153
154
Amelia, who steals ideas
Neutral Special
Stolen Identity (Passive) - You begin the game as another class in the GIM Moderated thread in addition to this class, chosen at random. This class cannot be created by Amelia.
Unoriginal (Passive) - If you would gain an ability that comes from a class card created by Amelia, instead gain an appropriate ability at random from the GIM Moderated thread.
Plagerism (Passive) - Once per phase, you may replace one of your passives with a passive from a target player. Additionally, you may use Daygerism and Nightgerism in addition to any other abilities that you have during the appropriate phase.Daygerism (Day) - Replace one of your day abilities with a day ability from target player. Inf use
Nightgerism (Night) - Replace one of your night abilities with a night ability from target player. Inf use
Fulfill the wincon of your given class
155
The Unbidden
Mafia Special
Extradimensional Invaders (Passive) - You are trying to eat the entire galaxy. As such, you are immune to death at night, unless it is from somebody with flavor that involves being really ancient, because the Fallen Empires can destroy you easily, for some reason. You are also not immune to attacks from this class.
Arrives Really Early (Passive) - You may speak on Night 0
Dumb Counter-Crisis (Passive) - Should 1/3 of the Town members die, 2 random Town members will be converted into this class, but their win condition is to kill you. If they do this, they leave the game victorious. They also know each other and share a chat.Hom nom nom (Night) - Kill somebody. - 1 use
156
The Balancekeep
Neutral Special
Balance in the Universe (Passive) - The game begins with exactly as many town players as there are mafia players. The Mafia are all on one team.
Disruption Protocol (Passive) - If one team ever has more members than the other, they cannot take any actions, and their votes are silently negated. If the difference is more than 3 players, the bigger team wins. This passive is active even if you are dead, or if your role changes.Judicial Force (Day) - Target player will be the target of execution at the end of this day instead. 2 uses
Onslaughting Tides (Day) - For the rest of this phase and the next phase, the game cannot end due to Disruption Protocol, and you cannot win the game. 1 useRestore Balance (Night) - Kill target alive player, or revive target dead player. Inf use, 1 day cooldown
Supreme Judgement (Night) - Kill up to 3 target players. Target player killed this way cannot be protected. You may only use this if you have no uses of Onslaughting Tides. 1 useEnsure that the game does not end due to Disruption Protocol.
157
159
Zirr Librarian
Town Investigative
Keeper of Knowledge (Passive) - Whenever you are visited, you will receive incorrect results when investigating the visiting player.
Sort through books (Day) - Tonight, you will both receive correct results if they were made incorrect via Keeper of Knowledge, and learn if they would have been incorrect. 2 uses
Search the Archives (Night) - Learn target player’s starting class type. inf uses
Frenzied Seek (Night) - Learn target player’s starting class. If you are visited tonight or if it is not past night 3, your target will be randomized. 3 usesDefeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
converts into…
160
Zirr Archivist
Mafia Social
Obfuscate Knowledge (Day) - If target player is investigative, they will receive no information tonight. 1 use
Rewrite History (Night) - Target player will appear as a role of your choice for the rest of the game. If they are investigated twice by the same player or are visited by two investigators in the same night, they will learn that you exist. 2 uses
Burn the Archives (Night) - From now on, when target player is investigated, their investigator will receive no results. 2 usesGain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
161
Morbius
Town KillerMorb (Day) - Activate by saying It’s Morbin Time in thread and pinging a player. They will be morbed (be strongman vigged). - 1 Use
162
Naoto Shirogane
Town Investigative
NAI self pres (Passive): If you are tied with another player at the end of the day, you will always survive.
I claim investigative (Night): Target a player. If their role type is Investigative, you will learn who they have targeted with their night abilities this game. (Infinite uses)
Definitely not broken 1-shot (Night): Target a dead player with the Investigative role type. Learn all feedback they have received during the course of the game while alive. (1 use)
Town win condition
163
Marshadow
Town Killer
Want It More (Night): Kill a player who posted less than you on the previous day. (Infinite uses)
Town win condition
164
DuckQueen
Mafia Social
Volume Clear (Passive): If you are the top poster on day 1, choose a Town role that does not have the ability to kill or convert from the Grand Idea Thread. You appear as that role to all investigative abilities and may use that role’s abilities.
Mafia win condition
165
Arete
Town Special
don’t ask me my n1 action haha :) (Night 1 only, compulsive): Target a player. If they die before you and are Town, you will immediately inherit their role. This ability cannot be prevented by any means. (1 use)
Town win condition
166
Manatee
Town Social
manatee manatee (Passive): You may only communicate in images.
angry manatee drawing (Night 0): On Night 0, target a player. They will be informed that you are a member of the Town. (1 use)
Town win condition
167
Vulgard :(
Town Social
VULGARD LEGACY (Passive): At any time, you may submit or update a list of members of the mafia to the host. When you die, this list will be sent to a member of the mafia.
Town win condition
168
Because #&^! you, thats why
Mafia Investigative
troll: At any time, pick a player. They will be “informed” you are a member of the town. (Inf uses)
169
Nyaoto Shiroganyan
Mafia Investigative
Sorry, fell asleep on the sofa, just woke up (Passive): If you are tied with another player at the end of the day, you will always survive the rand.
I mean the wolves basically received PERFECT FAKECLAIMS LIKE INVESTIGATIVE WHICH ALLOWS THEM TO SKIP PAST 4 DAYPHASES (Day): Once during the game, you may claim investigative in the thread and submit it to the hosts. You will be unable to be executed for up to 4 day phases, up to the hosts discretion. This ability is not usable if the game is in MyLo or LyLo.Mafia win condition
170
Town Conspiracy Theorist
Town Investigative
THE ALIENS!!! (Passive) - At the start of the game, 1/2 of the scum members (rounded down) are marked as Aliens, and recieve a passive called From Outer Space in addition to their normal rolecard.
From Outer Space (Passive) - This passive is removed from your flip.
Tin Foil Hat (Passive) - You are immune to roleblocks from players with the From Outer Space passive. Any investigations targeting you roleblock you.
THEY’RE HERE!!! (Night) - Learn if target player has From Outer Space. - Infinite uses
171
The Map from Dora the Explorer
Town Social
Map to El Dorado! (Night) - Give a map item to target player. The item may not be used alongside other actions, except factional actions. - 1 use
Map (Night) - Use this item to uncover another item!
Another Map (Night) - Use this item to uncover another item!
Yet Another Map (Night) - Use this item to uncover another item!
Treasure Chest from El Dorado (Night) - You die. You are revived the next day. Yes, you do flip.
Converts into 172, The Map from Live Action Dora
172
The Map from Live Action Dora
Mafia Social
Map to El Drogado! (Night) - Give a map item to target player. This map may not be used alongside other actions, except factional actions. When attempting to use the final item, they do not revive. - 1 use
Map (Night) - Use this item to uncover another item!
Another Map (Night) - Use this item to uncover another item!
Yet Another Map (Night) - Use this item to uncover another item!
Treasure Chest from El Dorado (Night) - You die. You are revived the next day. Yes, you do flip.
note that the recipient of the item is not told what the next stages are, for both classes.
173
Anarchist Katze
Neutral Offensive
Down with the Mafia Championship (Passive) - Starting N1, all players who have participated in an in-game event recieve the following passive. If no events are possible, then 1/2 of Town and 1/4 (min 1) of Mafia gain the following passive. Only mafia members are informed.
Champs Participant (Passive) - You may not act the night you gain this passive. The next night, you may act twice.
Forced Retirement (Night) - Target a player. If they have Champs Participant, they die. - Infinite uses
Eliminate all players who have Champs Participant & any potential to get more players with Champs Participant. If you do this, you leave the game victorious.
174
Fenrir
Mafia Special
Unbound (Passive) - You cannot be roleblocked.
Devour the Sun (Night) - Once per game, upon activation, you may inform all players that Ragnarok is arriving. On the following day after tomorrow (d3 if used on n1), the day will end instantly if you are still alive.
175
Amelia Watson
Town InvestigativeSharp Eye (Passive) - Playing all those FPS games paid off! Your investigation results bypass framing.
Time Travel (Night) - Let’s travel to when it all began. Check which alignment the target player was on the previous night. - Infinite Uses (Useable starting Night 2)
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts to:
176
Smol Ame
Mafia InvestigativeToxic as Fuck (Passive) - Your gamer rage is no match for your sick moves! You’re immune to being roleblocked.
Ground Pound (Night) - Nothing beats a ground pound! Ground pound the target player’s mom to find out what their class type was on the previous night. - Infinite Uses (Useable starting Night 2)
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
177
Anointed Presenter
Town Social
Thunderous Oration (Passive) - All players will be informed that you are the Anointed Presenter. Additionally, if you are killed at night, only town votes will count the next day.
Damnable Offense (Day) - Players who vote target player will have their vote doubled while voting that player. - 2 uses.
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts into
178
Fallen Presenter
Mafia Social
Thunderous Oration (Passive) - All players will be informed that you are the Anointed Presenter.
Damnable Offense (Day) - Players who vote target player will have their vote doubled while voting that player. - 2 uses.
Song and Dance (Day) - The day ends early with no execution. - 1 use, cannot be charged.
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
179
The Mind Flayer
Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack via Mind Read . You will gain a one-night buff depending on who you kill with this passive. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:
- Killer: Gain an addition use of Whispers of Insanity.
- Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
- Support: You will heal yourself tomorrow night, curing infection and bleed.
- Social: You will be guaranteed to visit your target.
- Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
- Special: You will appear as the class of your choice to investigators.
Goal: Destroy both the major factions and any neutrals who may stand in your way.
137
Confider
Grey Angler Special
Purely Mortal (Passive) You cannot become Ghoulish or Converted
Direct Focus (Day) You will target a player and if they are Ghoulish you will be aware of it.
2 UsesMortal Instinct (Night)
Choose a player to kill at night. If they are Ghoulish or they didn’t vote last day you will kill them.
Unlimited Uses.Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
[/quote]
Updating this role.
For the next person the number you’ll do is 180.