Cookie Thread Act 6: Cookie & Thread

it is funny

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its really not that hard. its just a numbers game

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Thank you orange

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okay i say it makes sense but it gives me the 4 suits attack instantly. at least it’s giving me training to dodge the actual attacks instead of vague facsimiles of the actual attacks

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I’m vaguely displeasured that my bullet hell proficiency failed to transfer over to Geometry Dash, despite both games fundamentally being reflexive games.

you should play touhou!

(disclaimer: i have no idea what touhou is sans the bullet hell aspect)

that version of the spade ring was a lot better and actually dodgable. except for the part where it glitches out near the end of each ring and just starts being basically random

The carried momentum in ship sections are as fluid as they are limiting- at least when jumping straight into it from typical bullet hells-

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For a second I thought you meant :fr: sans as meaning “without”

the actual jevil fight is entirely the same as this version.

Each song represents a thematic conflict between maid children, I believe.
I would play Touhou! I’d imagine its challenge rating had been vastly exaggerated, like Celeste.

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that second would be correct

i meant “without my knowledge of the bullet hell aspect”

So you DIDN’T mean to say touhou is Sans the Bullet Hell

celeste was shockingly easy yes. i beat the entire game and the bonus rooms in like 1600 ish deaths?

which isn’t terrible!!!

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I suppose that’s a valid callout. I tend to struggle most with sections requiring precise movement with the unprecise alternate forms, whilst icons like the cube, spider and wave remain my strongest suits. Hmm.

correct

Streaming on breadbox this simulator is fascinating

You’re the first person I see that used :fr: sans but it being an english word.

Ironic when the wave is thought to be the hardest, most precise mode of them all. Though your perceived skills would translate best to it. It’s exact. Far harder to over and undershoot.

I appreciate Celeste’s initial callout that tracking death counts aren’t the greatest way to measure a player’s ability, rather than their ability to make continued progress, but even then your total is appropriately low for an original playthrough. That’s really good!