Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

alternatively you could know his birthday put a reminder on your calendar and still manage to miss it

:impaledcat:

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Yep.
I need the gods to spare me.

Perhaps it is time to rig the randā€¦

Speaking of rand, whenā€™s the next game?

Brak was never in, benguin.

Wake up, the accident wasnā€™t your fault

designing things is so hard. i was so hyped up about this idea for a misc i had i thought it was so good and i designed a lot but then i realized i overcomplicated it and missed some critical flaws in the design that it just wont be fun. its like, i painted these beautiful ornaments but my base is just shaky it shatters. god this is difficult. design. in general

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theres so much things you need to keep track of. variable. it needs to be fun. it needs to be simple. it needs to be simple and fun not for you, but for others. it needs to keep attention. people need a reason to do things. i failed at that last part. and failed at keeping it simple. if i succeeded in giving my players a reason for what i wanna do, i was gonna have a banger game. but i just dont. and the whole game crumbles coz i cant give a reason without completely refactoaring it, to the point i might as well start a new. this sounds so simple but u guys dont are unliekly to know how diffficult this is if u havent designed games. like, start from the important things. the core. shouldnt start at the pretty / fun stuff. i need to emphatize a great deal with the player. put myself in their shoes. cant have a good game with no empathy

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and you need like so much empathy and understanding of others to make it fun, i think. not just games but like in general. designing things. making things. art

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iā€™ll welcome the practice at game design i dont think i wasted my time. important to learn this by failing. ive been writing for like 10 hours :sob:

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i might try again but the one thing i have consistently struggled, for years, and years, and years. is overcomplicating things. ive finished almost no projects because i just complicate it to the point i cant continue and i realize nobody would want to bother. why cant i just keep it simple. its so difficult for me to kiss. keep it simple stupid. i want to be able to do that

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i wanna give up and cry

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Donā€™t give up.
You canā€™t have a worse experience with making a misc than mine.

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not for the first time i am sick of being disabled. i mean itā€™s beautiful and iā€™m exactly who i need to be and so on and so forth, but also, could my back pain and low muscletone not combine to make me effectively bedridden with a mild cold

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Yep. Sounds about right.
Iā€™m also still on this phase for my ā€œMany Systems Setupā€.

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I tend to ignore these parts whenever I design my games. Still do. After all, thatā€™s why I get a reviewer to check my setupā€™s sanity meter.

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I like bickering and bartering for my setups to get accepted. I like seeing my reviewers show their thought process as they go through my setups.

I donā€™t like it whenever my setups get no feedback. Regardless of auto-pass or auto-fail; if I donā€™t get why it was passed/rejected, then I feel like my setup is worthless.

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Never knew jail was a Kinjo kinnie

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LITTEN

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THATā€™S WHAT IT FUCKING WAS

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NYA MEOW PURR

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