Last Stand of the Virtuous V: Venerated - Day 3 (10/17) - UNSEEN AND VISCOUNT WIN

It has long since been said that those who do not know history are doomed to repeat it. The Unseen thought they had won, that they were safe, that they could continue in their corruption.

They were wrong.

Welcome to Last Stand of the Virtuous V: Venerated!

Hosted by @ElizaThePsycho, @IcetFeelsPain and @N.1

Special thanks to @Amelia and @Geyde

Rules

  • Global Site Rules
  • Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
  • Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
    • Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
    • Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
    • Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
      Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
    • Do not attempt to weaponize the host.
    • Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
    • Do not strategically replace out.
    • Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.

Gameplay

  • Days are 48 hours, nights are 24. There is a Day 1 execution.
  • Voting is majority and plurality. If voting is tied, it is randomized among the tied players.
  • The Blue Dragon or Hand of Byzantium will communicate through a special discord server or forum PM.
  • The Blue Dragon only has a factional kill if no Heroine lives. The Hand of Byzantium always has a factional kill. All factional kills are multitaskable.
  • If it is guaranteed that a certain faction will win the game, the game will end. This includes actions by players who have voted to nightskip, if all of them being locked would end the game.
    • If the game would be decided based on timing (not only usage) of certain Day actions (including voting) then the game ends in a victory for the Blue Dragon and Hand of Byzantium (and any applicable neutrals) instead.
  • The entire game will be informed publicly from the host in public chat if the King ever chooses to use Grand Trial or Sword of Damocles and on who.
  • “No Execution” is always a valid vote, and always wins ties.
  • Vote manipulative abilities cannot trigger majority.
  • Individual roles are randomized. What roles are in play, however, are decided by the hosts. I will usually try my best to defy the player’s expectations.
  • Night bleeds kill in 1 night rather than 2.
  • Natural (e.g. it is your own passive) occupation and redirection immunity does not apply to the factional kill if the player with the immunity is performing it, but still applies to any other used abilities by that player.
    • So, for example, if the Arbiter performed the factional kill and Imperial Judgment at the same time, and was occupied, the factional kill would be occupied but Imperial Judgement would not be.
  • You may leave behind a logbook to be posted upon your death. Logs are capped at 200 characters.

Role List

King :crown: (60% Corrupted , 40% Righteous / Purified )
Visionary / Arbiter
Heroine / Random Hand of Byzantium Convert
Random Blue Dragon Convert / Random Hand of Byzantium Convert
Duke
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
/ Random Neutral Non-Killer
Random Neutral Non-Killer

Every Card + Conversion/King Chart

Kings
Unseen

The Marshal :shield: :crossed_swords:

Unseen Investigative

Scout (Day) - Learn if target player is visited by a member of the Blue Dragon or Hand of Byzantium tonight. You will know which faction viisted them if so. This only detects real visits, not fake visits. - Infinite uses

Expert Investigation (Night) - If target player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses
Case Closed (Night) - Make yourself and target player immune to conversion tonight. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Sheriff or The Agent

The Duke :shield: :crossed_swords:

Unseen Killer

Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.

Kidnap (Day) - Target a player to haul off to your dungeon tonight. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. You may not target the same player twice in a row. - Infinite uses

Execute (Night) - Kill the player you have kidnapped tonight. This is the most powerful attack in the game, and cannot be stopped in any way. If you execute a member of the Unseen, lose all uses of this ability. This cannot be used until Night 2. - 3 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Prince or The Warden

The Arbalist

Unseen Killer

Eyes of the Huntress (Passive) - You can have up to three marks active at a time, after which the first mark will expire. Marked players lose death immunity from their own passives. Your marks disappear on death or class change. Your abilities only affect marks you’ve placed.

Volley (Day) - If you fire a bolt at one of your marks tonight, remove all marks and use Raven Shot on any player whose mark was removed. You are immune to redirection tonight. - 2 uses

Raven Shot (Night) - Fire a bolt to kill your target. Raven Shot has no effect from the next night onwards if it kills a member of the Unseen. If you kill a player who is not marked, they will be mutilated beyond recognition, hiding their logs and flip. - Infinite uses
Pin Down (Night) - Place or remove a mark on target player tonight OR remove all marks on all players tonight. - Infinite Uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Archer or The Duelist

The Baronet

Unseen Killer

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match using Mittelhau, then all votes for you to become the King are nullified.

Missgunst (Day) - Grants yourself death immunity tonight. If you are attacked tonight, then you will gain a use of Vom Tach. - 1 use

Mittelhau (Night) - Kill target player. This ability is disabled if you kill an Unseen member. If you kill an Unseen member, then you gain a use of Vom Tach. - Infinite uses
Vom Tach (Night) - Attack target player, bypassing healing and night immunity. They will be mutilated beyond recognition, hiding their flip and logs. You cannot be occupied or redirected while using this ability. If they are attacking someone, you will also occupy them. You will always know how many charges of this ability you have. - 0 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Archer or The Duelist

The Poacher

Unseen Killer

Stalking (Passive) - At the end of each night, every player who visited you silently gets a Bounty placed on them. Your Bounties disappear on class change. Your abilities only affect Bounties you’ve place.

Illegit Bounty (Day) - Inflict Bounty on a player after tonight. - 1 use
Feint (Day) - Grant yourself death immunity tonight. - 2 use

Headhunt (Night) - Stalk your target. If your target has a Bounty on them, learn this and attack them. If you kill a member of the Unseen, you can no longer place Bounties. - Infinite uses
Pursuit (Night) - Monitor your target very carefully tonight. If they visit anyone tonight, inflict a Bounty on them. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Hunter or The Thaumaturge

The Arcanist

Unseen Killer

Forbidden Grimoire (Passive) - You can have up to two Sigils active at a time, after which the first Sigil will expire. If you die at night, attack all players with a Sigil on them. Your Sigils disappear on class change. Your abilities only affect Sigils you’ve placed.

Arcanum Emperium (Day) - Move a Sigil onto another player if possible. - 2 uses

Sigil of Madness (Night) - Set a Sigil upon target player. - Infinite uses
Neverending Nightmare (Night) - Trap a player in a permanent nightmare, killing them in their sleep. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Hunter or The Thaumaturge

Converts into The Paladin or The Crusader

The Fanatic

Unseen Killer

Piety (Day) - If any player not aligned with the Unseen visits you this coming night, bleed them. You cannot use Malleus Maleficarum the night after using Piety. - 1 use

Malleus Maleficarum (Night) - Guards a target (does not protect them in any way). You will bleed a visitor to your target. If possible, you will bleed a non-Unseen member. - Infinite uses :crown:
Regicide (Night) - Attacks and kills a target. If you would kill an Unseen member, you will stop the attack and commit suicide, bypassing everything. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Paladin or The Crusader

The Enforcer

Unseen Killer

Garrison (Night) - Guard a player, granting them death immunity. If you successfully protect them from an attack, all protective abilities will fail on you for the rest of the game and you will visit and kill a second target player. You cannot kill the King. - 3 uses :crown:
Cold Steel (Night) - You may not use this ability until N3. Choose a player to attack. Cold Steel is disabled if it kills a member of the Unseen . - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Knight or The Sentinel

Converts into The Knight or The Sentinel

The Servant

Unseen Offensive

Dutiful (Passive) - Immune to occupation and redirection.

Chaotic Wine (Day) - Poison the King. They will die at the end of the following night unless healed. If they die the following night and were The Corrupted King, your abilities are disabled from now on and all votes for you to become the King are nullified. 1 use

Serve Wine (Night) - Occupy a player by getting them drunk. Can not target the same player twice in a row. - Infinite uses
Black Wine (Night) - Occupy everyone visiting you tonight by serving them a special kind of wine. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Butler or The Druid

Converts to The Butler or The Druid

Converts into The Drunk or The Overseer

Converts into The Drunk or The Overseer

Converts into The Physician or The Surgeon

Converts into The Physician or The Surgeon

The Timesnatcher

Unseen Support

Time Snatch (Day) - If you were to die tonight, delay your own death for 2 days. This works the same as Temporal Distortion, except that you cannot delay the same death twice with this and cannot redirect the death. - 2 uses

Temporal Distortion (Night) - Delays a player’s death for 2 nights if they die tonight. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. This counts as healing for all relevant interactions. You will know at the start of the following night if you delayed a death. - Infinite uses :crown:
No Time To Waste (Night) - Choose a death that you have delayed and a player. Redirect that death to that player. This counts as a normal attack and clears the delayed death.

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

The Minstrel

Unseen Support

Pure Wits (Day) - Make yourself immune to occupation and redirection tonight. - 3 uses

Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection, conversion, and death immune tonight. - 3 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities tonight. - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

The Sage

Unseen Support

Apex Focus (Day) - The target of your night ability tonight will have their investigative abilities bypass framing tonight. - 2 uses
Veins of Steel (Day) - The target of your night ability tonight is also immune to death for tonight. - 2 uses

Dark Rune (Night) - Grant a player occupation and redirection immunity for the night. - Infinite uses
Wall of Fire (Night) - Prevent all other players from visiting your target tonight. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Court Sorceress or The Eccentric

The Lunatic

Unseen Support

Royal Blood (Passive) - Each election vote for you during King elections counts as 2.
Tinkering (Passive) - If you successfully prevent a death or conversion with Magus/Steam Pulse or Magus/Steam Amalgamation, Magus/Steam Amalgamation will secretly have no effect the following night.

Magus/Steam Pulse (Day) - Release a M/S pulse around yourself, granting yourself death and conversion immunity tonight.- 1 use

Magus/Steam Amalgamation (Night) - Send a M/S Amalgamation to protect your target, granting them death and conversion immunity tonight. This can’t target the same player twice in a row. - Infinite uses
Magus/Steam Irradiator (Night) - Irradiate a target’s room, causing all players targeting them tonight to be redirected into targeting themselves instead. Redirected attacks will not kill their user. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Court Sorceress or The Eccentric

The Page

Unseen Support

Innocence (Passive) - You are death immune at night, once. This passive is lost after the second night, and will not take effect if you are becoming a different class via Ascending Villain.

Ascending Villain (Night) - Choose a dead non-unique Unseen class. You instantly become the chosen class. You may take a night action as your new class as well. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Squire or The Apprentice

The Duchess

Unseen Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Bat Eyelashes (Night) - Learn your target’s class type grouping. Class type groupings are as follows: - Infinite uses

  • Killer / Offensive
  • Special / Investigative
  • Social / Support

Dark Wisp (Night) - Learn if your target has attacked another player over the course of the game. Includes tonight as well. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Princess or The Librarian

The Archivist :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Princess and The Librarian cannot be in play.
Repository (Passive) - You start in a log network by yourself. At the end of each phase, players in the repository receive a transcript of the logbooks of every other player in the repository. Other players can leave the repository at any time. Passive kept on class change (except when becoming King).

Archive (Day) - Invites a player to the log network. The player must accept before joining. You may use this ability twice per day. - Infinite uses

Revoke (Night) - Remove target player from the repository tonight. This ability is resolved before players in the repository receive their transcripts. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium chat for the next day and night. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Princess or The Librarian

Converts into The Observer or The Watchman

Converts into The Observer or The Watchman

The Handmaiden

Unseen Investigative

Rumor (Day) - Make a player “last checked” in regards to Matchmake. - 1 use, cannot be used Day 1

Analyze (Night) - Test if a player is compatible with the player you last checked. Players are compatible if they can win together. Players with Royal Blood are always incompatible with other Royal Bloods. You will learn if this ability fails, or if you are redirected. - Infinite uses
Prying Servants (Night) - Select a living player and a night killed player. You will learn if the living player visited the night killed player on the night they died. You only visit the living player. - 2 uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Maid or The Socialite

The Marchioness

Unseen Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Guest List (Day) - Tonight, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses

Faction Links (Night) - Select two players and learn if their class type groupings match. You will receive a positive match if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. Class type groupings are as follows: - Infinite uses

  • Killer / Offensive
  • Special / Investigative
  • Social / Support

Night Waltz (Night) - Select two players and learn if they share the same faction. Neutrals all count as one faction. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Maid or The Socialite

Converts into The Astrologer or The Governor

The Chancellor

Unseen Investigative

Kingmaker (Passive) - Your vote during King elections counts as three votes. Kept on class change.

Forged Documents (Day) - Grants Royal Blood to your target. - 1 use

Trace Bloodline (Night) - Learn if your target has Royal Blood, or if they are visited by a player with Royal Blood tonight. - Infinite uses
Background Check (Night) - If a King election was held during the previous day, then learn how many votes each faction received. Neutrals all count as one faction. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Astrologer or The Governor

The Aristocrat

Unseen Social

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Court Spies (Day) - Choose two players. Chosen members of the Blue Dragon or Hand of Byzantium will be removed from their faction chat until the start of the next night. They will be immediately informed that Court Spies was used on them. - 2 uses

Intrigue (Night) - Target a player. You will be informed if any of the following happen to them tonight: - Infinite uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Recrimination (Night) - Target two players. If your first target is executed and flips as a member of the Unseen tomorrow, you can choose to kill your second target the following night. You will only visit your first target. - 2 uses, :crown: (but only as the first target)

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Noble or The Magistrate

The Judge :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Noble and The Magistrate cannot be in play.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Judicial Decree (Day) - Target a player. After today’s execution, the day will be extended by 24 hours to hold a second execution today, where only you or them can be voted. - 1 use
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use, only usable in the first half of the day.

Pull Rank (Night) - Your target will secretly have +1 vote placed on them tomorrow. - Infinite uses
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become the King. - 1 use :crown:

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Noble or The Magistrate

The Soulcatcher

Unseen Social

Black Mercy (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Priest or The Saint

The Blasphemer :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Priest and The Saint cannot be in play.
Ancient Rivalry (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. If you spawn, then The Plague Doctor and The Surgeon cannot be in play.
Incantations (Passive) - You have access to dead chat.

Voices of the Damned (Night) - Target a dead player. Determine what feedback they received on the last night they were alive. This ability may only target players which have flipped Unseen. Fails if this is used on a non-Unseen class. You do not visit. - Infinite uses
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - 1 use :crown:

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Priest or The Saint

The Illusionist :shield:

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Mystic and The Cabalist cannot be in play.
Mass Illusion (Passive) - You may anonymously send a message to to the rest of the thread at any time (3 times per cycle).

Mind Invasion (Day) - Create a private chat between two target players tonight. You may self-target. - Infinite uses :crown:

Private Matter (Night) - Grant your target permanent conversion immunity and gain a private chat for with your target for the rest of the game. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Mystic or The Cabalist

The Exiled

Unseen Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Mystic and The Cabalist cannot be in play.
Unseen Traditions (Passive) - The Exiled may only roll exactly twice. You will have an all-day and all-night chat with the other Exiled. You keep this chat if you are converted.

Cryptic Communications (Day) - Sends an anonymous message to a player. They may post a reply at any point today. Character limit for both messages is 1000. - Infinite uses :crown:

Grand Extortion (Night) - Investigations targeting your target tonight will bypass framing. - Infinite uses
Influence of the Black Rose (Night) - If both of you are alive, votes on the other Exiled will silently count as 0 tomorrow. - 1 use

Defeat the Blue Dragon or Hand of Byzantium.

Converts into The Mystic or The Cabalist

The Plaguebearer

Unseen Special

Brew Potion (Night) - Use a potion tonight. You may not use the same potion again until you have attempted to use all 4 potions. - Infinite uses.

  • Truth Potion: Learn a player’s class type grouping.
  • Tar Potion: Occupy a player. You will be immune to occupation and redirection while using this.
  • Health Potion: Heal a player and cure any bleeding they might have. :crown:
  • Volatile Potion: Attack a player. If they are aligned with the Unseen, your abilities are disabled.

Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Alchemist or The Fortune Teller

The Sibyl :shield:

Unseen Special

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then the The Alchemist and The Fortune Teller cannot be in play,
Inaccurate Fortune (Passive) - If your ability is to be occupied, the card you deal will instead secretly do nothing.

Fated Deck (Day) - You may use Major Arcana twice tonight. If you do, you must choose one card to be fake; the fake card secretly does nothing. - 1 use

Major Arcana (Night) - Deal one of the following cards to your target. They are not affected by it, but may use it as if it were one of their own abilities (usable alongside other abilities). Each is 1 use. You may not deal the same card again until you have dealt 4 cards, nor may you target the same player twice. - Infinite uses

  • The Death (Day) - Kill target player in broad daylight.
  • The Judgement (Night) - Learn target player’s alignment.
  • The Priestess (Night) - Heal target player and yourself. :crown:
  • The World (Day) - Occupy target player today and tonight.

Converts into The Alchemist or The Fortune Teller

Blue Dragon

The Visionary :shield: :crossed_swords:

Blue Dragon Special

Undercover Rebel (Passive) (Starting and Second Visionary Only) - If you die, the youngest non Heroine member of the Blue Dragon member will become the new Visionary. If there are none, it will instead be the Heroine. There can never be a fourth Visionary by any means.

Avenge (Day) - Swap classes with target Blue Dragon at the start of night provided both of you are alive, if possible. Does not change usages on any abilities. - 1 use (shared)
Call to Arms! (Day) - Call the Blue Dragon to arms, enabling them to use their Call to Arms ability tonight. The Blue Dragon will receive a message when this is activated. This ability will only take effect at the start of the next night. - Infinite Uses, 1 day cooldown.

Persuade (Night) - Convert target player to the Blue Dragon version of their class. If the Blue Dragon failed to convert a target twice already and your next conversion would fail, it will instead target a random convertible player. This ability is disabled the night following the death of a member of the Blue Dragon (not including the King). - Infinite uses
Insight of the Worthy (Night) - Select a player and learn their converted class type if they are convertible. If they are not convertible, learn their class type grouping. - Infinite uses
Focused Visions (Call to Arms | Night) - Learn the Blue Dragon version of a player’s class, or that they don’t have one. - Infinite uses

Defeat the Unseen.

The Prince

Blue Dragon Killer

Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.

Imprison (Day) - Target a player to haul off to your jail tonight. They will think they were kidnapped by the Duke. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. You may not target the same player twice in a row. - Infinite uses

Behead (Night | Call to Arms) - Kill the player you have Imprisoned tonight. This is the most powerful attack in the game, and cannot be stopped in any way. - 2 uses

Defeat the Unseen.

The Archer

Blue Dragon Killer

Eyes of the Huntress (Passive) - You can have up to three marks active at a time. Marked players have death immunities from their passives disabled & their visits hidden. Your marks disappear on death or class change. Your abilities only affect marks you’ve placed.

Eagle Shot (Night) - Fire an arrow to kill your target. This does not count as a visit. If the The Heroine / factional kill attempts to kill a player, you will shoot their target for them instead. - Infinite uses :crown:
Bulls-eye (Night) - Place or remove a mark on target player tonight OR remove all marks on all players tonight. - Infinite uses
Absolute Precision (Night | Call to Arms) - Clear all marks, then mark three players, then kill somebody you just marked. You will only be seen visiting the player you kill. You may choose to mutilate the player killed beyond recognition, hiding their flip and logs. - 1 use

Defeat the Unseen.

The Physician

Blue Dragon Support

Remedy Studies (Passive) - Immune to bleeding.

Exhume (Day) - Target a player who has died at night. At the end of the next night, learn all classes that visited them on their night of death. - 2 uses :crown:
Drug (Day) - Make a player believe they are bleeding. - 1 use :crown:

Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. If they are a member of the Blue Dragon, make them appear as a member of the Unseen tonight. - Infinite uses :crown:
Injection (Night) - Prevent healing from taking place on your target for the rest of the game. - 1 use
Reanimate (Night | Call to Arms) - The first time a member of the Blue Dragon is executed while you are alive, they secretly become The Death Knight. Fails on class change. - 1 use

Defeat the Unseen.

The Chronomancer

Blue Dragon Offensive

Ebb and Flow (Passive) - Immune to occupation and redirection.

Pocket Dimension (Day) - If the targeted Blue Dragon member dies tonight, delay it for 2 nights & learn this. Can self target, but can not delay a delayed death. 2 uses

Time Warp (Night) - The targeted player will be redirected to whoever they chose the previous night. If that results in an impossible action, occupy them instead. Infinite uses
Distort Reality (Night) - If target player is bleeding, the bleeding will kill them tonight. 2 uses :crown:
Paradox (Call to Arms | Night) - For the rest of the game, your target will be redirected to whoever you target at night. 2 uses

Defeat the Unseen.

The Court Sorceress

Blue Dragon Support

Clear Mind (Day) - Empower your night ability tonight to make the targeted player appear as a member of the Unseen to investigations for the night. 2 uses
Misty Blessing (Day) - Empower your night ability tonight to make the targeted player appear as a class type of your choice to investigations, and appear to visit up to 2 players of your choice instead of their original targets. 2 uses

Ley Lines (Night) - Make the targeted player immune to occupation & redirection tonight. Can not target the same player twice in a row, but may target self. Infinite uses
Tornado (Night) - Cause all other players who target your target tonight to be redirected into themselves instead. Cannot be multitasked with the factional kill unless you are the last player on your faction. 1 use
Ice Ward (Call to Arms | Night) - Prevent all other non-Blue Dragon visitors from visiting your target tonight. 1 use

Defeat the Unseen.

The Squire

Blue Dragon Support

Defensive Training (Passive) - You appear as The Page to investigations until after the third night or you change classes. This passive does not apply the night you change classes.

Take up the Mantle (Night) - Choose a dead non-unique Unseen class. You will become the Blue Dragon convert of this class (even if occupied) & may take a night action from this class. 1 use
Rising Star (Night | Call to Arms) - You will become Heroine immediately (even if occupied) & may take a night action as it. If alive, the current Heroine must choose a non-unique Blue Dragon class to become (even if occupied) & may take a night action as it.

Defeat the Unseen.

The Noble

Blue Dragon Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Judge cannot be in play.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Judicial Authority (Passive) - If you started as The Noble or were converted from The Judge, gain Judicial Decree and Judicial Condemnation, even on class change (except when becoming King).

Gossip (Night) - Frame your target for tonight. You will also be informed if any of the following happen to them tonight: - Infinite uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Indict (Night) - If target player is executed tomorrow and flips as a member of the Unseen, you will appear as a member of the Unseen for the rest of the game and gain passive death immunity. - Infinite uses :crown:
Take Throne (Call to Arms | Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Righteous King. - 1 use :crown:

Defeat the Unseen.

The Priest

Blue Dragon Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot be in play.
Ancient Rivalry (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. If you spawn, then The Plague Doctor cannot be in play.
Soul Protector (Passive) - If you started as The Priest or were converted from The Blasphemer , gain ** Incantations and Bind Soul , even on class change (except when becoming King).

Soul Control (Night) - Target a dead player who flipped Unseen . Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Unleashed Spirit (Night | Call to Arms) - Target a dead player who flipped Unseen. Use their Blue Dragon convert class’ Call to Arms night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once, and is shared with Soul Control. - 1 use

Defeat the Unseen.

The Mystic

Blue Dragon Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Illusionist cannot spawn.
Busy Mind (Passive) - If you were converted from The Exiled you have access to the “Cryptic Communications” ability, even on class change (except when becoming King).
Telepathy (Passive) - You may anonymously send a message to to the rest of the thread at any time (3 times per cycle).

Mind Link (Day) - Create a private chat between two target players tonight. You may self-target. - Infinite uses :crown:

Crystal Clarity (Night) - Frame target player for tonight. They will received framed feedback from all investigative actions taken tonight. - Infinite use
Conduit (Night) - Gain a private chat with your target for the rest of the game. - 1 use
World of Dreams (Call to Arms | Night) - You may choose a faction, a class type, and 1-2 players. For each one you chose, all players appear as it to all investigations tonight, and visiting the chosen players. You may additionally choose that all players have their visits hidden. - 1 use

Defeat the Unseen.

The Alchemist

Blue Dragon Special

Dabbling (Passive) - If you were converted from The Sibyl or started as The Alchemist, you have access to “Fated Deck” and “Major Arcana” abilities and have the effects of “Inaccurate Fortune” while using them, even if your class changes (except when becoming King). You know whether or not The Sibyl is in the game.

Brew Potion (Night) - Brew a potion for use tonight. Each potion must be used before the same one can be brewed again. Infinite uses

  • Health Potion - Heal a player and cure any bleeding they were suffering from. If you target a member of the Blue Dragon with this ability, you may additionally disguise them as a class of your choice.
  • Tar Potion - Occupy a player tonight and tommorow. You are immune to occupation and redirection while using this.
  • Truth Potion - Learn a player’s alignment and class type.
  • Molten Potion - Bleed a single non-Blue Dragon player visiting your target tonight. Their action will not be stopped.

Equivalent Exchange (Call to Arms | Night) - Use 3 potions tonight, without needing to brew any of them. You will only be seen visiting your first target. Does not change any cooldowns on Brew Potion. 2 uses

Defeat the Unseen and any neutrals that seek to do you harm.

Hand of Byzantium

The Warden

Hand of Byzantium Killer

Unstoppable (Passive) - You are immune to occupation and redirection, even by means that would bypass immunities.
Royal Blood (Passive) - Each election vote for you in a King Election counts as 2.

Incarcerate (Day) - Target a player to haul off to your dungeon tonight. They will think they were kidnapped by the Duke. They cannot act in any way tonight, and all visits to them will be prevented. You may send each other up to two 1000 character messages each. You may not target the same player twice in a row. - Infinite uses

Enhanced Interrogation (Night) - Learn the class type of the player you have Incarcerated tonight. - 2 uses
Purge (Night) - Kill the player you have Incarcerated tonight. This is the most powerful attack in the game, and cannot be stopped in any way. - One use

Defeat the Unseen.

The Thaumaturge

Hand of Byzantium Killer

Fatal Hex (Passive) - You can have up to two Sigils active at a time. Your Sigils disappear on class change. Your abilities only affect Sigils you’ve placed.

Sigil of Fire (Night) - Place a Sigil on target player, or move a Sigil from a player to another. If the factional kill fails to kill their target, all Sigils will explode, killing the players they are on. - Infinite uses :crown:
Sigil of Thunder (Night) - Shock target player, killing them if they have a Sigil on them. - One use :crown:

Defeat the Unseen.

The Librarian

Hand of Byzantium Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Archivist cannot spawn.
Righteous Access (Passive) - You have access to “Repository”, “Archive”, and “Revoke” abilities, even if your class changes (except when becoming King). You may use both day abilities during the same day and both night abilities on the same night.

Defender’s Notes (Day) - At the end of the night, you will obtain a copy of the The Duke’s conversation tonight. - 2 uses

Dalliance (Night) - Learn a player’s class type grouping. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Shutdown (Night) - If target player dies tonight, they will be mutilated beyond recognition, hiding their flip and logs. - 2 uses :crown:

Defeat the Unseen.

The Magistrate

Hand of Byzantium Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Judge cannot spawn.
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.

Judicial Decree (Day) - Target a player. There will be a second execution today, where only you or them can be voted. - 1 use, only usable in the first half of the day.
Judicial Condemnation (Day) - Target a player. All votes are reset; only you or them may be voted today. - 1 use, only usable in the first half of the day.

Disenfranchise (Night) - Target a player and learn if any and which of these things happens to them tonight. They will silently require 1 less vote to be executed the next day. - Infinite Uses

  • Your target was successfully Investigated.
  • Your target was successfully Occupied.
  • Your target was successfully Redirected.

Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Purified King . - One use :crown:

Defeat the Unseen.

The Duelist

Hand of Byzantium Killer

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Schuld (Passive) - If you become King, you will additionally gain the following ability:

Divine Judgement (Night) - Sends a Champion to kill the targeted player. The cause of death will appear to be from the factional kill. - 1 use

Oberhau (Day) - The target of the factional kill tonight will be mutilated beyond recognition, hiding their flip and logs. 1 use

Versetzen (Night) - Redirect target player to yourself tonight. You are also death immune tonight. - 3 uses
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote from the Unseen in a King election, they will die the following night if you are alive, bypassing all forms of immunity. - One use

Defeat the Unseen.

The Saint

Hand of Byzantium Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot spawn.
Intercession (Passive) - Dead Hand of Byzantium members can speak in the factional chat while you’re alive. If you were converted from The Blasphemer or you started as The Saint, you may also speak with the dead, even if your class changes (except when becoming King).

Act of Faith (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Spiritual Redemption (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use :crown:

Defeat the Unseen.

The Governor

Hand of Byzantium Investigative

Kingmaker (Passive) - Your vote during King elections secretly counts as three votes. Kept on class change.

Certify (Day) - Grants Royal Blood to a member of the Hand of Byzantium. - One use
Impartial Law (Day) - Learn which class types visit target Hand of Byzantium member tonight. Can target self. - One use

Trace Lineage (Night) - Learn if your target has Royal Blood, and their exact class if they do. You will also learn if they were visited by anyone with Royal Blood. - Infinite uses
Pull Strings (Night) - Removes Royal Blood permanently from your target. They will also be framed for tonight. - Infinite uses

Defeat the Unseen.

The Crusader

Hand of Byzantium Killer

Providence (Day) - Prevent all visitors to you tonight. - 1 use

Hand of God (Night) - Guards a target (does not protect them in any way). 1 player who visits them will start bleeding. You will not bleed members of the Hand of Byzantium. - Infinite uses :crown:
Deus Vult (Night) - Fake bleed a player. Once, you may choose for this to be a real bleed. - 2 uses

Defeat the Unseen.

The Socialite

Hand of Byzantium Investigative

Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
The Woman Behind the Hand (Passive) - If the starting Arbiter dies or changes class, either the chosen successor player or you will become the new Arbiter (your choice), and the other will not. You must decide within 24h of their death, or it will default to the chosen successor. If the day ends early and you have not chosen, it will default to the chosen successor. If the chosen successor is dead, you will automatically chose to become the new Arbiter. You appear as a member of the Unseen to investigations.

Guest List (Day) - By the end of the coming night, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses
VIP List (Day) - By the end of the coming night, learn which which players visited The Arbiter tonight. - 2 uses

Social Links (Night) - Select two players and learn if their class type groupings match. You will learn both their classes if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. - Infinite uses
Faction Links (Night) - Learn how many Neutrals the game started with. - One use

Defeat the Unseen.

The Surgeon

Hand of Byzantium Support

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Plague Doctor or The Blasphemer cannot spawn.
Self-Aid (Passive) - Immune to bleeding. Keep this on class change.

Feign Symptoms (Day) - Make a player believe they are bleeding - 2 uses :crown:
Miracle Touch (Day) - The next time member of the Unseen (not King) is executed for treason, they become The Death Enforcer. You will have control of their abilities, rather then them. - One use

Surgery (Night) - Target Hand of Byzantium becomes permamently death immune. Fails if your target is not aligned with the Hand of Byzantium. Can target self. - One use
Reverse-Coagulant (Night) - Disable healing and curing of bleeds on your target for the rest of the game. - One use :crown:

Defeat the Unseen.

The Cabalist

Hand of Byzantium Social

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Illusionist cannot spawn.
Ritual of the Hand (Passive) - You may anonymously send a message to to the rest of the thread at any time (3 times per cycle).
Ancient Cabal (Passive) - If you were converted from The Exiled you have access to the “Cryptic Communications” ability, even on class change (except when becoming King).

Champion’s Enclave (Day) - Create a private chat between two target players tonight. You may self-target. - Infinite uses :crown:
Shine of Truth (Night) - If a player is executed today, you may choose which class they appear as and what logs they leave behind. - 1 Use

Byzantine Connections (Night) - If alive, votes on target Hand of Byzantium member (not yourself) will silently count as 0 tomorrow. - 1 use
Direct Meeting (Night) - Gain a private chat with your target for the rest of the game. - 1 use

Defeat the Unseen.

The Bard

Hand of Byzantium Support

Aria (Day) - If a member of the Hand of Byzantium is executed today (including you), the factional kill may target 2 players tonight. 1 use

Allegro (Night) - Make the targeted player death immune tonight & hide their visits. Can target self. If you block an attack this way, gain a use of Crescendo . Infinite uses :crown:
Crescendo (Night) - If the targeted player is occupying, redirecting or attacking tonight, then they will bypass immunities, including granted ones. Whoever they kill will be mutilated beyond recognition, hiding their flip and logs. 1 use

Defeat the Unseen.

The Apprentice

Hand of Byzantium Support

Prodigy (Passive) - You are immune to death at night until you change classes. Upon changing class, you may choose a limited use ability with no capability of killing & gain an extra use of it.

Rigorous Studies (Night) - Choose a dead non-unique Unseen class. You will become the Hand of Byzantium convert of this class (even if occupied) & may take a night action from this class. 1 use

Defeat the Unseen.

The Fortune Teller

Hand of Byzantium Special

Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Sibyl cannot spawn.
Righteous Fortune (Passive) - If your ability is to be occupied, the card you deal will instead secretly do nothing.

Fated Deck (Day) - You may use Major Arcana twice tonight. If you do, you must choose one card to be fake; the fake card secretly does nothing. - 1 use

Minor Arcana (Night) - Draw one of the following cards for your own fate. It will take effect on its target. You may not draw the same card twice in a row.

  • King of Wands: Learn target player’s alignment and class type.
  • King of Pentacles: Heal target player and cure their bleeding. You may choose a player for them to appear to visit, or their original target if none is chosen.
  • King of Cups: Occupy target player. Any investigations they use tomorrow night will also be occupied. You are immune to occupation and redirection while using this.
  • King of Swords: Make target player believe they started bleeding.

Major Arcana (Night) - Deal one of the following cards to your target. They may use it as if it were one of their own abilities (usable alongside other abilities). You may not deal the same card again until you have dealt 4 cards, nor may you target the same player twice. - Infinite uses

  • The Death (Day) - Kill target player in broad daylight. - 1 use
  • The Judgement (Night) - Learn target player’s alignment. - 1 use
  • The Priestess (Night) - Heal target player and yourself. - 1 use
  • The World (Day) - Occupy target player today and tonight. - 1 use

The Sentinel

Hand of Byzantium Offensive

Alertness (Passive) - Immune to occupation and redirection. Hazard disappears on class change. Your abilities only effect your own Hazards .

Code Red (Day) - Increase a player’s Hazard by 1. - 1 use

Detain (Night) - Detain your target, raising their Hazard by 1. Then, perform an action based on their current Hazard, as listed below. - Infinite uses

  • [1] - Remove any occupation or redirection immunity on your target tonight.
  • [2] - Occupy your target. If they attempt to use an investigation tommorow night, it will be occupied.
  • [3] - Occupy your target for the rest of the game, bypassing immunities, while you are alive.

Curfew (Night) - Target two players. If both of their Hazards are at 1 or higher, redirect them to each other. You may not target the same players twice in a row, but you may target a player you targeted last night and a different player. - Infinite uses

The Eccentric

Hand of Byzantium Offensive

Royal Blood (Passive) - Each election vote for you during King elections counts as 2.

Magus/Steam Mirror (Day) - If the target player uses a day ability today, it will be redirected to themselves if possible. They won’t receive feedback from self-targeting day abilities. 2 uses
Magus/Steam Field (Day) - All visitors to the targeted player will be redirected to themselves tonight. You can’t use the factional kill on them tonight unless you’re the only remaining member of your faction. 1 use

Magus/Steam Acid (Night) - If target player dies tonight, they will be mutilated beyond recognition, hiding their flip and logs. - 2 uses
Magus/Steam Golem (Night) - All protective abilities will have no effect on your target tomorrow night. Your target will know this was used on them. 2 uses

Defeat the Unseen.

Neutrals

Your targets must be non-unique Unseen, starting members of the Blue Dragon or Hand of Byzantium, the Mage, or the Insurgent.

The Insurgent :shield: :fire:

Neutral Social

Adversity (Passive) - You are immune to death at night, once, but only while the Starting King lives. If the Starting King dies and was The Corrupted King, you appear as a member of the Blue Dragon or Hand of Byzantium from now on.

Sabotage (Day) The King’s night abilities will fail tonight. Does not count as an occupation, but functionally works the same way. - 2 uses

Shelter (Night) - Heal and occupy the targeted player. They will appear as Unseen to faction checks. - Infinite uses
Final Uprising (Night) - Usable on Night 3 or later. Attack the King. If they die, you’ll start bleeding and will die the next night. - 1 use

Ensure the starting King’s faction loses at all costs.

The Strigoi :shield: :fire:

Neutral Offensive

Blood Sucker (Passive) - You and anyone you infect with Vampirism have the following passive. You will always know who is infected.

Vampirism (Passive) - You appear as a Neutral and a Killer to investigative abilities. You will not appear to visit anyone during the night.

No Pulse (Passive) - Immune to occupation and redirection.

Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and will be healed if you successfully use Vampiric Bite. - 1 use

Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing on them tonight, and occupying them tonight.

Ensure at least half of the living remainder of the Court is infected with Vampirism by the end of the game. If all living players are infected with Vampirism, you leave the game victorious.

Conversion Chart

Conversion Chart

Unseen Class 1 Unseen Class 2 Blue Dragon Hand of Byzantium
The Duke The Prince The Warden
The Marshal The Sheriff The Agent
The Arbalist The Baronet The Archer The Duelist
The Poacher The Arcanist The Hunter The Thaumaturge
The Templar The Fanatic The Paladin The Crusader
The Enforcer The Infiltrator The Knight The Sentinel
The Servant The Forest Witch The Butler The Druid
The Alcoholic The Bureaucrat The Drunk The Overseer
The Herbalist The Plague Doctor The Physician The Surgeon
The Timesnatcher The Minstrel The Chronomancer The Bard
The Sage The Lunatic The Court Sorceress The Eccentric
The Page The Squire The Apprentice
The Duchess The Archivist The Princess The Librarian
The Nightwatch The Stalker The Observer The Watchman
The Handmaiden The Marchioness The Maid The Socialite
The Doomsayer The Chancellor The Astrologer The Governor
The Aristocrat The Judge The Noble The Magistrate
The Soulcatcher The Blasphemer The Priest The Saint
The Illusionist The Exiled The Mystic The Cabalist
The Plaguebearer The Sibyl The Alchemist The Fortune Teller

King Chart

Class Crowns Into…
Any Unseen The Corrupted King
Any Blue Dragon The Righteous King
Any Hand of Byzantium The Purified King
The Mage The Revolutionary King
The Angel The Angelic King
The Senex The Wizened King
The Crone The Vengeful King
The Mercenary The Plutocratic King
The Insurgent (aligned with Unseen) The Corrupted King
The Insurgent (aligned against Unseen) The Revolutionary King
The Strigoi The Vampiric King
The Headhunter The Hunting King
The Viscount The Decadent King

EVERY SINGLE CARD HAS BEEN REWORKED, REWORDED, OVERHAULED, AND EXAMINED FROM THE PREVIOUS VERSION FOR THIS GAME. THE ENTIRE GAME HAS BEEN REBUILT FROM THE GROUND UP. THIS ISN’T YOUR GRANDPA’S VIRTUOUS

Most Important Changes tl;dr

  • Every single card has been remade from the ground up again. Many, many abilities have been changed and reworked.
  • Conversion and role list overhaul; evils now start at the faction cap, and can’t convert for a cycle after an evil dies.
  • Blue Dragon now have a new and improved Heroine.
  • Removed the Neutral Killer.
  • Added 5 new Unseen roles: the Doomsayer, the Chancellor, the Templar, the Infiltrator, and the Sibyl (replacing Mortician). Also added respective converts.
  • Re-added Soulcatcher.
  • Neutral changes. Again.
  • Kings are different. There is still a Starting King, but they have Grand Trial and Sword of Damocles and a doublevote.
  • Other notable reworks: Poacher, Plague Doctor, Baronet, Forest Witch, Illusionist, Blasphemer, Soulcatcher, Nightwatch, Alcoholic. (Every role has been remade, but these are affected the most).

Playerlist

  1. Geyde
  2. Frostwolf103
  3. Kiiruma
  4. Ash - Executed Day 1 - The Visionary
  5. Amelia
  6. jail
  7. Hazardwaste
  8. Canping - Shot Day 2 - The Visionary
  9. Eve
  10. SirDerpsAlot
  11. Jarek
  12. Bionic
  13. Luka
  14. Zugzwang
  15. CatInTree
  16. Brakuren
  17. Leafia

Backups

  1. Wazza
  2. Luxy
  3. Pigeon

Specs

  1. Chloe
  2. benguined
  3. Jane
  4. Crichard

The game will begin 2024-06-30T02:00:00Z!

1 Like

reserved for flavor

1 Like

Day 1 begins to end 2024-07-02T02:00:00Z. THERE IS A DAY ONE EXECUTION. Wtih 17 alive, majority is 9.

All Hail King @Jarek!

:crown:

first

NYAAAAAAAAAAAAAAAAA

1 Like

hey @Jarek are you the starting evil king again

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An illusory announcement appears in the sky! It says:

Leafia the cute Leafeon illusionist looked around in confusion. This wasn’t her post. This was the host’s post.

She then looked over her map one more time.

“Ah. I should’ve taken a left at the Discussion thread!” she exclaimed to herself. “I think I know where to go now. Now to get back to my own posts so I can help my fellow villagers find the evils! This’ll probably count as a use of my day ability, which is fair.” she said to herself before disappearing.

oh

/imperial ballista Leafia @LastAssassin

1 Like

yeah

1 Like

lol

FTR Assuming V!Leafia these means there is no Mystic or Cabalist in the game. Same goes for vice versa

WHY AM I ALWAYS THE FUCKING KING

I just wanna be converted is that too much to ask

2 Likes

VOTE: jarek
ok this is evil

now i sleep

Appears in my own post Just thought I’d enter the thread in the most Leafia way possible by confirming my ability before I ever post.

You dare not strike me PEASANT