Fortress Plays Imps - 10000, Gnomes - 100, Dragons - 0 (Game Over (for now))

Let’s see what’s hiding in there

/go bottle
@Osieorb18

4 Likes

So osie, since we have 68 Dwarven backpacks following us,
Can we tell them to rip up their shirts so we can use it to make fuses for the molotovs

Die Roll: 6


The Bottle

134

You think you may have entered a store, a bottle and jar store, but if so, no one is there to sell you anything. You’re staring, amazed, at the many different sizes of bottles—from tiny little vials that might contain magical potions to huge storage jars nearly as big as yourself—when a small creature suddenly hops into sight on top of a jar, jibbers something angrily, and attacks you. It’s another imp!

You have no alternative but to fight it.

121I

You have decided to take on the imp in this area. The creature is small, but you have heard legends about its magical powers of destruction. You can also see a barbed tail covered in some sort of green goo. Your mind races over the battling choices, and you pick what you hope is the right fighting plan:

A — Rush in swinging, trying to crush the imp with your power punch.

B — Stand back and start throwing whatever is handy, to try to knock the small creature out, so you don’t have to face what could be a poisoned tail.

C — Try shouting, and waving your powered-armor arms to just scare it out of the area.

D — Catch or at least shoo away the imp, with the help of the gnomes with and near you.

2022-01-25T04:45:00Z Decision Deadline.

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@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete

No; nobody wants to see that.

/d

Meatshields away

@Osieorb18

1 Like

Lmao

Wdym?
I definitely want to see a the sky raining bottles of fire into the enemy

1 Like

63G

You decide to make your gnome army work for a change, and try to get them organized into a force that can capture the imp. But from the beginning, things don’t work out right. You hear things like:

“I think we should all talk about this for a while, what do you think?..”

“My life quest is fighting wars, not chasing imps around the cavern…”

“I have just the machine for the job, let me go get it…”

Ninety minutes later, the imp is smiling at you snidely and the gnomes are talking in something they call interpersonal groups, to try to get the job done. You don’t have any choice. You look up at the imp and say, “Okay, you win this one.” You are forced to search the area and ignore the imp. You can only hope that it doesn’t use its legendary magical powers of illusion to hinder you.

(Or continues to attack you…)

A — Rush in swinging, trying to crush the imp with your power punch.

B — Stand back and start throwing whatever is handy, to try to knock the small creature out, so you don’t have to face what could be a poisoned tail.

C — Try shouting, and waving your powered-armor arms to just scare it out of the area.

2022-01-25T05:30:00Z Decision Deadline.

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@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete

/B @osieorb18

/adlib - One of the gnomes shows you a peek under their shirt. The chest hair is so aggressive it makes you physically ill upon a glance. You decide to abandon this idea.

2 Likes

clearly a dragon spy,
kill the traitor

1 Like

but also, they could just rip off a sleeve and we’ll have 68 fuses

1 Like

The chest hair might make the dragons physically ill too
I suggest we weaponise it

3 Likes

if this fails, I’m going C

let’s see if imps act like bears

2 Likes

113H

You begin throwing rocks and unknown machines at the imp, and to begin with, it works great. You only do 3 life points of damage per hit, but you don’t have to worry about a poisoned tail. The imp does try to hit you, but you can usually duck the tail. Every time the imp hits, subtract the normal damage it does, then roll the die. On a roll of 11-12, an additional effect occurs. On lower rolls, just continue the battle.

Rye: ≤8 for 3
Imp: ≤6 for 3

Rye: 9 → No DMG
Imp: 12 → No DMG

Rye: 5 → 3 DMG
Imp: 4 → 3 DMG
Roll → 7 Phew

Rye: 10 → No DMG
Imp: 4 → 3 DMG
Roll → 12

125E

The poisoned tail strikes at your throat and hits. You had no idea the imp could jump so high! You feel the green goo coursing through your veins, numbing your heart and arms. The poison does an extra 5 points of damage, subtracted from your lifepoints, not your armor. Continue the battle, if you live.

Rye: 7 → 3 DMG

The Imp has been defeated. You quickly heal yourself of the poison.

Rye Character Bookmark

Rye, the Baker

5/10 HP

0/30 possible other HP

34/40 Armor HP

Unarmored Strike: 1 dmg on 3 or less
Armored Strike: 5, then 7, then 10 dmg on 8 or less

Personal Weapons Dmg #
Blah #

Other Objects Carried:


The Bottle

If you are free to explore this chamber, you may investigate the:

  • large storage jar in center
  • ring-topped jar
  • loose bottle assortment
  • horse’s-head bottle
  • floating jug on floor
  • two dragon jars
  • glowing brass bowl on second bottom shelf
  • floating bowls on first and fourth shelves
  • glowing jar on 3rd shelf
  • arm coming from bowl
  • dark tunnel at back

2022-01-25T05:45:00Z Decision Deadline.

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@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete

/ * two dragon jars

/this one @osieorb18

if i am allowed to

1 Like

which bottle has the booze

1 Like