311
312
313
Pride Flag
Mafia Social
(Passive) - if you are the last mafia member alive, the host will dm you “trans rights”
314
Lattice Deciever
Lattice Mafia Social
Call of the Struct (Passive) - At the start of the game, there are guarenteed to be at least 3 players with the Lattice Alignment. You know who they are.
Hidden Agenda (Passive) - During the pre-game, choose a Mafia Social role from the thread. You will initially appear as that role to your informed minority members.
Restructure Truth (Night) - Choose a role from the thread. If the next person executed is a Lattice member or sits next to a live Lattice member, they will appear as that role. 3 uses
Decieving Refractions (Night) - Tonight, all non-Lattice members and players not next to a Lattice member will not recieve true information 1 use, cannot be refilled
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
OR Defeat all members of non-Lattice factions and any neutrals that directly oppose your win condition
All starting Lattice players who are in Mafia-chat like places (where everyone knows everyone else’s roles) will have something similar to Hidden Agenda. Players who are converted will be given a chance to choose a fake role that they “were” previously.
This safety net does NOT apply if you are inveatigated or if someone otherwise finds out your true role.
315
Lattice Electrifier
Lattice Town Support
Call of the Struct (Passive) - At the start of the game, there are guarenteed to be at least 3 players with the Lattice Alignment. You know who they are.
Charged (Passive) - Lattice members cannot be roleblocked.
Electric Fence (Night) - Target player cannot be attacked tonight. If they are a Lattice member, they cannot be visited tonight. You may not target the same player twice in a row. Inf use
Overclock (Night) - Tonight, players who visit Lattice members will die. If a Lattice member is not visited, they die. 1 use
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
OR Defeat all members of non-Lattice factions and any neutrals that directly oppose your win condition.
Changing things a bit, Lattice players know eachother. They will be given each other’s true roles.
Compiling every wolflord role before it shuts down
316
Maiden
Town Social
Town Crowd (Passive) - At rand, there can never be exactly 1 Town Crowd (a role with this passive or a Vanilla role); there must be 2 or more or 0. You count as Vanilla.
Voice of a Village (Passive) - If you are killed, choose a neighbor (player above or below you on the playerlist) before entering dead chat. They recieve a bonus vote for the rest of the game, meaning that your vote is henceforth treated as being permanently on that player.
317
Orphan
Town Social
Town Crowd (Passive) - At rand, there can never be exactly 1 Town Crowd (a role with this passive or a Vanilla role); there must be 2 or more or 0. You count as Vanilla.
Orphan’s Tear (Passive) - If you are executed, the player who was first on your wagon gets two bonus votes, meaning that your vote is henceforth treated as being permanently on that player, twice.
318
Villager
Town Social
Town Crowd (Passive) - At rand, there can never be exactly 1 Town Crowd (a role with this passive or a Vanilla role); there must be 2 or more or 0. You count as Vanilla.
Orphan’s Tear (Passive) - If you are executed, choose a player before entering dead chat. They recieve a bonus vote for the rest of the game, meaning that your vote is henceforth treated as being permanently on that player.
319
Bodyguard
Town Support
Sworn to protect (Night) - Choose a player to grant death immunity tonight. You may self target, but you cannot select the same player twice in a row. - Infinite uses
320
Captain
Town Support
Secure quarters (Passive) - Both of your neighbors (players above or below you in the playerlist) are death immune at night, but they also always appear as a random Town Crowd role.
321
Guardian
Town Support
Divine Intervention (Night) - Target player cannot be executed nor targeted the entire next cycle, and their vote counts twice the next day. Once you have chosen a player, you may never choose them again. - Infinite uses
322
Knight
Town Support
Skilled defense (Night) - Target two players. They are death immune tonight. If they are attacked, it is announced. - Infinite uses, only usable on even nights
323
Shaman
Town Support
Ancestral Winds (Night) - Visit every player; everyone is death immune tonight. If anyone would have died, it is announced that they were attacked. - One use
324
Shieldmaiden
Town Support
Defensive camp (Night) - Choose another player to grant death immunity tonight. Everyone knows that the Shieldmaiden targeted them. - Infinite uses
325
Valkyrie
Town Support
Winged defense (Passive) - When a player is executed, grant death immunity to their neighbors tonight. Counts as a visit.
326
Warden
Town Support
Skilled defense (Night) - Target a player. Both you and them are death immune tonight. - One use, gains a use if the player you previously targetted dies.
327
Watchman
Town Support
Nights Guard (Night) - Target two players. If one or more of them is Vanilla, they are both protected. - Infinite uses
328
Witch of Light
Town Support
Coven’s Bond (Passive) - If a Witch (a role with this passive) is executed, every other Witch becomes a Vanilla Mafia.
Cantrip of Light (Day/Night) - Target a player. Their next death by any means is prevented, and it is announced that the Witch of Light’s cantrip protected them. - 1 use
329
Politician
Neutral Social
Government Procedural (Passive) - The first time you would die at night, you survive and lose your abilities. Your alignment stays as it is.
Easily Swayed Population (Passive) - You possess a hidden second vote. This ability is locked at XELO.
Political Strategy Game (Passive) - At the beginning of the game, your alignment is randomly decided as either Town or Mafia. You will then switch alignments at the start of every day.
Town/Mafia wincon.
330
Admiral
Town Investigative
Protective Insight (Passive) - Any time a player becomes death immune, you learn their alignment that night.
331
Seduction: Your Mother in Hong Kong
Mafia KillingDeception: Murder in Hong Kong (Night) - Loverize yourself with target player; if either of you die, the other does too. - 1 use
332
Accountant
Town Investigative
Accounting (Passive) - At the start of the game, you learn how many players can die due to their own ability, not including the factional kill. (Even if they can’t target themselves)
333
334
Tree
Mafia Social
Tree (Day) - Publicly request that a target player permanently “leaf” you alone. They may no longer vote you, communicate privately with you or mention you by name, or they will be executed. 1 use
mafia wincon
335
Weird Fuckery
Town Special
Back to the past - You possess Refresher Orb (item). You may use Refresher Orb to roleblock target player tomorrow.Time Lapse - Roleblock yourself and target player yesterday. If you activated Back to the past yesterday, you may target that player again today, causing that player today to target you and yesterday target your first target of Back to the past yesterday, today
336
337
Clown Murder
Mafia Killing
Clown Murder (Passive): Anyone who sends a message containing the clown emoji will get modkilled and janitor cleaned.
Mafia win condition.
338
Clown Murderer
Town Killing
Clown Murderer (Passive): Anyone who sends a message containing the clown emoji is modkilled and treestumped.
Town win condition.
339
Clown Murdered
Neutral Special(?)
Clown Murdered (Passive): Anyone who sends a message containing the clown emoji is marked. If you win, you are modkilled and janitor cleaned.
You win when all living players have been marked by Clown Murdered.
340
Murder Clowns
Cult Social
Murder Clowns (Passive): Anyone who sends a message containing the clown emoji gains your win condition and joins your private chat. You cannot convert any members of a minority private chat (but may convert villagers, neutrals or lost wolves).
Defeat all threats.