oh true
Classic full-planned Undertale fangame (there are still three fanon Sans fights anyway).
amelia doesn’t know about the evacuation route
I’m still waiting out for TPS!Outerswap Yellow.
evacuation route is fake news
undertale yellow isn’t allowed to handle transitioning between routes well, banned
how much of outertale have you played magnus
I didn’t say the name Undertale, you’re leaping to conclusions based on a generic colour scheme!
I haven’t played it yet, I just know what happens. I’ll have a go at it tomorrow with my friend playing blind.
I was thinking Bully → Aborted Chaos would be the most satisfying route.
i still haven’t decided whether outertale geno final boss or undertale yellow geno final boss is harder. outertale does kinda bail you out with the general mechanic where you take less damage the lower your health is but at the same time it kinda feels like you need that mechanic to stand a chance
Yellow’s final bossfight only took me an hour to complete, it required active precision but it wasn’t something I was stuck on.
Outertale’s pertinent boss fight has a similar round of reactive patterns, and the Act menu seems potent enough that bail you out? It’s an endurance fight unless you just attack the entire time, basically. It’s very rhythmic, you just need to get into the groove and then you’ll win.
I think the latter would be more difficult blind by far, but with practice it’s probably just easier via memorisation? Although neither is a cakewalk.
Okay, yeah. Outertale’s fight is comparable to Sans in that fast attacks are engineered to psyche you out and devastate your health in one fell swoop, so you will fail a lot early on whilst learning; but unlike Sans, you’re supported with incredible Acts.
the outertale fight is so so hard to memorize. there’s so much going on and even with the super cheesy slowdown act some of the attacks are just barely reactable. and forget about it without. also forget about the act menu during the part of the fight where you actually have to deal damage, and in that part of the fight you’ll find yourself having to survive two attacks in a row, which is often easier said than done as the attacks become even longer than usual (and they were already long!)
at least with zenith turns in which you’re healing or using endure or whatever are turns in which you’re making progress. sure, the progress is slower than optimal in phase 2, but you’re still whittling down her health during her attacks. even though you are technically wasting turns (and in fact have to during phase 1) you’re still bringing the fight closer to its conclusion.
phases 1 and 2 of outertale!alphys are similar, with stronger acts to guide you to surviving those parts, but at the same time it often feels like you need the acts to stand a chance. and then comes phase 3, in which you have to actually start fighting, and now you can’t afford to waste all your turns healing and acting, you have to spend turns fighting to win. and those are turns in which you explicitly can’t heal or act, meaning you have to survive two phase 3 attacks in a row. and the attacks are that much more liable to fuck you up! granted, they do start repeating, thus effectively giving you multiple learning sessions in 1, but most attacks in this phase are liable to kill you from full hp if you’re not careful.
Given the detail of your battle analysis, I do have to wonder: how long did it take you to complete, as a benchmark or goalpost for my own practice? I presume it was a while, you do sound keenly frustrated.
two days worth of sessions i think. i’m honestly more mad at myself for one of my runs where i fucked up the attack timing and didn’t get enough crits to win. fucker lived on like one and my ass was not surviving on 10 hp
Each attack is actually like three times as long as it should be, huh.
yeah pretty much! one of my qualms with outertale is a lot of attacks feel like they last way too long and this boss is the culmination of that
i agree that sans and outertale!alphys both derive their difficulties from testing memorization and reaction time with an assortment of difficult attacks (and much like sans, if you get out of sync with an alphys attack you are FUCKED), whereas zenith has fewer attacks like that and significantly more attacks in general, wearing you down through sheer quantity.
another qualm i have with outertale!alphys is that it’s just not clear what you’re supposed to do on a first run. with sans, only fighting progresses his dialogue, so it’s clear you have to just keep attacking him. with zenith, it’s pretty clear that you’re gonna have to deplete her HP during her attacks in lieu of a fight button. with alphys, no indication that fighting is the wrong answer, just despair that oh my god it’s gonna take like 50 turns to kill her. the acts are nice but there’s no clear indication they actually help to progress the fight. only once you make it to phase 3 for the first time does the flavor text suggest that she becomes vulnerable and reveal that the real goal was to survive to phase 3 and only then start attacking.
another other qualm is that i was never super good at the light blue soul mode in the first place before the fight, since it only shows up twice during a neutral run and never during geno. this is technically also true of the blue soul in undertale but at least that’s somewhat intuitive platformer mechanics (intensity of different jump heights aside), whereas the light blue soul feels like learning a different system basically from scratch