107
such a great tactic
Mafia Killer
lol (Night): Kill target player. They must have self-voted or appealed to emotion in the previous day. (Infinite uses)
Mafia Wincon
107
such a great tactic
Mafia Killer
lol (Night): Kill target player. They must have self-voted or appealed to emotion in the previous day. (Infinite uses)
Mafia Wincon
108
Emotion, Collector of Appeals
Neutral Social
Final Appeal (Passive) - The first time a player would die, if they were accused of using Appeal to Emotion in any form, you may choose to prevent their death.
Self-Siphoning Power (Passive) - If you accuse a player of using Appeal to Emotion in any form, you are temporarily vanillaized until the next cycle.
All-Known (Passive) - Your presence is announced at the beginning of the game.Evaluate Appeal (Day) - Target player requires one less or one more vote to execute if they were accused of Appeal to Emotion. You may choose which. Inf uses
Demand Appeal (Night) - Target player must be accused of Appeal to Emotion tomorrow. If they are not, you choose the exexution instead. 3 uses
You win if at least 6 players are accused of Appeal to Emotion throughout the game.
So fair and balanced, it should be in CoD.
109
Another role that is really heavy on the theming with little thought put into Balancing
Town Social
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts into…
110
The same role as above, but evil (and also you can’t see the text because it’s purple)
Mafia Social
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
111
111
Neutral Investigative
Lonely (Passive) - No more than 1 player is able to visit you at night. You cannot visit someone who already has a visitor.
Uniphile (Passive) - If you are the first player to target another player with an ability, it will be guaranteed to succeed. If you target a player who uses a 1 use ability, both you and they will be guaranteed to succeed, with you taking priority. Additionally, if you ever win the game, you will be the sole winner.Uno (Day) - Determine if target player has exactly 1 use of any of their abilities left. Inf use
Once Over (Night) - Determine if target player has more than 1 day or night ability. You must choose which. Inf use
Single Out (Night) - Determine target player’s exact role. If their role number does not contain a 1, this ability will fail. 1 useHave all players either have a 1 use ability, no more than 1 ability per cycle, 1 passive, a 1 in their role number, a 1 in their rolecard, or be the only player in their faction.
Alternatively, end the day with exactly 1 vote.
112
One Hundred
Neutral Killer
100 arms, 0 legs (Passive) - Occupy Immune. Players targeting you are occupy immune.
100% (Passive) - You may use more than 1 use of abilities per day phase, and may use more than one ability per phase.Unspeakable (Day) - Target player cannot vote for second target player for the rest of the day. 100 use
Untouchable (Day) - Target player cannot target second target player for the rest of the day. 100 useThanatocent (Night) - Kill target player 100 times. 100 use
Centitasking (Night) - Kill target player 100 times. 1 useDefeat all members of the Informed Minority, Uninformed Majority, and any neutrals that directly oppose your win condition.
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114
The Dreamwrither
Mafia Special
Retreat to Dreams (Passive) - At the beginning of the game, choose a player. If you die, you may still act and count as a player as though you were alive as long as the chosen player is alive. When you die, the chosen will be notified the following day of the following: “You have demonic visions of what was once alive. The Dreamwrither has retreated into your mind!”
Sleep Induction (Day) - Target player cannot use any abilities for the rest of the day. - 2 uses
Infest with Nightmares - Target player will be the new chosen player for your passive Retreat to Dreams. You cannot use this while dead. - 1 useDreamwebbing (Night) - Convert and occupy target player. Inf use, 1 day cooldown
Protective Retaliation (Night) - Chosen player will be healed and death immune tonight. Their attackers will die tonight. 1 useGain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
115
Converts into...The Archivist
Town Support
Archive (Night) - Target player’s role card will be guaranteed to flip. Additionally, you may use any of their abilities as if they were 1-shot abilities after they die. Inf use
Late Preservation (Night) - You may use target ability from a dead player tonight. If the flip was false or hidden, the ability does nothing. 3 usesDefeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
116
The Deleter
Mafia Offensive
Archived (Passive) - You may still use the abilities of the players you targeted with Archive.
Erasure (Day) - The player who is executed today will not flip. 1 use
Destroy Archives (Night) - Target player’s rolecard will not flip tonight. 3 uses, 1 day cooldown
Delete from Reality (Night) - Kill target player. They cannot be healed nor revived, and bypasses death immunity. Their rolecard will be erased. 1 useGain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
117
Nile, The Sacrifice
Mafia Support
Clean Blood (Passive) - You do not appear to be a member of the Mafia.
Memorial Rites (Passive) - When you die, all members of the mafia gain Sacrificial Approval.Prepared Ritual (Night) - You will commit suicide tonight. All Mafia members, both present and future, gain 1 use of limited use abilities. 1 use, regain use on failure
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
Sacrificial Approval (Passive) - Occupy, Redirect, and Death Immune once.
118
A better Class pt.2
Neutral Special
Reroll (night): Each night, you will receive a random targettable ability from a class card in the Grand Idea - A New Era thread. You will be informed what this ability is at the start of the night phase. If you use this ability, the player you targetted will be marked as “unmoderated.”Mark a majority of the living players as unmoderated.
119
Kathrin, The Resistance
Mafia Special
Insider Knowledge (Passive) - Appear as a member of the Town to investigative checks.
Last Descendant (Passive) - If you die, no more players can become Mafia members. Additionally, if a Mafia member targets you, they will die in your place should you be attacked.Soothsay (Day) - Target player cannot use Day actions for the rest of the day. 3 uses
Desperation Act (Day) - End the day early with no execution. Tomorrow, you will be executed at the end of the day. 1 useRe-Educate (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Justified Murder - Kill target player. If you kill a Neutral that you cannot win with this way, deactivate this ability. Inf useGain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
120
Jakob, Everlasting Spirit
Mafia Special
Byzantium Spirit (Passive) - Occupy, Redirect, and Death Immune. While you are alive, all Mafia players may choose to be either Occupy or Redirect immune.
Everlasting (Passive) - If you die, the eldest Mafia player inherits your role, except it is renamed to be “Jakob’s Mentee” and they do not have this passive.Laceration of Flesh and Bone (Day) - Bleed target player. While they are bled, they are occupied. 2 uses
Outcasted (Day) - If a Mafia member would be executed today, they are instead exiled. 1 useDe-Convertion (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Enforce Will (Night) - If target player would be attacked by the Mafia tonight, the attack bypasses healing and Death Immunity.Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
121
122
123
124
125
126
127
The Knifesmith
Neutral Killer
Mastery over Craft (Passive) - You cannot be targeted by players who use Crafted Blade
Day Dealings (Day) - Target player gains 1 use of Crafted Blade. They cannot vote you today. 0 uses
Forge Blade (Night) - Gain 1 use of Daytime Deal or Night Trading - Inf use
Night Trading (Night) - Target player gains 1 use of Crafted Blade. They cannot target you tonight. 1 useSurvive to see 5 players die from Crafted Blade.
Crafted Blade (Night) - Kill target player. 1 use
128
(The moderator must create at least 2 abilities for each Phase, but may create any number of abilities above 2)Zalga, Sweet Dreamer
Town Special
Eternal Slumber (Passive) - You cannot know what your abilities do, even if you receive them from an outside source. In lieu of knowing what your abilities are, the moderator will provide flavortext describing what they might do.
Daydream (Day) - Choose one of your day abilities. Each of them only has 1 use. Inf use
- [List of abilities]
Deep Sleep (Night) - Choose one of your Night abilities. Each of them only has 1 use. Inf use
- [List of abilities]
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts into…
129
(The moderator must create at least 2 abilities for each Phase, but may create any number of abilities above 2. If this was converted, instead use the abilities of the previous rolecard.)Zalga, Stranded in Nightmares
Mafia Special
Disturbed Slumber (Passive) - You cannot know what your abilities do, even if you receive them from an outside source. In lieu of knowing what your abilities are, the moderator will provide flavortext describing what they might do.
If you were converted, regain all uses of abilities used before. Otherwise, you learn what the ability you used does upon use.
Nightmare Retreat (Passive) - If you take no action during a phase, you gain 1 use of a random ability.Daydream (Day) - Choose one of your day abilities. Each of them only has 1 use. Inf use
- [List of abilities]
Deep Sleep (Night) - Choose one of your Night abilities. Each of them only has 1 use. Inf use
- [List of abilities]
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
130
Magnus
Neutral Special
Psychogenic Turmoil (Passive) - Your inner demons haunt you during the late hours. You may communicate with the dead during the night.
Headspace (Passive) - You are oblivious to the real world and escape into your own dreams. You will believe you are another visiting role from the Moderated Grand Idea Thread. If you figure out you’re this role at any time, this passive will end.
Lethe (Night) - You ache to dream under the stars and forget your inner turmoil. Redirect a living player’s action into another player. You will not be told if this succeeded, or receive any feedback.
Mnemosyne (Night) - You stare into the abyss, and see the truth laid bare. Resurrect a dead player and use their nightly ability to your own ends. You may only control each dead player once before their corpse rots.
Survive until the end of the game.
131
Jake, Euphoria and Dysphoria entwined
Neutral Special
Wandering Mind (Passive) - You cannot use the same ability twice in a row, or target the same player.
Introversion (Passive) - If you are visited at night by more than 2 players, you cannot act.Apathetic Stabilization (Day) - Forfeit your vote today. You require 1 more vote to execute. Inf use
Hyperfixate (Day) - Two target players cannot take any day actions today. You cannot take any night actions tonight. Inf useDrown in Depression (Night) - Make yourself Death Immune tonight. You will appear framed. Inf use
Anger over Nothing (Night) - Occupy target player. If they are attacked, you cannot take any actions for the next cycle.You win if you survive the game after using all of your abilities thrice.
This one… this one hurt to make.