Pretty sure it was within 15 minutes
it was me learning from you saying I had a trident in the boss battle thing
Ok well thatâs just your fault
I told you at the same time as your helmet buff I think
I misunderstood it
yeah someone else
do it so i donât have to
my recommendation is that someone should do one
but lean even more heavily into the rp side
rather than relying on action processing and stuff
maybe just like differently designed rooms to move to and an underlying plot and like vague enemies to fight against
but not like puzzles and all
Emiliaâs been bugging me to host another GodCard game forever, so your wish is granted.
Iâm totally bringing a detective regardless of the game setting. I think that would really suit my behaviour.
nooo that was supposed to be my job
what type of detective
theres a columbo detective a smart detective and a âi dont care as long as i get the truthâ detective
We can both be detectives.
basically colombo sherlock holmes and booker dewitt
The Detective who applauds the culprit for a good mystery, and only cares about mysteries and not the people.
so basically a high school mystery kid
Maybe? Iâll share more detail when you set up your game, whenever that is. Looking forward to your interest check.
theres no possibility itâll even run
its just a thought and i already made a small tutorial area using a few ârepurposedâ puzzles
Run a short module, then.
Just to see if youâd have fun with it.
i was thinking about that
im just stuck on what puzzles to make for several rooms in a row
my puzzles are pretty easy tbh
which is at least better than the alternative
actually
1 combat room which is decently easy to make
1 puzzle which i could just repurpose from the main game (itâd be a bit simpler though)
hm