241
Chef
Town Investigative
Cook (Passive): On Night 0, you are informed of how many “pairs” of evil players there are on the list. A “pair” of evil players is two evil players with adjacent numbers on the playerlist. The players on the top and bottom of the playerlist are also considered adjacent. This does not bypass effects that alter the results of investigations.
Town wincon
242
Undertaker
Town Investigative
Take Under (Passive): Every night, you learn the role of all players who were executed the previous day.
Town wincon
243
Monk
Town Support
monk (Night): Target a player. Tonight, they are safe from the factional kill, and from all abilities used by the player who is carrying the factional kill. (infinite uses)
Town wincon
244
Slayer
Town Killer
I’M THE SLAYER AND I SHOOT (Day): Post “I’M THE SLAYER AND I SHOOT [NAME], WHO IS [ROLE].” The role you name must be a non-Town role from a Grand Idea Thread (identify the thread, and the number of the role). If you are correct, that player dies. (1 use)
Town wincon
245
Mayor
Town Social
guys we all pay taxes right (Passive): If you are alive in final 3, and there is no execution, your alignment wins the game.
Town wincon
246
Washerwoman
Town Investigative
Wash (Passive): On Night 0, you are informed that one of two players is a specific Town role. This does not bypass effects that alter the result of investigations, and the role cannot be negative-utility.
Town wincon