I say the first mission should be used to help us gain info.
And rn there’s no information on anybody.
So any choice is as valid as any other.
Many a time.
The first round is typically an information round for games such as this one.
The lady of the lake mechanic does switch things up a bit in comparison to games such as The Resistance since typically there’d be no motivation to fail the first mission.
I see nothing against this as an opening team.
Currently we have no information.
Or well, some might have limited information with regards to some other bits.
Also even if you propose this team others still get to vote if to send it or not.
in the end its fully down to you. pick where ya heart goes.
Hippopablompoyeetus has picked @Hippopablompoyeetus, @Kiiruma, and @childe to go on Mission 1.
Post “Approve” or “Reject” in your rolecards.
hai oomfies
do we know who starts off with card
okay nvm i did not read the op
I’m gonna play this like it’s mindnight and talk like I’m playing that game
BAD PROP THIS HAS HACKERS IN IT
REJ
But no I don’t know if there’s anything you can even read into with round 1 props like this
Like yeah if you’re not in it then you know there’s -1 townie that could have possibly gone in there but like, you ain’t gonna get stuff done by being stubborn
I think it’s better in turbos BC spies don’t really like putting other spies some reason
In long form you have a lot more time to strategize so you can bluff and etc
If we are ourselves not involved in the mission then there’s a base 5/9 chance for each individual member to be town.
The odds are of course increased depending on factors such as the lovers knowing each other, Pervical knowing 1/2 players is Merlin (Meaning an increased trust of those 2 but also quite an increased risk) etc.
Plus on both teams there’s an element of surprise and uncertainty. Even those that should know the most (The spies and Merlin) don’t know everything. Merlin should have 1 person that they learned as evil that is actually good (Gawain) and 1 person they didn’t learn as evil that is actually evil. The spies know the majority of their team, ergo knowing the majority of the good team too but don’t know one of their members.
Man, that group sucks. Why would you take Childe with you Hippo.
And there is the spy who doesn’t know their team, for them each other person has 6/9 chance of being town, so it has higher motivation to reject the team as anyone else, if he isn’t in the party. It’s quite suspicious you left out this information from your mechanics.
Well I was talking about general mechanics.
I could go into character specific on an individual basis however that could potentially give away some things away that shouldn’t be given away.
Nothing, I just dont trust you or anyone equally.
Vote accept or youre outted mafia
Are evils in a group chat?