Fortress Plays Imps - 10000, Gnomes - 100, Dragons - 0 (Game Over (for now))

Poggies

but yay \o/, we didn’t just bean a gnome in the head

2 Likes

Imp tried to crit before hitting lmao

Also rolling low came in handy

Ayyy we did something useful for once
Now we have free reign for exploring

1 Like

now let’s just hope that we didn’t just kill the imp elder, and that now, all imp will attempt to kill us without hesitation.

1 Like

killed it dead

If we kill the imp elder they probably all just evaporate or something

Better than killing it undead

/return to gnomeflinger clearly the best choice.

by far the most unity we’ve had

5 Likes

cause now we wanna get the highest kill count

1 Like

So we are suppose to roll low instead of high? Is that why our 9 was a fail?

as if osie would make eradicating our natural enemy so easy.

2 Likes

the 9 was separate from the battle.

it most likely failed because we didn’t know what to say to the imp and the only way we could have guessed what to say would have been if we had actually rolled a 12.

as for the battle, I have no idea how that worked.

2 Likes

I think rolling is dependent on the event like sometimes you want high and sometimes you want low

3 Likes

Monke

Yeah I realize the 9 was separate. But kind of getting the impression that the checks for actions are based on needing low rolls instead of high. Different from the gnomeflinger rolls which need high rolls.

Hmm maybe. But really confusing if it switches between high sometimes and low sometimes.

holy that’s all of us

1 Like