You overestimated the average FOLer
expand on this thought
Well no you see here’s the thing.
Town played well, very well to be exact.
Mafia just played better
I disagree
I don’t think she played perfectly the first few days, but she played extremely well near endgame
I got super lucky with the fact it turned out that Mistyx had lied, holy hell
the closest thing we had resembling a plan was bussing, because we knew that town controlled most of the kp so we would have to answer less to “why is x still alive” because the game would end rather quickly following a string of v/v bombs (even tho this didn’t really happen) as wolves would be cleared from bussing
We had one scumkill as a team
I want some serious feedback actually.
Normally D2 I always just wanna insta kill the counterwagon to resolve esp if its close or confusing cuz having the cw alive end game is just annoying.
But obvs this game I know I’m town and shldnt want a townie to die. But also I saw how me being alive kept a lot of confusion over alignments and kept VCA unclear for like 4 days.
As a town CW on a confusing D1 what line is best?
Rest of it was Outed and Vul
Town quick lynched eli for no reason
You had 23 hours
Town had better invidual play
Mafia had better play on average
First of all it’s the multiple amounts of killpower, the fact that scum can give a bomb is fine but Town being able to give two either leads to the complete destruction of Town or the destruction of Mafia in a matter of a day or two, this game it was just super lucky that Mafia wasn’t executed D2 which, if they were, would’ve been insta-gg for Mafia, hell the fact I still won was a massive stretch.
Also the Angel is pretty useless, btw.
And snapvoting without Isoing in LyLo never turns out well
Cloned being the D1 lynch mostly by accident was the saving grace for Mafia
(this sounds sarcastic, it’s not, I milked the hell out of that)
I ISOd during the night, I still thought Brad was scum over Wazza
The only reason you stated was because how Marshal treated wazza
ye
this setup is designed to be mostly decided by d2/d3 play
so that’s working as intended