∘ ☙ Kakegurui: Compulsive Gambler Mafia -- GAME OVER ❧ ∘

poop fart

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Possibly surrendering-/

Frost surrendering? Or me? What am I surrendering?

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Even somebody who plays perfectly can still lose a hand. This is the essence of risk-taking. Skill does not guarantee perpetual success or destroy the chance of a loss. Instead, it allows one to bounce back from those setbacks. The skilled know how to play from behind, and they know that failure occurs only when all options have truly been exhausted. In this academy, there is no place for resignation or fear. A true gambler will fight until the end.

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Day One ends.

Today’s class rankings have been released.

Leafia (7): Magnus, catbae, Chomps, Ash, Kiiruma, lol, Hippopablompoyeetus
Ash (4): Frostwolf103, tutuu, bystander, Leafia
Chomps (1): Aleph

Not Voting (3): beancat, Marluna, childe

If there is any error with these rankings, please contact the Student Council immediately.

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A name is printed at the bottom of the rankings: Runa Yomozuki. Deep in debt, Yomozuki had nowhere to turn; she was never seen again. No word of her absence makes it to the media, but whispers about her fate spread among the students nonetheless. Her family elects not to pursue legal action.

Leafia has died.

Runa Yomozuki: Fair Play

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Your job in the student council isn’t to gamble yourself. Instead, it’s to enforce the rules for everybody else. You may not take your usual responsibilities all that seriously, but you cannot stand cheating. If you catch any whiff of players undermining the neutrality of a game, it’s over for them.

The first thing you need to do is sniff out who is cheating whom. If you hear word of a gambler with unusually high winnings, you’ll need to find their next mark and get in the way, intercepting any games played between the two. Often, your mere presence is enough to deter a novice cheater. Once you have them in your sights, they must play by the rules or back out, and they’ll usually pick the latter.

Ready to gamble?

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Ability: Each night, select two players. Any actions they target each other with tonight or during the following day phase will be blocked (strongwilled abilities may override this). You may not select the exact same two players consecutively.

Gamble Won: Select three players instead of two.

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You win when only town-aligned players live.

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Night One begins.

Feedback will be sent to all students shortly. Actions are due by 2024-11-19T20:00:00Z, two hours before classes begin at 2024-11-19T22:00:00Z.

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Actions are locked.

Feedback will go out in the next two hours.

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The roll of a die is not the only thing which constitutes gambling. It is but one source of unknowable information in the endless expanse of fog that is life. In truth, no knowledge is certain. Every decision, no matter how rock-solid it seems, is a gamble. Selecting a career path is a form of gambling: it is blindly betting on a course of action and being rewarded with satisfaction and monetary success. Deciding who to trust is a form of gambling, where secrets and emotional vulnerability are staked rather than money. Mastering the rolls of the literal dice is key to learning to navigate the figurative ones.

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Night One ends.

Last night, several high-stakes games took place among the student body. Due to the fallout, some students are no longer able to participate in academy life. To reflect the losses which took place, the class rankings have been updated ahead of schedule.

Ishmael has died.

Midari Ikishima: ESP Game

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By your own design, the ESP game is easy to play and easy to lose: the true reward comes from the thrill of risking it all. Each day, you challenge an opponent to your game, and you prepare the stakes: your lives, though your opponent doesn’t know that’s what they’re playing for. You choose the chances of death by loading bullets into your six-chambered revolver. To keep things unpredictable, you’ll change up the chances of death each time.

Once the game begins, you and your opponent each separately order five different cards with five different symbols: a square, a circle, a plus sign, a star, and three wavy lines. Your goal is to guess the order your opponent will line up their cards in: if you match three or more, you get to spin the cylinder and fire your gun at your opponent once. For every bullet you’ve loaded, there is a one in six chance they die.

The stakes aren’t all in your favor, though: if none of the cards’ positions match, you’ll lose, and your opponent gets to fire your gun at you. Either way the game goes, it’s a thrilling experience. If you manage to win a big gamble against another student, you’ll have the influence to manipulate the stakes in your favor, and you’ll fire your gun an extra time after the game, regardless of the outcome.

Ready to gamble?

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Ability: During the first half of each day, you must load 0-6 (N) bullets into your gun and select a player to challenge. You cannot select the same number of bullets twice. Your target will not be informed of the consequences of the game.

Each night, you both line up a set of cards. If 3+ cards’ positions match, you fire your gun at them with an N/6 chance to kill. If 0 cards’ positions match, your opponent instead fires that gun at you. Once you successfully kill two players this way, you lose your ability.

Gamble Won: Fire at your target an additional time regardless of the game’s outcome. This processes before your opponent would fire at you.

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You win when only town-aligned players live.

Hippopablompoyeetus has died.

Sayaka Igarashi: Debt Swapping Game

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Once a student falls into deep debt at Hyakkaou Academy, it is almost impossible for them to escape that position. By your president’s design, a student who cannot gamble deserves nothing, is nothing, creating the vicious arena of competition that she finds all so amusing. However, it would be a shame to let a worthy gambler go before their time, so long as they’ve still got some spirit to fight. The debt-swapping game is designed to allow those students who have fallen on bad luck to claw their way back out of that position at the expense of another, and your job is to facilitate that fight by ensuring the rules are followed. Gambling is the battleground here, not physical violence, and any threats to the student council must be neutralized.

Carrying out your president’s orders and guarding her from harm does not come without risk, though. You can try your best to remain calm and measured through it all, but at the end of the day, you cannot keep your loved ones safe without accepting the possibility of harm to yourself. Gambling has never been your passion, to say the least, but you have been drawn into this world. Now, you must build up the confidence and resources to stand up to anybody that might harm it.

Ready to gamble?

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Ability: Each night, select a player (different from last night). They cannot die tonight (though strongwilled abilities may override this). If you prevent a kill, you learn this and have a 50% chance to die in their place.

Gamble Won: Also prevent kills that your target would perform.

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You win when only town-aligned players live.

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Day Two begins shortly.

Day actions and gambles are due by 2024-11-20T21:30:00Z. The new class rankings will be released 2024-11-21T22:00:00Z.

Hippo likely protected a townie

That would make sense.

Meanwhile, Ishmael got the Liar Bar’d

Noting that Ishmael’s ability was compulsive, so she might’ve gotten shot by her target.
Did anyone get her cards?

GET THIS FAT L

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Not me I know for sure. My bet is on Chomps due early D1

Wait, was this you?

yeah i just got told to submit an order of symbols and submitted the same i got

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Well now I believe you got a killing ability, from somebody else :smirk:

are you the second person who sent a game?