∘ ☙ Kakegurui: Compulsive Gambler Mafia -- DAY THREE (10/15), BACKUP REQUIRED ❧ ∘

VOTE: Childe.
Keep the votes on Ash, this is just to diversify the wagons.

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When the average person loses a hand, they will flinch. Once they are already behind, they will make smaller and smaller bets until they eventually drain themselves into nothingness, withering away like a torn-up flower. A coward who has earned themselves even the smallest deficit may as well be dead. This instinct will get you nowhere at this academy. A true gambler who is playing from behind is to be feared, not ignored. They are the most dangerous person at the table, as they must take big swings to get back ahead: after all, they have nothing to lose.

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Day Two ends.

Today’s class rankings have been released.

Ash (5): Kiiruma, catbae, tutuu, Chomps
bystander (2): lol, Frostwolf103
childe (2): bystander, Magnus
Frostwolf103 (1): childe

Not Voting (3): beancat, Ash, Marluna

If there is any error with these rankings, please contact the Student Council immediately.

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Another student has been eliminated from competition. Due to her gambling losses, Yuriko Nishinotouin became the laughingstock of the school, and it seems she could not bear the pressure. In the future, students who cannot handle losing are advised to see a school counselor or withdraw from the academy.

Ash has died.

Yuriko Nishinotouin: Life or Death

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Life or Death is the game played in the Traditional Culture Club, designed to allow you to maintain your position on the council and protect your students from threats. The game itself is much like roulette. Players select their target numbers on a board, then ten sword pieces are placed in a cup and scattered across the wheel. If the swords land on a player’s number, they win: seemingly a game of pure random chance. You, however, know how to manipulate the pieces and ensure the knives never reach a given target number, blocking whatever that opponent gambled.

Most bets on Life or Death are small. The money an average person loses to your game won’t be devastating to them: they come in, they play, the knives are tossed, and you win, say, fifty-one times out of a hundred, just enough that they leave with their pockets a little bit lighter. If, however, one of the sword pieces lands pointing downwards, stabbing into a player’s number, that player receives “death” – they lose thirty times the bet they placed, which will often be enough to completely ruin them. You can’t let this happen often, or rumor would spread, but with one judicious swipe, you’ll be able to take out a threat completely.

Ready to gamble?

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Ability: Each night, select a player (different to last night). All actions targeting them tonight will be blocked, including kills (strongwilled abilities may override this). You will learn how many players you block from performing actions.

Once per game, during the first half of the day phase, you may call “death”. A random player who you blocked last night will die at mid-day.

Gamble Won: Create a temporary neighborhood containing all of your target’s visitors. This neighborhood closes permanently at the end of the day phase.

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You win when the mafia reach parity with the remaining players and defeat any other players with opposing win conditions.

Your faction grants you access to the following abilities:

Factional Kill: Each night, the mafia may select a player to kill. This kill is optional and assigned, and it may be performed alongside other actions.

Factional Gamble Abilities: If a mafia member places a bet on a town-aligned player who is executed that day, they will receive a boosted night action. Mafia members will not receive boosted night actions from the execution of other mafia members. If multiple mafia members bet on the same player, the mafia must choose one player to receive the boost.

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Night Two begins.

Feedback will be sent to all students shortly. Actions are due by 2024-11-22T20:00:00Z, two hours before classes begin at 2024-11-22T22:00:00Z.

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Actions are locked 30 minutes ago.

Feedback will go out in the next 90 minutes.

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Once a game begins, there are only two outcomes that matter: victory or failure. An early lead, a safe move that should have succeeded, playing “the right way”, “deserving” the win, none of these intermediate events are reflected in how the cash changes hands after the game. Until the final cards fall, you have earned absolutely nothing, and you should be satisfied with absolutely nothing. Do not let your eyelids grow weary when the outcome of the game seems clear. To be complacent in a lead is to give it up; to be complacent in a deficit is to lock it in. Keep fighting until the very end.

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Night Two ends.

The stakes of after-school gambles have been especially high as of late. Students are encouraged to use any history with their fallen classmates in order to motivate their own success. However, one must keep in mind that becoming overwhelmed with emotion will cloud one’s judgment.

Kiiruma has died.

Jun Kiwatari: Indian Poker

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Indian Poker is a variant of poker with a twist. One of each player’s cards is, as usual, visible to only them, but the other is held up to their head such that every other player at the table can see it but its owner. All your bets are made half-blind. This game, by design, is vulnerable to a simple tactic: cooperate with one of your opponents and signal your cards to each other so you know what you’ve got. With the help of Nanami Tsubomi, your house pet, that’s exactly what you’re going to do.

Nanami can see the card held up to your forehead, and you can see hers – if you signal your results to each other, you can combine your knowledge and win. If you intimidate your opponents enough, you can even get away with directly taking a peek at her hand. But be careful: cheating is only permitted in this game so long as you’re not caught. If your signals are too obvious, somebody may be able to foil your plans.

Ready to gamble?

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Ability: Each night, select a player to watch. At the end of the night, the player with the Nanami Tsubomi role will learn who visited them, and you will receive her investigative results. If you die, a list of your targets will be published alongside your flip.

Gamble Won: Learn who Nanami Tsubomi targeted.

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You win when only town-aligned players live.

A set of note cards was found in his pocket.

Night 1: Ash
Night 2: tutuu

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Day Three begins.

Day actions and gambles are due by 2024-11-23T21:30:00Z. The new class rankings will be released 2024-11-24T22:00:00Z.

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@tutuu what happened to you tonight

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that’s wild

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lmaoo

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ririka momobami followed me last night

and also i got bribed and received 50 million yen and the option to boost my ability the next night

ok i have a lot of info

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Fire away then

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I really sorry I was missing, this black friday was/is a mess.

I literally have no info/ any read.

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its possible i was wrong on magnus due to me repeatedly not being attempted to be killed

otherwise my reads remain the same. (i was right on all dead players so far!!! go me!!!)

tutuu
catbae
chomps

frostwolf

bystander
lol
magnus

marluna
childe
beancat

That’s…fine, you can start now.

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im right on everything and they shoot catbae n1 and kiiruma n2? my ego too big to think i would be attacked? or magnus mafia thats why they’re not attacking me?

I’m Jun’s partner

Ash wasn’t visited n1
Tutuu was visited by Childe and Lol n2

My ability is now independent from Kiiruma won’t say what it is for now but it isn’t investigative

I flavorcopped catbae and they were Kaede Manyuna

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nvm just forgot it reveals i also send them my info

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still won’t reveal since anticlaim and kii had all my info

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