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Lattice Mystic
Lattice Town Investigative
Call of the Struct (Passive) - At the start of the game, there are guarenteed to be at least 3 players with the Lattice Alignment. You know who they are.
Preordained (Day) - Choose a player.
- If they neighbor two or more live Lattice Players, you learn how many night abilities they have, then may choose a corrosponding number. They will use that ability tonight, and you learn what ability that is.
- If they neighbor one live Lattice player, they choose a night ability that they will take tonight, and you learn what it is.
- If they neighbor no live Lattive players, they choose a night ability that they will take tonight.
Divinate (Night) - Choose a player and a role number. Each Lattice player learns whether they are that role number, are lower than that number, higher than that number, or if their role does not appear as a numbered role in the GI thread.
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
OR Defeat all members of non-Lattice factions and any neutrals that directly oppose your win condition
Lattice is a new faction type, who are strong in large numbers, and get much weaker as their members die. The game can end if all living players are Lattices and non-evil Neutrals, even if those Lattice players are of differing alignments. The game, in that instance, would be a Lattice victory.
Lattice players do not get their own factional chat or kill, in the same way that town members don’t, though if a Lattice player is Mafia then they may utilize their factional kill for themselves.