yea
it might plausibly work better, in a flipless setup. as the main pr. its so fucking strong
idk why people keep including it lol
in-person flowergirl is nerfed by having to keep track of who voted themselves
longform flowergirl is nerfed by it being longform
yea ok fair but we’re always talking longform here
i think longform flowergirl is buffed, though. idk what u mean nerfed literally the entire good team is buffed in longform botc
its crazy that, although botc is explicitly designed for irl play, many people staunchly refuse to try to change basic mechanics when playing in longform
“its not botc” its already not in the original intent stupidhead
Benguined’s making a classic “longform is worse” joke.
fair
I mean
No
It’s on the same script as fucking artist
it’s nerfed by people being more likely to vote in general in longform.
although i guess that stops being a factor if people actually strategize around flowergirl
okay that’s fair
artist momemnt
that’s why i said agurably
yea and its way way easier to strategize in longfgorm. as long as everyone is active but joycat
Uh… okay. Good to know.
Here’s some news that (hopefully) might relieve you from some worries: I created a setup with this ideology in mind (or at least partially; the idea isn’t the core gimmick of the setup, but did become the origins of a handful of roles), and said setup does not contain any wagon sensors.
Last time i rolled flowergirl in longform this uh
Did Not Happen
I’ve literally never found Flowergirl to be particularly strong because I have never played with a group that actually properly works for Flowergirl splits it’s always a meaningless “yes”
Or just a Vortox yes/no
ok fair
that’s just a skill issue tho
quizbowlcord is very good at working with flowergirl wdym
we use it for its intended purpose - vortox checking!