@Trochilidae
@Wazza
@WindwardAway
@Squirrel2412
@Atlas
@Mistyx
@Nightingale
@Litten
@Silviu200530
@ElizaThePsycho
@Ruby
@Magnus
@Italy
@Apprentice
@VerilyVera
@Ranta
@Satori
@Leafia
@Marluxion
@Taka
this
changes
nothing
Doing an ENTIRE overhaul of this
because what the FUCK was I thinking
Accuracy = (2(Attacker Luck) - 1/2(Defender Agi))% or 33%, whichever is higher.
Crit Chance = 1/2(Luck + Int)% or 8%, whichever is higher.
Physical Damage = 1/2(Attacker Str + Weapon Bonus) - (Defender Con + Armor Bonus)
Ranged Damage = 1/2(Attacker Agi + Weapon Bonus) - (Defender Con + Armor Bonus)
Magical Damage = 1/2(Attacker Mag + Weapon Bonus + Any Applicable Spell Bonuses) - (Defender Con + 1/2(Armor Bonus)
@Trochilidae
@Wazza
@WindwardAway
@Squirrel2412
@Atlas
@Mistyx
@Nightingale
@Litten
@Silviu200530
@ElizaThePsycho
@Ruby
@Magnus
@Italy
@Apprentice
@VerilyVera
@Ranta
@Satori
@Leafia
@Marluxion
@Taka
also you guys know you can
talk in here
right?
oh rad, can we redistribute our stat points?
yeah its just more boring
uh no because it doesnt really change anything that much
everything relevant to something is still relevant
its just a lot less dumb fractions
fuck fractions
i have one week left of school
fuck fractions
to me it technically does
but I’m not gonna change anything anyway so
We can talk in here too regardless of where we are?
talking is fun
not particularly
why does the defender’s agility not factor into the accuracy calculation
youre smart
we’re doing that now too
although that wasnt a thing before either
rest in peace my stats, oh well, fuck it we ball anyways
urgh
fine
you can redistribute stats
headdesk
ooo?