geyde what are your thoughts on the arjun balance process
Yâall better enjoy this next cookie because the one after isnât coming until post 5318008
deceive inc fm was based upon a setup we played IRL
with 8 players
as you can imagine lovers in an 8p with 2 mafia did not go well
mightâve even been 7
stuffpile design philosophy
not bad if youâre running a mash. sus otherwise
severely undervaluing watcher/tracker/voyeur
two half-cops is significantly better than one full cop
vote manip is sus. gladiator is really sus.
Where is gladiator mentioned I am so literate
it was 63 players but it did not have mash mechanics. 2 players could be voted out each day. mafiaâs killpower was uh. significantly lower than it should be in a 63 player game. it started on night 0 and lasted until night 12 it was a nightmare and a truly irreplaceable experience
no ITAs/other kill mech?
the game was literally made by just creating roles. at one point he forgot he created a certain role and just created it again. there were just two of that role
not unless you count the town vigs which added up to significantly more killpower than mafia
the town compulsive vig forgot to submit half the time so they basically ended up being mafia killpower anyway (and this was somewhat true even when they did remember to submit)
valid process except that bit tho
How do I tell these people I donât have foddart cards and need osmeone to draw or make htem for me by Sunday I should have done this 10093940392 years ago
in 63p Iâd shoot for a d5 end
so lots and lots of kp
i donât think he realized that the game was gonna last forever but uh. if the mafia was gonna win the game was gonna last fucking forever
horrendously townsided setup. mafia won largely because most of town was inactive and the few townies who were trying were easily swayed by the mafia after a certain point