Grand Idea Thread - Moderated

179

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack via Mind Read . You will gain a one-night buff depending on who you kill with this passive. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

1 Like

137

Confider

Grey Angler Special

Purely Mortal (Passive) You cannot become Ghoulish or Converted

Direct Focus (Day) You will target a player and if they are Ghoulish you will be aware of it.
2 Uses

Mortal Instinct (Night)
Choose a player to kill at night. If they are Ghoulish or they didn’t vote last day you will kill them.
Unlimited Uses.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
[/quote]

Updating this role.

1 Like

For the next person the number you’ll do is 180.

180

Chocolate Townie

You have no abilities other than your voice and your vote.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

181

Mafia Strategist

Mafia Special

Excessive Preparation (Passive) - On N0, either swap the roles of two mafia players up to twice or give the following 1-shot abilities to members of the mafia (can be stacked on a player)

  • 1-shot jailkeep
  • 1-shot slankvig (kills in bottom 3 posters of previous day); cannot be used if it would lead to a lylo bypass
  • 1-shot tracker
  • 1-shot non-kp gravedig
  • 1-shot neighborizer

182

Rafaam

Mafia Offensive

I’ll Take That (Night) - Each Night, swap this role with the role of another player.

As is obvious, swapping roles with a player does not change alignment
Just leaving this note for when it inevitably is misunderstood

183

Terror of the Night

Town Offensive

Faceless Terror (Passive) - You cannot be the target of any night abilities. Additionally, you cannot be converted into any faction. (Night abilities that would target you instead are treated as though the did not occur.)
Undying Fright (Passive) - Your flip will be redacted to all players aligned with the Town, and revealed to all who are not aligned with the Town. Additionally, you may use your abilities while dead and may use them as though they had infinite uses.

Shadow of Agony (Night) - Occupy target player. You cannot target the same player twice in a row. Inf uses
Grasping Tendril (Night) - Remove Occupation immunity from target player for tonight, then occupy them. You cannot target the same player twice while dead. 2 uses
The Terror of the Damned (Night) - If target player is not aligned with the Town and they acted tonight, remove their occupation immunity and occupy them for the rest of the game. 0 uses, cannot be charged.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

184

Mind Dagger

Equipment Social

Equipment (Passive) - The player who begins with this rolls another card, except they have this card in addition to that one. If this player dies, a vote is held to see who gets this equipment next.

Extract Thoughts (Night) - Tonight, you will recieve all information that target player would recieve. They will not recieve any information tonight. Inf uses
Cerebral Severance (Night) - Kill target player. You will learn all feedback that they have recieved throught the game. 1 use per player.

This is an Equipment, and thus does not have a winning condition.

Not sure how well this one will be recieved.

185

Town Angleshooter

Town Social

Breaking (Games) Bad(ly) (Passive) - You may speak to people outside of the game thread freely without breaking the rules as long as the host is feasibly able to see the chat.

186

Mafia Angleshooter

Mafia Social

Breaking (Games) Bad(ly) (Passive) - You may speak to people outside of the game thread freely without breaking the rules as long as the host is feasibly able to see the chat.

3 Likes

187

Asclepius

Town Support

Legendary Doctor (Night) - Each Night, you may doctor a player for the cycle and make them immune to bleeding and poison for the rest of the game. Gain a use of Medicine of Resurrection is you would save a player from a killing effect.
Medicine of Resurrection (Night) - Revive a player. Also get smited from the heavens and die. - 0 Uses

1 Like

188

Professor Oak


Town Investigative

The Great Question (Night) - Each night, learn which gender your target’s role is. Have fun hosts.

4 Likes

189

Pokemon Trainer

Town Offensive

Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command surbodinates to target a player. If they refuse your order, they will be roleblocked.

190

Pokemon Trainer

Mafia Offensive

Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command subordinates to target a player. If they refuse your order, they will be roleblocked.

1 Like

191

Senator Armstrong

Town Killer

Nanomachines, Son (Passive) - Whenever a player attempts to kill you during the day, they will die instead.

3 Likes

192

Texas Red

Mafia Killer

Many men had tried to take him and that many men were dead (Passive) - You are a lost wolf. Your presence will be announced to the entire game. Your wolf team will know your identity, but you do not know them.

Notches on his pistol numbered one and 19 more (Day) - Once during the game on Day 2 or later, you may shoot a player. If they are not town, you will join mafia chat (but they will still die). If they are town, you will join mafia chat at the end of the following day.

193

Arizona Ranger

Town Killer

Big Iron (Day) - Each Day on Day 2 onwards, you may choose to gladiate a player. If they have an ability that can kill during the day (by any means), you will kill them instantly and the day will resume. If your target is executed, you will lose this ability and have it replaced by a one use dayvig.

1 Like

194

1 Like

195


196


197

2 Likes

198

Very Cryptic Role

Mafia Special

Issue Command (Night) - Choose two of the following verdicts to dictate. 1 use

  • Choose a player. They will be announced as an Innocent Child tomorrow.
  • No player may be executed tommorrow.
  • No player may talk tommorrow.
  • Choose a player. They will be gladiated with a no execution tommorrow.

Mafia wincon

199

The Gatewatch

Town Investigative

Posted (Passive) - You know how many players take a targeted action each night.

Careful Identification (Night) - Tonight, you will learn who has used a targeted action. 2 uses

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into…

200

The Gatecrash

Mafia Investigative

Posted (Passive) - You know how many players take a targeted action each night.

Gate Closure (Night) - Tonight, all targeted actions fail. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

2 Likes

201

Correlation: Not Causation in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Choose two players: the first learns how correct the reads on the second are. - Infinite uses

202

Subjugation: Christopher Colombus in Hong Kong


Mafia Special

Deception: Murder in Hong Kong (Night) - Convert target player. They will not be added to wolfchat, nor will they be informed of who their teammates are, but they are informed that if you die, they will become town again, which is true. - 1 use

203

Reception: Hotels in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Roleblock target player. - Infinite uses

204

Objection: Ace Attorney in Hong Kong


Town Social

Deception: Murder in Hong Kong (Day) - If target player is executed today, they survive. - 1 use

205

Reflection: Mirrors in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Tonight, any and all actions targeted at you are roleblocked. - 1 use

206

Dissection: Frogs in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Kill target player. - 1 use

207

Rejection: Breakup in Hong Kong


Town Investigative

Deception: Murder in Hong Kong (Night) - Learn of any lover pairs in the game and who they are, until you learn at least one. The next time you use this, any lover pairs are disbanded - Infinite uses

208

Natural Selection: Survival of the Fittest in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Target a player. If their role is deemed to have “gone wrong” by the host, whatever this may mean, they die. - Infinite uses

209

Defection: Switching Sides in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - The first time you would die, except to the execution, you survive & become Mafia-aligned instead.

210

Ejection: Among Us in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - Your vote silently counts as two.

211

Confession: Torture in Hong Kong


Mafia Investigative

Deception: Murder in Hong Kong (Passive) - You automatically learn the alignment of the player who received the secondmost votes yesterday.

212

Eviction: Landlords in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Exile target player. If you are executed, they take your money and return. - 1 use

213

Ressurection: The Messiah in Hong Kong


Town Special

Deception: Murder in Hong Kong (Passive) - If you are executed while dead, you return to life.

214

Injection: Hospitalization in Hong Kong


Town Support

Deception: Murder in Hong Kong (Night) - Heal (prevent kills on) target player tonight. They will die tomorrow night should you not heal them. - Infinite uses

215

Recollection: Amnesia in Hong Kong


Neutral Social

Deception: Murder in Hong Kong (Night) - Choose a dead player. You inherit their role. Everyone will be told “An Amnesiac has remembered they were like [target]!” - Infinite uses

Complete your new role’s win condition.

216

Section: Gerrymandering in Hong Kong


Mafia Social

Deception: Murder in Hong Kong (night) - Block everyone into 5 “voting districts” for the following day. Each voting district collectively votes on a player tommorow; whoever comes out with a 50% majority in each district gets 1 vote placed on them at end of day. This counts as a visit on everyone. - 1 use

217

Convention: Furries in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - You are aware of every furry in the game & you all share a neighborhood until your death.

218

Reflexion: Bullet Dodge in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - You survive the first kill on you.

219

Inspection: Border Guards in Hong Kong


Town Investigative

Deception: Murder in Hong Kong (Night) - Learn if target player has a proper passport. Half of all starting town players have proper passports, marked randomly. - 3 uses

220

Direction: Road Signs in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Redirect target player to themselves. - 1 use

221

Connection: Friendship in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Neighborize target player. - Infinite uses

222

Dissertation: PhD in Hong Kong


Town Special

Deception: Murder in Hong Kong (night) - Write an article of at least 400 words. An action will be performed in accordance with what you wrote. - 3 uses

223

Eqution: Horses in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - Anything is possible when your man smells like Old Spice I’m on horse.(You dodge the first harmful action towards you, it hits your horse instead.)

224

Acquisition: Capitalism in Hong Kong


Town Special

Deception: Murder in Hong Kong (Night) - Buy an item from a selection offered by the host. - 1 use

225

Collection: Rocks in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - You are a rock. You have no abilities.

226

Vatican: Pope in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Announce something from On High (send a message through the host to be displayed to the whole game). - Infinite uses

227

Unionization: Labor in Hong Kong


Town Support

Deception: Murder in Hong Kong (Night) - Unionize your workforce. Pick a player: if they are town, they survive their next death from the mafia. - 1 use

228

Justification: Excuses in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - The first time you are executed, you live.

229

Ratification: United Nations in Hong Kong


Neutral Special

Deception: Murder in Hong Kong (Passive) - Every player knows who you are. If every living player votes to ratify you (in a special vote), you run voting from now on & may change the voting rules (so long as they are enforceable by you), except on yourself. You may be executed at any time during the day with a 50% vote, and this does not end the day, nor does it consume an execution.

The host decides your wincon at the start of the game: either it is town, or it is mafia.

230

Vacation: 104 days in Hong Kong


Town Special

Deception: Murder in Hong Kong (Passive) - Submit an ability to the host: if it is deemed balanced, you gain it. - 1 use

231

Oppression: The Natives in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Vig yourself. - 1 use

232

Positron Emission: Radiation in Hong Kong


Town Social

Deception: Murder in Hong Kong (Day) - Announce that you are Town to the game thread. - 2 uses

233

Eruption: Pompeii in Hong Kong


Mafia Killer

Deception: Murder in Hong Kong (Day) - Kill target player. It will be announced that you killed them. - Infinite uses

234

Tension: Suspense in Hong Kong in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - The host will take at least 20 minutes to post the flip in the main thread.

235

Relaxation: Spa in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Roleblock target player. - 2 uses

236

Ad Hominem: Insults in Hong Kong


Town Special

Deception: Murder in Hong Kong (Day) - Publicly insult target player. They have a 15% chance of dying on the spot. - Infinite uses

4 Likes