the puzzles were all impossible
Felicia pushed random buttons and made us fight 3 bosses
Yeah. The puzzles were fine.
let it be known that the sabotoger was sabotaging themselves this entire game
anyway
yâall wanna hear my Alignment predictions
The way I think through puzzles is âOkay, what is every single piece of information that Iâve been given, and what are all the possible ways I can put them together?â
rip
Yeah. Aelin did have mercy and made it two bosses instead though.
Think we should reveal everything now?
Good - Magnus, Litten, Wind, Marl, Satori, Squirrel, Mist, Italy, Eliza, Wazza
Neutral - Silviu, Atlas, Trochi
Evil - Ruby, Night
Sabo - Leafia
i dropkicked someone in every encounter at least once so i consider this a moral victory
least sure on eliza marl night mist
but the rest i think are right
For example, the Morse code puzzle - the only things that appeared were the stands and the squares. The rest of the room, if people asked and put the slightest bit of effort into thinking, they were told was irrelevant. So, you have the squares and the stands. The stands seem non-unique, so you head to the squares. Well, what is it about the squares? Having it just be the square button wouldnât make sense. So, thereâs gotta be something about them. Is it color? No. Is it size? No. Is it order? Maybe. Thereâs a very specific order. Why would the order be specific? It might be a code. What are codes that I know of? Etc.
kind of sad i didnât get to use my Ultimate Spell⢠and call upon gods protection tbh
My guess is that⌠this is not the way other people approached the situation.
Crying, tell me youâre joking
Curse of Nyx / Blessing of the Kitsune - You start off in the form of a black cat. In this form, your Strength stat is effectively 0 in damage calculations. Your health is halved, however you have a 50% chance to avoid damage from an attack that would otherwise hit. Your Agility is effectively doubled for roleplay purposes, but not for calculation purposes. You start with nine lives, but no Last Stand - whenever you would reach 0 HP, you will instead lose a life and be restored to max HP and Mana. Whenever you lose a life or use magic, ethereal tails will glow faintly behind your own for a few moments, signifying how many lives you currently have. You start off with the ability to manipulate luck - you may choose another character to bond to and add the equivalent of your luck to theirs. This costs 10 Mana, and can be changed at any time for 10 Mana. As you go through the park, for every Stamp Challenge you are present for, you will receive a charge. You must do at least 1 Damage to validly claim the charge. At different charges, you may do different things. With each charge you gain, you will lose one max life. If you, for example, gain your first charge, but are at 7 lives, you will stay at 7 lives. However, if you are at 9 lives, you will go to 8 lives.
0 Charges - For 15 Mana, you can scan and scout the room youâre in with your extended senses, and you will be told if there is any danger present in the room. This may include, but is not limited to, traps, hostile NPCs, and hostile characters.
1 Charge - Passively influence the luck of those who attack you. If a player attacks you, as long as they stay in the same room, their Luck stat will effectively be halved if they try to target you.2 Charges - The above Luck stat reduction will also occur if they try to target the character you have bonded to. You will also gain a new passive, Lick Wounds . Lick Wounds allows you to heal twice as fast passively, given that you have not been attacked in the last turn. This does not include if an attack was attempted, but missed.
3 Charges - Change the 0 Strength Attack Debuff to a 1/2 Strength Attack Debuff. Change the 2x Agility Buff to a 1.5x Agility Buff. Chance the extra dodge chance from 25% to 20%.
4 Charges - New ability - Transformation . Transformation is an ability that will allow you to change into a human for 3 turns in exchange for 25 Mana. In this form, your Strength Attack Debuff disappears, your 1.5x Agility buff now applies to your damage calculations, and your physical attacks apply bleed for three turns, even if a weapon is used, which will deal an additional 4 damage a turn and stop passive health regeneration. Can not stack.
5 Charges - Buff Transformation - 5 Turns, 18 Mana. Bleed will do 5 damage a turn. New Ability - Shadow Flames , which is an Active ability that allows you to manipulate flames either to directly attack as a Magical Attack, or manipulate into solid items, which can give bonuses and will count as their respective types of attacks, such as a Shadow Flame bow with a Shadow Flame arrow being a ranged attack. Shadow Flame costs 20 Mana to use, and 5 Mana a turn to maintain in physical form. Flame attacks will apply a burn for one turn, which will deal 4 damage the next turn, stopping regeneration. Your 20% extra dodge chance will be lowered to a 15% chance.
6 Charges - Your Strength Debuff permanently disappears. Your Agility Buff goes to 1.25x, but now permanently affects rolls. Your Transformation will also change to a 1.25x Agility Buff.
7 Charges - Your extra dodge chance goes down to 10%. Gain a one shot charge of Last Stand that can not be replenished for your last life. You can now choose two people to bond with, and each player will gain 2/3 of your Luck as additional Luck. If you leave it on a single player, they will still only get the equivalent of your luck, not 4/3s. Both will get the benefit from 2 Charges.
8 Charges - The bleed now applies to your physical attacks while not Transformed, but only on attacks made with your hands⌠er⌠claws? Paws? You lose your extra dodge chance.
9 Charges - New Ability - Assumption . Does ???
(20 Weight
it doesnât have to be specific
our brains dont work that way to scrutinize every detail in a specific way
and the screen was taking up all our time so we didnt care about the buttons
what threw me off is that there were four colors but morse has three âcharactersâ