∘ ☙ Kakegurui: Compulsive Gambler Mafia -- GAME OVER ❧ ∘

…then, may I have your permission to overhaul this setup?

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You may. I’d be interested to see what you come up with. If you’re looking for any help, I’d love to design more within this system.

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And thank you for the kind words.

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In the future, I would like to look for backups more actively before beginning the game. Starting the game without any is dangerous. In this case, given how close the game was to failing to fill, I am not sure the game could have run if I insisted on it… but the game was hardly able to run without them, either.

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I’m currently working on a setup with 17 different macro systems. The gambling system is also one of them, but the setup I have in mind doesn’t interact with the system itself, and rather simply uses it and benefits from it, much like this game.

I want to see what I can do with a setup that focuses on [a system that rewards players for guessing correctly].

Funny how it worked that way we cleared Catbae

…I fucked up yall, sorry

the last couple weeks have been absolutely crazy and I completely forgot I was in this game, I’m sorry for making that experience horrible for everyone in game

should’ve forseen some of it, couldn’t have for others, but yall deserved more than me just disappearing after I said I was sick sorry ._.

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You actually did make a very convincing post about why you think lol may be mafia, marluna is not. Leaving only Chomps.

Lol’s my housepet too.

it’s okay im sure anyone will agree your wellbeing > any game

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@Rhea Furthermore, this is certified game of the year content, I enjoy it.

You played super well once again frost gg

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The little N4 stunt may have saved Chomps, oh well

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Undeniable one of the fun games.

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You are not the only person getting sick, I ffeel for ya.

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Thank you.

On that note, directed toward everybody, not just Frostwolf103, I’d appreciate any feedback on the setup, as I am working on designing another game for this site. I’d like to gauge what standards people prefer for role madness games here.

A few questions I’m particularly interested in learning the answers to:

  • What roles did you particularly like or dislike?
  • Did you enjoy the general power level of the roles? Were there any specific roles you found to be overly strong or overly weak (to an unpleasant degree)?
  • Did you feel mechanics had too much, too little, or the right amount of impact on the outcome of the game’s outcome?
  • How did you feel about the gamble system? Did it particularly add to your enjoyment? Do such gimmicks make you more likely to sign up for a game in general?
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Agreed.

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Undoubtedly: Reverse Tracker. I am the type of setup designer that craves new forms of roles, and I daresay without any hesitation that this role is something I have not seen before. On top of witnessing a fresh role, I believe the mechanic of the role is very good as well. It confirms the existence of some visits’ targets, while also being able to learn the visitors of those visits.

Coming in close second were the pair of Watcher/Tracker duo. Players never learn to not “clear” a player based on roles alone, and I can only pray that this game will be yet another experience that will eventually build up into wisdom that they cannot forget, even if they try to. (It genuinely saddens me that only Derps understands how I feel about this matter.)

Hm... Lemme review the roles' power level real quick.
  • Reverse Tracker: Good investigative.
  • Rolecop / Hated-izer: Strong role as it threatens its targets with getting voted. I’d thought people would immediately think this role is Mafia since Rolecop is a generic Mafia Investigative.
    As Town Investigative… it depends on the Mafia’s roles. This game’s Mafias don’t have alignment-indicative roles barring Role Thief, so it can’t easily pseudo-redcheck players. With it being unable to act after a successful coercion / rolecheck, I’d say it’s a good role!
  • Ascetic Fruit Vendor / Self-Role Reveal: It’s an okay role. If I were to angleshoot this role, then I’d townread this role the moment it reveals itself in public, since Mafia doesn’t benefit from this role. If there was a Mafia Ascetic, then it’d be immune to Tracker, but not Watcher.
  • Vigilante: Not a fan of the possibility of shooting the user, but since this ability is optional and fits the theme… “Regardless what you say about Chekhov’s Gun, the option to holster is always present. Abandon mech; return to mountainous!”
  • Copier: Too weak in retrospect as it does not benefit from winning gambles. We probably could have said that the user can back up any Town role upon success, but IDK how well this would match the flavor.
    As for losing its gambles… Yeah, no. That’s a skill issue. If we really want to be lenient on the players, then I guess we could’ve added: “For each failure to backup a Town’s role, you can bet on one additional player’s execution. This resets after a successful backup.”
  • Vanillaizer / DV: Basically a softer form of Gladiator. I’m okay with it. Especially since it’s 1S anyway. DV is okay as well.
  • Doctor / BG / Kill-RBer: It’s an okay protective. Kill-RBer is good as well.
  • Watcher: Good role.
  • Cond. RBer: Good role of which the value increases as time passes. It’s unfortunate it died early.
  • RB’er / Booster: Good role, but the feedbacks being split into two was confusing, to say the least. Additionally, I am against the idea of “people who are supposed to get feedback won’t get informed if they are blocked”.
  • Inventor JOAT: During review I’d for some reason thought the user would only be able to win the reward after 5 Nights, even after speedrunning it. I guess I had another vision for this role, but I much prefer the current version. It’s a good role.
  • “Follower” (AKA Slave in MU) / Messenger: I am not a fan of this role, at all. Its primary ability serves no purpose other than being misleading, and its gamble ability is only slightly better than a glorified fruit vendor.
  • Rolestopper / Dayvig / Neighborizer: It’s a good role. If I had to nitpick, then it’d be that I’d like to swap the gamble ability with the dagvig part of the primary ability since I love neighborhoods. Additionally, this would’ve given the Mafia more incentive to guess correctly.
  • Role Thief: It’s a good role, but I’m not a fan of the idea of a role being responsible for an entire mechanic. (I.e., anti-claim mechanic.) After this user’s death, mass claiming becomes inevitable, and without good fakeclaims or ambiguous Mafia roles, Mafia would have disadvantage when they attempt to claim their role. This game doesn’t suffer from the WCS, but this type of strategy cannot be applied for all kinds setups; it’s not versatile.
  • Tracker: Good role.

I’d say the (gamble) mech has too little impact. Instead of a mech that is essential to the game, it’s more like “an optional boost that anyone can attempt to get”. I’m actually surprised by the lack of bets at D3 and D4, and IDK why that happened. Did the players simply forget about it?

As for mech as in power roles… I’d say it’s a good amount of impact, but I have a feeling I may be biased due to my constant exposure to rolemadness setups, and my distaste of mountainous setups. In this game, I have seen players getting confused by the events of N4, but they eventually figured out the majority of things.
Time was wasted, but nothing was gained other than understanding of the events. But understanding what happened is irrelevant to the core of FM, which is to make reads on other players.
For instance, I believe that tutuu’s case on lol, despite being wrong, was what players ought to do instead of focusing on who did what and cross-referencing actions.

As someone who likes rolemadness and gimmicks, I definitely enjoy the gamble system, and I would have loved to participate in the game had I been legally able to do so.

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it’s okay, shit happens, not your fault that no one was able to secure a replacement

anyway sorry, I totally mailed this one in. I don’t know if it would have made a difference but it’s disrespectful for me to be giving such a half-assed effort. Need to not actually join games unless I feel some amount of passion for them.