stack to kill someone bypassing medic. As long as all mafia members are alive, they have 2kpn. The moment one dies, they only have 1kpn
It’s also flipless

Important note
Mafia must kill each night

This seems not important but it is very important
A mafia must use all their KPN somehow
If vigilante holsters n1, and no one dies n1, that means a mafia died d1 and medic saved someone

It’s generally considered optimal to not shoot n1 as viiglante for this reason
It’s also considered optimal for mafia to battle for PR claimspace because while a PR could have died, not battling for it means it could easily turn into a disaster if the PRS kill a mafia d1 and you can’t do anything about medic

What even did the Flying passive do

“““For certain purposes”””

I was a parity cop and led an execution on cape a mafia after claiming because I was getting suspected and since mafia didn’t battle me for the claim space I got my wish and survived because we had a medic

FLYING PASSIVE WAS SO FUNNY

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Anyway I think whispers enabled n0 in this setup would be entertaining

didnt it just interact with that scrapped tf that can become a nk

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or was there something else it did

If no one visited them what happens

They’re a VT

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they know that they werent visited which is information

You’re information

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Why do you guys have n0 deaths anyway

no im analysis