Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

(1/14)

1 Like

I used to have a Tumblr that I posted to in, like, fifth and sixth grade, but I eviscerated it once I became aware of my actions.
I have a new one, but that’s just to follow people.

1 Like

Mario is:

  • Communist (MatPat)
  • Abusive (MatPat)
  • Sexual Deviant (‘in a Petersonian sense’)
  • Cool As Fuck (Perchance)
  • One-Percenter [The Lifekind] (Perchance)
6 Likes

i need to go to bed

1 Like

nbowie’s blog is very correct

perhaps

2 Likes

perchance*

5 Likes

you cant just say perchance

4 Likes

4 Likes

mods please ban geyde for vulgar language

6 Likes

so true bestie

3 Likes

Theme: Concurrency
Topic: Starvation

Starvation is when a process is denied of resources for its work.

The most famous example would be the Dining Philosopher’s Problem, where each Philosopher requires the two forks on their left and right to eat the meal in front of them:

Point of message: “What if I turn this into a theme in FM?”


Philosophers → Players
Food → Abilities
Fork → “Tools” (???)

Each player requires two Tools to activate their ability. There are as many Tools as the amount of living players.


“What if the players themselves are the Tools? Each player has to choose two players whom they may perform their ability on. However, the ability only works if no other player chooses either of the chosen player.”

This answer gives players agency as to who they can choose, but if a process fails, then it cannot be traced back to the informed minority. (Which may or may not be a good thing.)


“What if the Tools are imaginary items placed between players in the player list? Just like the original problem, if a process (i.e., ability activation) fails, then it would be immediately attributed to one of the player’s neighbors attempting to execute their own process (i.e., use their ability).”

This gives the players slightly less agency for their ability activation, as the success of their process depends on promises and active cooperation of their neighbors rather than all players.
Additionally, while a predetermined setup could enhance the balance of the setup, it might lead to players trying to “solve the setup” rather than “solving the people”.


The Dining Philosopher’s Problem… With five players, at most two successful operations could occur. With four players, at most two successful operations could occur.

The formula for the maximum amount of successful operations are N/2 rounded down.


Hm… Yes, I can use this. This in itself is “a System” indeed. I can implement it to my “Many Systems Setup”.

1 Like

I got an anonymous hate message on Tumblr for real!!!

7 Likes

congratulation!

3 Likes

yooo

2 Likes

5 Likes

you made it!

3 Likes

It was an “I like waffles” “so you hate pancakes” moment too, like a real classic one

3 Likes

yeah i read it its one hell of a message

1 Like

trust me bud i know the self-destructive impulse to seek excellence and attainment at the detriment of my own health very well May was not advocating for that

4 Likes