Transportation. Train. Bus. Decreasing reliability, agitating player experience. Commute. Enter. Participitation. Rooms. Cargos. Car. Passengers. Limited space. Minority Game?
Flying trains. Dream of children. Self-creating and self-destructing railways. Transportation in the sky. Enclosed room, safety. Windows to view the outside. Shining beacons of light illuminating the darkness of the night.
How does one enhance UX while ensuring the reliability is low, without using the method I recently reinvented?
Location. Effect. Hospital. Zombies. Zombie Chronicle. “Location determines ability.” Minimal of two places. Maximum tolerance of the “average” player. Spacetime. Time can be considered as location. Time travel. Items. Messy themas. Low cohesion. Abandon thought.
Not recommended because they won’t like it. Prophylaxis said. Probably not the only reviewer. Unlikely to get permit to create two threads. This gimmick shall never bloom. Not here. Single Thread. No hyperthreading. Limited potential. Not zero potential, but limited nonetheless. Perhaps for the best, in consideration of avoiding complexity singularity collapse.
[I went to sleepze.]