104
The Underground Merchant
Town Social
Illegal Goods (Passive) - If you are targeted by an investigative who does not have Illegal Goods, you will be permanently exiled.
Bribery (Day) - If you would be executed today, you will instead be exiled. You return the following day. 1 use
Offshore Dealings (Night) - Gain 1 use of Sell Goods. - Inf use
Sell Goods (Night) - Target player gains 1 use of a limited use ability and gains Illegal Goods. If they have no limited use abilities, this does nothing. 1 use
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts into…
105
The Corrupt Merchant
Mafia Social
Illegal Goods (Passive) - If you are targeted by an investigative who does not have Illegal Goods, you will be permanently exiled.
Bribery (Day) - If any member of the mafia would be executed today, they will instead be exiled. They return the following day. 1 use
Sell Goods (Night) - Target player falsely gains 1 use of a limited use ability and gains Illegal Goods. Inf use
Expose Dealings (Night) - Exile target player if they have Illegal Goods. 2 uses
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.