Grand Idea Thread - Moderated

144

The Parasite

Neutral Killer

Absorbent Exterior (Passive) - Death Immune. Any player who attacks you will die.
Corpse Eater (Passive) - Whenever you kill a player, they do not publicly flip, however you learn what they were, and you gain 2 shot versions of all of their abilities, as well as any passives of your choosing. Additionally, you may choose to appear to be the role of any dead player.

Parasitic Takeover (Night) - Kill target player. Inf use
Host Transfer (Night) - Commit suicide tonight. Target player becomes this role. This ability fails if the target would not survive tonight. 1 use

Ensure that all members of the Uninformed Majority and Informed Minority are dead, as well as any Neutrals that seek to do the same.

145

Arthur Pendragon, King of Camelot :crown: :shield:

Town Special

Pass the Torch (Passive) - If you die, a vote to determine the next Lord will be held at the start of the next day.
High King by Divine Providence (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection, even through means that normally bypass roleblocking and redirection immunity.
  • Your abilities will not be seen by investigative abilities.
  • You can use all day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • You are the High King by Divine Providence. The Lady of the Lake, her arm clad in the purest shimmering samite, held aloft Excalibur from the bosom of the water, signifying by Divine Providence, that You, Arthur, was to carry Excalibur. That is why you are King! Therefore, if you are to ever lose a of Excalibur through a means other than using it, you are no longer Lord and become a Vanilla Townie with no abilities. An election will be held to determine the next Lord should this happen.

Dub Knight (Day) - The target of tonight’s Immutable Defense will be Knighted, granting permanent conversion immunity, and a 1-shot kill. Should they be revealed to be non-Town by the host, you lose a use of Excalibur, even if you are at 0. - 1 use
Knights of the Round (Day) - Call for a meeting of the Round Table. Choose up to two players. During this night, you will have a private chat with them. You may also choose a third, who is immune to roleblocking and redirection. - 2 Uses

Immutable Defense (Night) - Target player is immune to death tonight. Cannot target self after N1. - Infinite uses.
Excalibur (Night) - Kill somebody. Bypasses everything. - 1 use, unusable until N3

1 Like

146

The Kingmaker :crown:

Neutral Special

Light the Torch (Passive) - If you or any other Lord die, a vote to determine the next Lord will be held at the start of the next day. While you are alive, there must be at least 2 living Lords.
Faux Leadership (Passive) - You have access to the following effects:

  • Immune to occupation and redirection, even through means that normally bypass occupation and redirection immunity.
  • Your abilities will not be seen by investigative abilities.
  • You can use all day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.

Council of Lords (Day) - Only votes from Lords will be counted today. 1 use
Self-Preservation (Day) - Only non-lords may be executed today. 1 use

Kingmake (Night) - Tomorrow, a vote for a new Lord will be held. Target player will have the effects of Noble Lineage. Inf use
Royal Guard (Night) - Summon a Guard to protect you tonight, making you Death Immune tonight. 2 uses

Ensure that there are more living Lords than living non-lords.

1 Like

147

The Exiled

Town Special

The Prophecy of the Return (Passive) - The Mafia know you exist, but not who you are. If the Mafia are about to win off parity, the game will be put on pause, and you will be publicly asked to shoot a player. If they are Mafia, the game continues on the next Day phase. If they are not, endgame triggers as normal.

2 Likes

148

Sam “The Slippery” Sniv

Town Social

Slippery (Passive) - You may self-vote. If you self-hammer, then you survive the execution (once per game).

1 Like

Lord Rules Sheet: To be used with GI games.

There may be multiple starting Lords. Lord elections will not occur until all Lords are dead, or an ability that is not something like Pass The Torch states that a Lord election happens. What classifies as a “Lord” is anything with a :crown: in the name, plus anything that is obviously a Lord but does not include the :crown:.

If there is no starting Lord, then an election will occur on Day 2 to determine a new Lord. Lord elections work like this: Every player privately submits a name as a vote to who they want to become Lord. The player with the most votes will become the Lord at a predetermined deadline.

Normal rules regarding Lord targetting do not apply, as I’m sure that nobody is actually going to remember to include the :crown: icon next to an ability to indicate that it can target a Lord. If it does, good on you! It can always target a Lord. Instead, investigative abilities generally cannot target the Lord, as subject to host approval. Any other abilities may be blocked from targeting the Lord, as the host deems closest to standard rules; just make sure that if they try to target the Lord, you inform them that they can’t.

If a class does not state what it crowns into, the following is assumed:

If it is a Town role, or a role with a win condition identical to the Town win condition, then it crowns into The Good Lord, included below (it’s the almost same class as the Good Lord from Chair of Deception cards.) It does not retain its old abilities.
If it is a Mafia role, or a role with a win condition identical to the Mafia win condition, then it crowns into The Uncrowned Lord, included below (it’s almost the same class, again from Chair of Deception cards) and retains its old abilities.
If it is a Neutral role, or a role without the standard Mafia / Town win conditions, then it crowns into The Decadacent Lord, included below (it’s the almost same class, again from Chair of Deception cards) and retains any abilities necessary to its win condition.

Ideally this sheet is included in the OP of every GI game that uses it, with any modifications that the host may want.

149

The Good Lord :crown:

Town Special
Pass the Torch (Passive) - If you die, a vote to determine the next Lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.

Counsel (Day) - The target of tonight’s Guard (if any) will be conversion immune for the night and the following one. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)

150

The Uncrowned Lord :crown:

Mafia Special
Pass the Torch (Passive) - If you die, a vote to determine the next Lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use two different day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.

Veto (Day) - If the target of tonight’s Guard is attacked by a player other than you, the kill will be guaranteed to succeed. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)

151

The Decadent Lord :crown:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next lord will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • Your wincon will denote what your previous win condition was before you were crowned.

Defenestration (Day) - You will be able to perform night abilities twice tonight. - 1 Use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses, can self-target.
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First Lord Only.)
Personal Agenda (Night) - Use a night ability from your prior class. - inherits uses from prior class.

Accomplish your win condition.

152

The Not-Crowned Lord :crown:

Neutral Special

Survive until the end of the game

1 Like

153

3 Likes

154

Amelia, who steals ideas

Neutral Special

Stolen Identity (Passive) - You begin the game as another class in the GIM Moderated thread in addition to this class, chosen at random. This class cannot be created by Amelia.
Unoriginal (Passive) - If you would gain an ability that comes from a class card created by Amelia, instead gain an appropriate ability at random from the GIM Moderated thread.
Plagerism (Passive) - Once per phase, you may replace one of your passives with a passive from a target player. Additionally, you may use Daygerism and Nightgerism in addition to any other abilities that you have during the appropriate phase.

Daygerism (Day) - Replace one of your day abilities with a day ability from target player. Inf use

Nightgerism (Night) - Replace one of your night abilities with a night ability from target player. Inf use

Fulfill the wincon of your given class

3 Likes

155

The Unbidden

Mafia Special

Extradimensional Invaders (Passive) - You are trying to eat the entire galaxy. As such, you are immune to death at night, unless it is from somebody with flavor that involves being really ancient, because the Fallen Empires can destroy you easily, for some reason. You are also not immune to attacks from this class.
Arrives Really Early (Passive) - You may speak on Night 0
Dumb Counter-Crisis (Passive) - Should 1/3 of the Town members die, 2 random Town members will be converted into this class, but their win condition is to kill you. If they do this, they leave the game victorious. They also know each other and share a chat.

Hom nom nom (Night) - Kill somebody. - 1 use

1 Like

156

The Balancekeep

Neutral Special

Balance in the Universe (Passive) - The game begins with exactly as many town players as there are mafia players. The Mafia are all on one team.
Disruption Protocol (Passive) - If one team ever has more members than the other, they cannot take any actions, and their votes are silently negated. If the difference is more than 3 players, the bigger team wins. This passive is active even if you are dead, or if your role changes.

Judicial Force (Day) - Target player will be the target of execution at the end of this day instead. 2 uses
Onslaughting Tides (Day) - For the rest of this phase and the next phase, the game cannot end due to Disruption Protocol, and you cannot win the game. 1 use

Restore Balance (Night) - Kill target alive player, or revive target dead player. Inf use, 1 day cooldown
Supreme Judgement (Night) - Kill up to 3 target players. Target player killed this way cannot be protected. You may only use this if you have no uses of Onslaughting Tides. 1 use

Ensure that the game does not end due to Disruption Protocol.

157

2 Likes

158

159

Zirr Librarian

Town Investigative

Keeper of Knowledge (Passive) - Whenever you are visited, you will receive incorrect results when investigating the visiting player.

Sort through books (Day) - Tonight, you will both receive correct results if they were made incorrect via Keeper of Knowledge, and learn if they would have been incorrect. 2 uses

Search the Archives (Night) - Learn target player’s starting class type. inf uses
Frenzied Seek (Night) - Learn target player’s starting class. If you are visited tonight or if it is not past night 3, your target will be randomized. 3 uses

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

converts into…

160

Zirr Archivist

Mafia Social

Obfuscate Knowledge (Day) - If target player is investigative, they will receive no information tonight. 1 use

Rewrite History (Night) - Target player will appear as a role of your choice for the rest of the game. If they are investigated twice by the same player or are visited by two investigators in the same night, they will learn that you exist. 2 uses
Burn the Archives (Night) - From now on, when target player is investigated, their investigator will receive no results. 2 uses

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

161

Morbius


Town Killer

Morb (Day) - Activate by saying It’s Morbin Time in thread and pinging a player. They will be morbed (be strongman vigged). - 1 Use

6 Likes

162

Naoto Shirogane

Town Investigative

NAI self pres (Passive): If you are tied with another player at the end of the day, you will always survive.
I claim investigative (Night): Target a player. If their role type is Investigative, you will learn who they have targeted with their night abilities this game. (Infinite uses)
Definitely not broken 1-shot (Night): Target a dead player with the Investigative role type. Learn all feedback they have received during the course of the game while alive. (1 use)
Town win condition

163

Marshadow

Town Killer

Want It More (Night): Kill a player who posted less than you on the previous day. (Infinite uses)
Town win condition

164

DuckQueen

Mafia Social

Volume Clear (Passive): If you are the top poster on day 1, choose a Town role that does not have the ability to kill or convert from the Grand Idea Thread. You appear as that role to all investigative abilities and may use that role’s abilities.
Mafia win condition

165

Arete

Town Special

don’t ask me my n1 action haha :) (Night 1 only, compulsive): Target a player. If they die before you and are Town, you will immediately inherit their role. This ability cannot be prevented by any means. (1 use)
Town win condition

166

Manatee

Town Social

manatee manatee (Passive): You may only communicate in images.
angry manatee drawing (Night 0): On Night 0, target a player. They will be informed that you are a member of the Town. (1 use)
Town win condition

167

Vulgard :(

Town Social

VULGARD LEGACY (Passive): At any time, you may submit or update a list of members of the mafia to the host. When you die, this list will be sent to a member of the mafia.
Town win condition

4 Likes

168

Because #&^! you, thats why

Mafia Investigative
troll: At any time, pick a player. They will be “informed” you are a member of the town. (Inf uses)

169

Nyaoto Shiroganyan

Mafia Investigative

Sorry, fell asleep on the sofa, just woke up (Passive): If you are tied with another player at the end of the day, you will always survive the rand.
I mean the wolves basically received PERFECT FAKECLAIMS LIKE INVESTIGATIVE WHICH ALLOWS THEM TO SKIP PAST 4 DAYPHASES (Day): Once during the game, you may claim investigative in the thread and submit it to the hosts. You will be unable to be executed for up to 4 day phases, up to the hosts discretion. This ability is not usable if the game is in MyLo or LyLo.

Mafia win condition

3 Likes

170

Town Conspiracy Theorist

Town Investigative

THE ALIENS!!! (Passive) - At the start of the game, 1/2 of the scum members (rounded down) are marked as Aliens, and recieve a passive called From Outer Space in addition to their normal rolecard.

From Outer Space (Passive) - This passive is removed from your flip.

Tin Foil Hat (Passive) - You are immune to roleblocks from players with the From Outer Space passive. Any investigations targeting you roleblock you.

THEY’RE HERE!!! (Night) - Learn if target player has From Outer Space. - Infinite uses

171

The Map from Dora the Explorer

Town Social

Map to El Dorado! (Night) - Give a map item to target player. The item may not be used alongside other actions, except factional actions. - 1 use

Map (Night) - Use this item to uncover another item!

Another Map (Night) - Use this item to uncover another item!

Yet Another Map (Night) - Use this item to uncover another item!

Treasure Chest from El Dorado (Night) - You die. You are revived the next day. Yes, you do flip.

Converts into 172, The Map from Live Action Dora

172

The Map from Live Action Dora

Mafia Social

Map to El Drogado! (Night) - Give a map item to target player. This map may not be used alongside other actions, except factional actions. When attempting to use the final item, they do not revive. - 1 use

Map (Night) - Use this item to uncover another item!

Another Map (Night) - Use this item to uncover another item!

Yet Another Map (Night) - Use this item to uncover another item!

Treasure Chest from El Dorado (Night) - You die. You are revived the next day. Yes, you do flip.

note that the recipient of the item is not told what the next stages are, for both classes.

1 Like