Lord Rules Sheet: To be used with GI games.
There may be multiple starting Lords. Lord elections will not occur until all Lords are dead, or an ability that is not something like Pass The Torch states that a Lord election happens. What classifies as a “Lord” is anything with a in the name, plus anything that is obviously a Lord but does not include the .
If there is no starting Lord, then an election will occur on Day 2 to determine a new Lord. Lord elections work like this: Every player privately submits a name as a vote to who they want to become Lord. The player with the most votes will become the Lord at a predetermined deadline.
Normal rules regarding Lord targetting do not apply, as I’m sure that nobody is actually going to remember to include the icon next to an ability to indicate that it can target a Lord. If it does, good on you! It can always target a Lord. Instead, investigative abilities generally cannot target the Lord, as subject to host approval. Any other abilities may be blocked from targeting the Lord, as the host deems closest to standard rules; just make sure that if they try to target the Lord, you inform them that they can’t.
If a class does not state what it crowns into, the following is assumed:
If it is a Town role, or a role with a win condition identical to the Town win condition, then it crowns into The Good Lord, included below (it’s the almost same class as the Good Lord from Chair of Deception cards.) It does not retain its old abilities.
If it is a Mafia role, or a role with a win condition identical to the Mafia win condition, then it crowns into The Uncrowned Lord, included below (it’s almost the same class, again from Chair of Deception cards) and retains its old abilities.
If it is a Neutral role, or a role without the standard Mafia / Town win conditions, then it crowns into The Decadacent Lord, included below (it’s the almost same class, again from Chair of Deception cards) and retains any abilities necessary to its win condition.
Ideally this sheet is included in the OP of every GI game that uses it, with any modifications that the host may want.
149
The Good Lord
Town Special
Pass the Torch (Passive) - If you die, a vote to determine the next Lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:
- Immune to roleblocking and redirection.
- Your abilities will not be seen by investigative abilities.
- You can use both day abilities in the same day.
- In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
Counsel (Day) - The target of tonight’s Guard (if any) will be conversion immune for the night and the following one. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)
150
The Uncrowned Lord
Mafia Special
Pass the Torch (Passive) - If you die, a vote to determine the next Lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:
- Immune to roleblocking and redirection.
- Your abilities will not be seen by investigative abilities.
- You can use two different day abilities in the same day.
- In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
- If you die, you will only flip as your current class.
Veto (Day) - If the target of tonight’s Guard is attacked by a player other than you, the kill will be guaranteed to succeed. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)
151
The Decadent Lord
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:
- Immune to roleblocking and redirection.
- Your abilities will not be seen by investigative abilities.
- You can use both day abilities in the same day.
- In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
- Your wincon will denote what your previous win condition was before you were crowned.
Defenestration (Day) - You will be able to perform night abilities twice tonight. - 1 Use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)
Personal Agenda (Night) - Use a night ability from your prior class. - inherits uses from prior class.
Accomplish your win condition.