Grand Idea Thread - Moderated

100

Archon, Architect of Mind

Mafia Special

Unstoppable Will (Passive) - Occupy and Death Immune. If you would be redirected to a target that would cause your ability to fail, you are redirect immune as well.
Immortal Plan (Passive) - If you die, choose target Mafia player. They become Archon’s Apprentice.

Reality Warp (Day) - Make target player believe they were bled. Cannot target the same player twice. Inf use
Mind Bend (Day) - Target player rescinds their vote and cannot vote today. Tonight, they will be told that their ability was redirected. 2 uses

Restructuring Thought (Night) - Target a player. If they are not Mafia, convert them. If they are mafia, occupy them, and choose a Town class from the Grand Idea Moderated thread. Tomorrow, they become the converted version of that class. Inf use, cannot target Non-Mafia twice
Destruction of Mind (Night) - Kill target Mafia player. If they die, the next player you convert with Restructuring Thought will become their class. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

(Archon’s Apprentice cannot roll)

Archon’s Apprentice

Mafia Special

Final Act (Passive) - Should you die, your killer will die as well. If you were executed, the player who voted you last will die.

Reality Bend (Day) - Two target players cannot vote each other for the rest of the game, unless the game is in LyLo or XLo 1 use

Restructuring Mind (Night) - Convert target player. If you cannot convert them, secretly bleed them. 2 uses
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

101

The Wonderful 101

mafia social

there is 101 of them (night) - make a wish. the host may choose to grant it, but it comes with a price and leaves a public hint as to its nature. the first time a wish is granted, your future wishes are automatically declined. - 101 uses

to be improved later

1 Like

102

katze picked dare in truth or dare and was told to make a GI class so here is said GI class @Arete you nerd

“why are we still here? just to suffer?”

Town Investigative

katze (Passive) - You cannot receive additional uses of any of your abilities from any means other than your own abilities. You may not use more than one ability per night, regardless of any effects that may occur.

nerd above (Day) - Target a player who you have used all three of your night abilities on. You may call them a nerd in the thread, even if you are dead, or unable to post for any other reason. (if you cannot post by normal means, your message may only contain “@(target) nerd”) - infinite uses

hands you a maid outfit (Night) - Give a player a maid outfit. They will appear as a Town Social to all alignment and class typing checks as long as they have the maid outfit. The player will know they were given a maid outfit. Using this ability will give you a use of “rings your cat bell”. - 2 uses

rings your cat bell (Night) - Target a player who you’ve previously targeted with “hands you a maid outfit”, but not with “fuck you takes your maid outfit”. Their bell will make noise. At the start of the next day, the host will publicly say where the bell made noise. Using this ability will give you a use of “fuck you takes your maid outfit”. - 0 uses

example formatting

A cat bell was heard near katze last night.

fuck you takes your maid outfit (Night) - Target a player who you’ve previously targeted with “hands you a maid outfit”. You will take back your maid outfit. Using this ability will give you a use of “hands you a maid outfit”. - 1 use

town wincon

2 Likes

103

Untrusted, except it only has things that the community considers “balanced” and not underpowered

Town Special
Lynches every phase (Passive): Town may talk and lynch during the night (but mafia can also kill during the day which takes affect at the start of the night (the mafia getting a kill isn’t actually in Untrusted (but the lynch every phase is), obviously, but this role would be broken without it which really says something))
Person of interest (Passive): The journalist can get a scoop on you. (We don’t actually know why the dev decided to add this passive to every single role except a few instead of just tie it to the journalist he just did)
Angleshootable night order (Passive): The host must tell players if another player succeeded in an action another player was trying to do. (This is because Untrusted’s night order is done in real time and everyone knows when it lags behind and if there was a player before them that succeeded in the action they were trying to do.) Also, the host must give a number between 1 and 20 depending on the amount of different feedback a player received. (This is because Untrusted’s night timer extends the more feedback a singular player has, as there is intervals between being given a single piece of feedback rather than being given all feedback at once. Everyone can see the extension of the night time timer.)
Disorganised Murder (Night): Target a player. Has a chance to kill them. The chance is undisclosed because the game developer can’t actually balance the game and has to keep chances behind closed doors so nobody angleshoots, creates a meta or know when it’s actually useful to use an ability. The host decides the chance. (Infinite uses from night 4 onwards). The host can edit this chance without telling you, because the edits to chances are also never revealed in the patch notes (presumably)
Murder Journalist (Night): Target a player. Kill them. This only works on players of the neutral faction with “Journalist” in their name, even if strongmanned. (One use)
CCTV (Night): Target a player. Permenantly place a camera on them that tells you all of their visitors every night. Anyone else with this ability also learns your feedback. (2 uses)
Town win condition

10 Likes

104

The Underground Merchant

Town Social

Illegal Goods (Passive) - If you are targeted by an investigative who does not have Illegal Goods, you will be permanently exiled.

Bribery (Day) - If you would be executed today, you will instead be exiled. You return the following day. 1 use

Offshore Dealings (Night) - Gain 1 use of Sell Goods. - Inf use

Sell Goods (Night) - Target player gains 1 use of a limited use ability and gains Illegal Goods. If they have no limited use abilities, this does nothing. 1 use

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into…

105

The Corrupt Merchant

Mafia Social

Illegal Goods (Passive) - If you are targeted by an investigative who does not have Illegal Goods, you will be permanently exiled.

Bribery (Day) - If any member of the mafia would be executed today, they will instead be exiled. They return the following day. 1 use

Sell Goods (Night) - Target player falsely gains 1 use of a limited use ability and gains Illegal Goods. Inf use

Expose Dealings (Night) - Exile target player if they have Illegal Goods. 2 uses

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

106

3 Likes

107

such a great tactic

Mafia Killer


lol (Night): Kill target player. They must have self-voted or appealed to emotion in the previous day. (Infinite uses)
Mafia Wincon

8 Likes

108

Emotion, Collector of Appeals

Neutral Social

Final Appeal (Passive) - The first time a player would die, if they were accused of using Appeal to Emotion in any form, you may choose to prevent their death.
Self-Siphoning Power (Passive) - If you accuse a player of using Appeal to Emotion in any form, you are temporarily vanillaized until the next cycle.
All-Known (Passive) - Your presence is announced at the beginning of the game.

Evaluate Appeal (Day) - Target player requires one less or one more vote to execute if they were accused of Appeal to Emotion. You may choose which. Inf uses

Demand Appeal (Night) - Target player must be accused of Appeal to Emotion tomorrow. If they are not, you choose the exexution instead. 3 uses

You win if at least 6 players are accused of Appeal to Emotion throughout the game.

So fair and balanced, it should be in CoD.

109

Another role that is really heavy on the theming with little thought put into Balancing

Town Social

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into…

110

The same role as above, but evil (and also you can’t see the text because it’s purple)

Mafia Social

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

111

111

Neutral Investigative

Lonely (Passive) - No more than 1 player is able to visit you at night. You cannot visit someone who already has a visitor.
Uniphile (Passive) - If you are the first player to target another player with an ability, it will be guaranteed to succeed. If you target a player who uses a 1 use ability, both you and they will be guaranteed to succeed, with you taking priority. Additionally, if you ever win the game, you will be the sole winner.

Uno (Day) - Determine if target player has exactly 1 use of any of their abilities left. Inf use

Once Over (Night) - Determine if target player has more than 1 day or night ability. You must choose which. Inf use
Single Out (Night) - Determine target player’s exact role. If their role number does not contain a 1, this ability will fail. 1 use

Have all players either have a 1 use ability, no more than 1 ability per cycle, 1 passive, a 1 in their role number, a 1 in their rolecard, or be the only player in their faction.
Alternatively, end the day with exactly 1 vote.

112

One Hundred

Neutral Killer

100 arms, 0 legs (Passive) - Occupy Immune. Players targeting you are occupy immune.
100% (Passive) - You may use more than 1 use of abilities per day phase, and may use more than one ability per phase.

Unspeakable (Day) - Target player cannot vote for second target player for the rest of the day. 100 use
Untouchable (Day) - Target player cannot target second target player for the rest of the day. 100 use

Thanatocent (Night) - Kill target player 100 times. 100 use
Centitasking (Night) - Kill target player 100 times. 1 use

Defeat all members of the Informed Minority, Uninformed Majority, and any neutrals that directly oppose your win condition.

113

3 Likes

114

The Dreamwrither

Mafia Special

Retreat to Dreams (Passive) - At the beginning of the game, choose a player. If you die, you may still act and count as a player as though you were alive as long as the chosen player is alive. When you die, the chosen will be notified the following day of the following: “You have demonic visions of what was once alive. The Dreamwrither has retreated into your mind!”

Sleep Induction (Day) - Target player cannot use any abilities for the rest of the day. - 2 uses
Infest with Nightmares - Target player will be the new chosen player for your passive Retreat to Dreams. You cannot use this while dead. - 1 use

Dreamwebbing (Night) - Convert and occupy target player. Inf use, 1 day cooldown
Protective Retaliation (Night) - Chosen player will be healed and death immune tonight. Their attackers will die tonight. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

115

The Archivist

Town Support

Archive (Night) - Target player’s role card will be guaranteed to flip. Additionally, you may use any of their abilities as if they were 1-shot abilities after they die. Inf use
Late Preservation (Night) - You may use target ability from a dead player tonight. If the flip was false or hidden, the ability does nothing. 3 uses

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into...

116

The Deleter

Mafia Offensive

Archived (Passive) - You may still use the abilities of the players you targeted with Archive.

Erasure (Day) - The player who is executed today will not flip. 1 use

Destroy Archives (Night) - Target player’s rolecard will not flip tonight. 3 uses, 1 day cooldown
Delete from Reality (Night) - Kill target player. They cannot be healed nor revived, and bypasses death immunity. Their rolecard will be erased. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

117

Nile, The Sacrifice

Mafia Support

Clean Blood (Passive) - You do not appear to be a member of the Mafia.
Memorial Rites (Passive) - When you die, all members of the mafia gain Sacrificial Approval.

Prepared Ritual (Night) - You will commit suicide tonight. All Mafia members, both present and future, gain 1 use of limited use abilities. 1 use, regain use on failure

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

Sacrificial Approval (Passive) - Occupy, Redirect, and Death Immune once.

118

A better Class pt.2

Neutral Special
Reroll (night): Each night, you will receive a random targettable ability from a class card in the Grand Idea - A New Era thread. You will be informed what this ability is at the start of the night phase. If you use this ability, the player you targetted will be marked as “unmoderated.”

Mark a majority of the living players as unmoderated.

1 Like

119

Kathrin, The Resistance

Mafia Special

Insider Knowledge (Passive) - Appear as a member of the Town to investigative checks.
Last Descendant (Passive) - If you die, no more players can become Mafia members. Additionally, if a Mafia member targets you, they will die in your place should you be attacked.

Soothsay (Day) - Target player cannot use Day actions for the rest of the day. 3 uses
Desperation Act (Day) - End the day early with no execution. Tomorrow, you will be executed at the end of the day. 1 use

Re-Educate (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Justified Murder - Kill target player. If you kill a Neutral that you cannot win with this way, deactivate this ability. Inf use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

120

Jakob, Everlasting Spirit

Mafia Special

Byzantium Spirit (Passive) - Occupy, Redirect, and Death Immune. While you are alive, all Mafia players may choose to be either Occupy or Redirect immune.
Everlasting (Passive) - If you die, the eldest Mafia player inherits your role, except it is renamed to be “Jakob’s Mentee” and they do not have this passive.

Laceration of Flesh and Bone (Day) - Bleed target player. While they are bled, they are occupied. 2 uses
Outcasted (Day) - If a Mafia member would be executed today, they are instead exiled. 1 use

De-Convertion (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Enforce Will (Night) - If target player would be attacked by the Mafia tonight, the attack bypasses healing and Death Immunity.

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

121

1 Like

122

2 Likes