Blue Dragon
Starting Unseen
Unseen Converts
Cult
Neutral Non-Killers
Neutral Killers
Elected King
Starting Kings
Blue Dragon Roles
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection. You may target players on consecutive nights.
Nightshade Wine (Day) - Poison the King. They will die tonight unless they are healed. - 1 Use, d3 onwards
Drunk on Atmosphere (Day) - Roleblock a player today. - 2 Uses
Serve Wine (Night) - Occupy a player by getting them drunk. If a player is targeted by this ability 3 times, they will die due to alcohol overdose. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Choose two players who will be VIP guests who will not be roleblocked by this ability. Bypasses occupation immunity. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Servant or The Invoker.
The Chronomancer
Blue Dragon Support
Back to the Past (Passive) - If you die on cycles except for Execution where you don’t use an ability, instead delay it for two nights. You will be informed when this effect occurs, and lose the ability afterwards.
Abeyance (Day) - Double a player’s vote weight - 1 Use
Timeline Split (Day) - Your Time Warp tonight instead redirects all delayed abilities to your target. - 1 Use
Time Warp (Night) - Delay all abilities against your target by two nights. You will be informed if you successfully delayed a kill with this ability. - Infinite uses
Fast Forward (Night) - Make all abilities guaranteed to succeed against your target tonight, bypassing immunities. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Timesnatcher or The Ritualist
The Gambler
Blue Dragon Killer
Bad Influence (Passive) - You gain an additional vote every time your actions directly lead to the death of a player, except for execution.
Jackpot (Day) - Make an ordered list of up to 6 players. The first one on the list will bleed and die in two nights if not healed. When the bled player dies by any means other than execution and if the bled player was not a member of the Blue Dragon, the next player on the list will be bled during the closest day phase at some time before its end. - 1 Use
Reroll (Day) - Make a player think they have been bled. They will NOT die in two nights if not healed. - 2 usesBeat Down (Night) - Guess a player’s role. If you’re correct, attack them. This will always be correct against players who are bleeding. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
TO DO
TO DO
The Gex
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection. You are immune to the first attack except execution against you.
Debauchery (Night) - Choose me or you. Instead of their normal target, your target visits you if you choose me or themselves if you choose you. Choosing you will not redirect kills but will bypass redirection immunity. - 2 Uses
Happy Hour (Night) - Target three players. The first gets an embarrassing post restriction that they cannot claim, decided by the host. The second’s vote at end of day will be secretly randomized. The third will use a different night ability than the one they chose (chosen randomly) if they have multiple, with the same targets. If changed to an ability with multiple targets, the second+ target is randomized. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Hunter
Blue Dragon Killer
Retribution (Passive) - At any time before your execution, designate a player voting you. When you are executed, they will also die.
Wolf Companion (Night) - Summon a wolf companion to attack a player. They will bleed and die at the end of the following day if not healed. - 2 uses (shared)
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers. - 2 uses (shared)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Poacher or The Acolyte.
The Knight
Blue Dragon Killer
Gentlemen’s Duel (Day) - Silently cancel all votes on players other than yourself and your target for the rest of the day. - 1 Use, disabled after day 3
Go Down Swinging (Night) - Guard a player. They will be protected from any kills they would suffer tonight. If they would be attacked, you die and kill a player of your choice. - 2 Uses
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Blue Dragon, you will die unless they were not your original target. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Enforcer or The Acolyte.
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Hates Poor People (Passive) - Your base vote is 2 against players without royal blood. You can use two day abilities each day.
Court Spies (Day) - At the start of the following night, remove your target from any private chats they are in for the rest of the night. - 2 uses
Pull Rank (Day) - Increase your vote total by 2 today. - 1 Use
Conspiracy (Day) - Protect up to two players of your choice from any vote manipulation effects. - 1 Use
Hidden Message (Day) - Add a player to a private chat with you tonight. If this chat is ever mentioned outside of the chat by a player who was in it, you are both eligible for any anti-claim effects. - 2 UsesIndict (Night) - If your target flips as a member of the Blue Dragon tomorrow, you can choose to kill your second target the following night. This visit will not be seen. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Aristocrat or The Apostle.
The Observer
Blue Dragon Investigative
Careful Eye (Passive) - Every night, a coin will be flipped. If heads, you will learn whether or not your target was converted.
Oomf (Passive) - You stalk all of your targets on twitter.
Zoom In (Day) - Find out the last post someone has made in their rolecard. Publicly revealing your results will result in being banned from the site. - 1 use
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Nightwatch or The Seeker
The Priest
Blue Dragon Social
Religious Fervor (Passive) - You start in a neighborhood by yourself. At the end of each night, your neighborhood is cleared.
Channel (Day) - Choose two dead players and add them to your neighborhood. Infinite uses
Purify (Day) - Remove all of the targeted player’s abilities, except for conversion and evil killing abilities. 2 uses
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Soulcatcher or The Apostle
The Prince
Blue Dragon Killer
Unstoppable (Passive) - You have the following benefits:
- Immunity to occupation and redirection at night, even by means that bypass immunity
- You gain immunity to occupation and redirection during the day after being occupied or redirected during the day once. You are informed when this happens.
- You retain your role when you become King, however you cannot target yourself with your abilities.
Royal Blood (Passive) - Votes to become king count as two for you.
Fool’s Gambit (Day) - Remove a player’s abilities for the rest of the day. They will be informed of this if they are not Blue Dragon.
Imprison (Day) - Choose a player to jail at night, preventing visits to them. You will be added to an anonymous private neighborhood with them, closed at the end of the night. You may use this ability after the day has ended but before nightstart is processed. - Infinite uses
Behead (Night) - Execute your Jailed player. If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Ranger
Blue Dragon Killer
Retribution (Passive) - You will execute the last of your voters before your death when you are executed by the court.
Mysterious Backstory (Passive) - Before the end of the first day, you must choose a Backstory. This backstory will grant you certain abilities. Your choices are Sniper and Beastmaster.Sniper:
I Love Guns (Passive) - Your vote counts three on those voting you.
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Hospitality (Night) - Fire a bullet to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite usesBeastmaster:
Ear to the Ground (Passive) - When you gain this ability, you learn how many unique win conditions are active in the game. You learn if there are any Cult or Unseen remaining at the start of each day.
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers. - 2 uses
Gorilla Companion (Night) - Send a Gorilla to brutally beat your target to death. If you kill them and they are a member of the Blue Dragon, you will die unless they were not your original target. - Infinite usesYour objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Arbalist (if Sniper), The Poacher (if beastmaster), or The Acolyte
Cult Alts - 2 Points
If you didn’t have the ability previously, you can’t choose it. Should be obvious :).
Free and Forced
I Love Guns - I Love Mithras (Passive) - Members of the Cult voting you count as two votes. If you are executed, replenish a use of one of a Cultist’s limited use abilities.1 Point:
Eagle Shot - Red Shot (Night) - If the performer of the factional kill fails to kill their target, you will kill them for them.
Bulls-eye
Retribution
Wolf Companion - Hypnosis (Day) - Make a player think they started bleeding. 1 use2 Points:
Multi-shot - Gun Shot (Day) - Kill target player in broad daylight. - 1 use
Bear Companion - Flesh Wall (Night) - Summons a wall to protect a Cult member, including yourself. The targeted player is death immune for the night, and you’ll kill their attackers. 2 uses
Starting Unseen
The Assassin
Unseen Killer
Killer Efficiency (Passive) - When you and another player target each other during the same phase, your ability takes priority and theirs fizzles. You may use two different day abilities each day.
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Occupy a player. - 1 Use
Disillusion (Day) - Make a post either anonymously to the thread or on someone else’s account. - Infinite Uses
Assassination (Night) - Kill a player and enhance this action with one of the following traits (once each):
- You are immune to occupation and redirection
- Target will have no logs. You will gain their logs. Also, remove all their posts.
- Bypass death immunity or healing (your choice)
2-for-1 (Night) - Kill two players. If you successfully guess both of their roles correctly, this does not expend a use and you can apply one of the effects of Assassination on the first target. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Mastermind
Unseen Special
Can’t Touch This (Passive) - You will appear as a member of the Blue Dragon to investigative abilities on the first and second night. During N0, the host will provide you and your partner a short list of abilities. Your partner may add one, and you may add two. This addition must be done before the end of day 1.
Carry on the Mission (Passive) - The first time this role dies, it inherits to the oldest Unseen member.
Dirty Work (Passive) - If the Assassin or Moon Spirit ever dies or changes their role, the rest of the team gains access to a factional kill that replaces their night action.
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Unseen Converts
The Arbalist
Unseen Killer
I Love Bussing (Passive) - Members of the Unseen voting you count as two votes. If you are executed, replenish a use of an Unseen’s member’s limited use abilities.
Texas (Day) - Kill target player in broad daylight. - 1 use
https://thumbs.gfycat.com/WhichBigInvisiblerail-max-1mb.gif (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin or Moon Spirit attempts to carry out a kill, or the factional kill is used, you will instead shoot their target for them. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Aristocrat
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Hates Poor People (Passive) - Your base vote is 2 against players without royal blood. You can use two day abilities each day.
Disloyal Spies (Day) - At the start of the following night, remove your target from any private chats they are in for the rest of the night. This player will appear evil to investigations tonight. - 2 uses
Pull Rank (Day) - Increase your vote total by 2 today. - 1 Use
Conspiracy (Day) - Protect up to two players of your choice from any vote manipulation effects. - 1 Use
Incriminating DMs (Day) - Add a player to a private chat with you tonight. If this chat is ever mentioned outside of the chat by a player who was in it, you are both eligible for any anti-claim effects. This player will appear evil to investigations tonight. - 2 UsesRecrimination (Night) - Choose a member of the unseen and a second target. If target unseen member is executed tommorow, your second target will die that night. May target self. - 2 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Bodysnatcher
Neutral Investigative
Hunter’s Will (Passive) - You know who your target visits at all times.
Snatch from Below (Day) - Kills a player in broad daylight. If would kill one of your targets, you take over their body. You will be given their account password and you will leave your previous body as if you had died. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing the Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Enforcer
Unseen Offensive
Dishonest Duel (Day) - Silently cancel all votes on players other than yourself and your target for the rest of the day. - 1 Use, disabled after day 3
Garrison (Night) - Prevent visits to a chosen Unseen member by anybody not aligned with the Unseen. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses, non-consecutive
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Gender
Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection. You are immune to the first attack except execution against you.
Trolling (Night) - Choose me or you. Instead of their normal target, your target visits you if you choose me or themselves if you choose you. Choosing you will not redirect kills but will bypass redirection immunity. - 2 Uses
Unhappy Hour (Night) - Target three players. The first gets an embarrassing post restriction that they cannot claim, decided by the host. The second’s vote at end of day will be secretly randomized onto a random non-unseen player. The third will use a different night ability than the one they chose (chosen randomly) if they have multiple, with the same targets. If changed to an ability with multiple targets, the second+ target is randomized. - 2 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Nightwatch
Unseen Investigative
Blue Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Payback (Night) - Choose a target. Discover their ip address. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Poacher
Unseen Offensive
Anti-Bussing (Passive) - At any time before your execution, you may designate a member of the Unseen voting you. When you are executed, they will also die.
Rabid Wolves (Night) - Summon a wolf companion to attack a player. They will bleed and die at the end of the following day if not healed. - 1 use
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room - 2 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Servant
Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You may target players on consecutive nights.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 Use, d3 onwards
Day Roleblock (Day) - Roleblock a player today. - inf Uses
Serve Wine (Night) - Occupy a player by getting them drunk. If a player is targeted by this ability 3 times, they will die due to alcohol overdose. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Choose two players who will be VIP guests who will not be roleblocked by this ability. Bypasses occupation immunity. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Soulcatcher
Unseen Social
Religious Fervor (Passive) - You start in a neighborhood by yourself. At the end of each night, your neighborhood is cleared.
Channel (Day) - Choose two dead players and add them to your neighborhood. Infinite uses
Purify (Day) - Remove all of the targeted player’s abilities, except for conversion and evil killing abilities. 2 uses
Last Rites (Night) - Use the Unseen convert (eg Duchess for a dead Princess) of a dead Blue Dragon Non-Killer’s or Unseen Non-Special / Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
Cult
The Apostle
Cult Social
Corax’s Will (Passive) [EXCLUSIVE TO STARTING APOSTLE] - Before the end of day 1, you may choose a Blue Dragon or Neutral Social class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Mithras of Mithras of Mithras (Day) - Start a debate with another player. If you get more likes than them over the rest of the day by non-cult players, they will be executed instead of you should you be executed. - 1 Use
Corax’s Twitter Account (Night) - Send a player a piece of valid feedback. It is fake and has no basis in reality. - 2 Uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Cult Leader
Cult Special
Charisma (Passive) - You are immune to death except execution and occupation before successfully converting a player.
Last Words (Passive) - If you are killed during the night, all other members of the Cult will gain 1 use in any limited abilities.
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Invoker
Cult Offensive
Extremely Racist (Passive) - Immune to occupation and redirection.
Mithras’ Radical Ideology (Passive) [EXCLUSIVE TO STARTING INVOKER] - Before the end of day 1, you may choose a Blue Dragon or Neutral Offensive class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Bewilder (Day) - Target player is occupied for this day. - 1 Use
Forced Teleportation (Night) - Teleport a player to the Weezer Dimension. They will not be able to act tonight. - 1 Use
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Ritualist
Cult Support
Chemistry of Corax (Passive) [EXCLUSIVE TO STARTING RITUALIST] - Before the end of day 1, you may choose a Blue Dragon or Neutral Support class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.
The One Who Hammers (Passive) - If you hammer a member of the Blue Dragon, you gain a 1-shot copy of all their abilities.If the ability has guilt, it is instead guiltless.Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Corax’s Self-Defense Tutorial (Night) - Guess a player’s class. If correct, the factional will be guaranteed to succeed against them tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Seeker
Cult Investigative
Anstreim’s Anguish (Passive) [EXCLUSIVE TO STARTING SEEKER] - Before the end of day 1, you may choose a Blue Dragon or Neutral Investigative class and inherit abilities from them. If you choose a Blue Dragon class, you may take all abilities or operate by normal cult alt rules. If you choose a neutral class, you may only choose one ability. This ability cannot kill.Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Incite (Day) - Non-Cult on the target player are doubled for the next hour. They keep this value until the end of the day, unless they move. - 1 UseAnnoyance of Mithras (Night) - Guess a player’s class. If you are correct, purify their role. Unless they are the Prince, a Neutral, or have abilities that convert, they lose them all. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
Neutral Non-Killers
The Alchemist
Neutral Support
Stoneskin (Day) - Gain immunity to kills except for execution tonight. - 4 Uses
Black Tar (Day) - Change your target’s theme to a theme of your choice for the rest of the day. The host will periodically go on their account to change it back should they change it. - 2 UsesHealth Potion (Night) - Heal a player. - Infinite Uses
Mills Bomb (Night) - Attack a player. - 2 UsesYour objective is to survive.
Converts into The Plaguebearer or The Ritualist.
The Bastard
Neutral Special
Allegiance to Chaos (Passive) - Immune to Non-BD kills once. If the Neutral Killer ever attacks you, you join a private chat with them. When you are crowned, you become the Psychopathic King, but still win with the other Neutral Killer.
Faux Blood (Passive) - Votes for king for you count as 2. Before the end of day 1, you can inherit a non-Prince day ability from a BD class with Royal Blood.Trollbox (Day) - Make a post of your making on another player’s account. They will not be informed of this. Does not count toward your action cap, but can only be used twice each day - Infinite Uses
Disinherit (Day) - Remove a player’s royal blood, if they have any. - Infinite UsesRoyal Detection (Night) - Choose to either occupy or learn the class type of a player. If they have royal blood, you will learn. - Infinite Uses
Eat the Rich (Night) - Forego your night action to consume the remains of a player with Royal Blood. Gain all their abilities and remove them from dead chat. The Prince’s body is cremated so you ain’t eating that shit. - 1 Use
Long Live the King (Night) - Attack the King. - 1 UseBecome the Psychopathic King and win, see the Neutral Killer win at any cost, or see a neutral who has become King win.
The Headhunter
Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Blue Dragon classes. You will be given a class for your target. The class will be aligned with the Blue Dragon and cannot be the Prince. If you mechanically cannot win, or if you kill someone that is not your target with Snipe, you commit suicide. Your passives can not be removed.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match. The first time your targets all die, you get a new target.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing the Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.
Converts into The Bodysnatcher or The Seeker
The Mercenary
Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Clock Out (Passive) - You start with 2 brilders. For each ability you block with Stand Guard, you gain 1 brilder. When you get 7 brilders, you commit suicide at the end of the next phase.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Don Armor (Day) - Spend 1 brilder to get immunity to the next non-execution death you suffer. - Infinite Uses
Stand Guard (Night) - Prevent non-conversion abilities from targeting a player. - 4 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y]. You also win if you gain 7 brilders before the game ends.
Converts into The Sellsword or The Ritualist
The Oneiromancer
Neutral Social
Dream Sphere (Passive) - You will create an empty neighborhood known as the Dream Sphere at the start of the match (you aren’t in it). You are immune to conversion.
Sleep Paralysis (Passive) - You cannot die at night for the first three nights. If you die, anyone in the Dream Sphere will also die with you.
Deep Slumber (Day) - Add a player to the Dream Sphere. Infinite uses
Lucid Dreams (Day) - Send an anonymous message to the Dream Sphere. This can be done up to three times per day and is usable alongside Deep Slumber. Infinite uses
Dreamscape (Night) - Choose between healing, occupying, redirecting, attacking, or learning the class type of a player in the Dream Sphere. Infinite uses
Somnabulist’s Fog (Night) - All votes on you from players in the Dream Sphere will silently not count tomorrow. 2 usesSurvive whilst the majority of players besides yourself are in the Dream Sphere at the end of the game.
The Pretender
Neutral Special
I’ve Been Living A Lie (Passive) - You think you are a different class. You get incorrect investigative feedback.
Your win condition is the opposite of your fake class’s win condition.
Converts into The Apostle
The Vigilante
Neutral Social
"Hero’s" Instinct (Passive) - Immune to occupation, redirection, and visit prevention. Additionally, you are immune to death at night once. After achieving your win condition, your abilities will be disabled and you will suicide this night.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame one of your villains. - Infinite Uses
Defend the Mark (Night) - Give one of your villains death immunity for the night. - 2 Uses
Two players are marked as Villains. They are [x] and [y] and are non-Prince members of the Blue Dragon. You must see at least one of them executed by the court to win.
Converts into The Cop or The Apostle
Neutral Killers
The Demon
Neutral Killer
Cloak Of Mithras (Passive) - You receive full feedback. Immune to death except for execution, occupation, and redirection. In addition, you are immune to bleeding and will be informed upon being bled.
Burning Soul (Passive) - You may use each of your abilities once per phase. You decide who you appear to visit each phase.
Silver Tongue (Day) - Force a player to target you with their ability. - Infinite Uses
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses
Demonic Corruption (Night) - Delete the thread. - 2 Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lich
Neutral Killer
Phylactery (Passive) - you receive full feedback. During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, the fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. They are immune to vote manipulation abilities today. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack is guaranteed to kill your target. - Infinite uses
Death’s Curtains (Night) - Execute one of your phylactery holders and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Lying Darkness on a Sick Skateboard
Neutral Killer
Oh God Not Again (Passive) - Regardless of if you are in game or not, at the start of the game it will be announced that ‘Akodo is watching your every step, from all clans alike’. You may use all available actions each phase.
Named not Tamed (Passive) - You receive full feedback. You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.Fifth Ring (Passive) - You are permanently Tainted. When half or more of alive players are Tainted, all non-neutral players are violently decapitated.
Dangerous Dealing (Day) - Grant a player a deal for one of the following items (one item each). If they accept, they get the item and become Tainted. - Infinite Uses
- 1-shot faction check
- 1-shot vigilante
- 1-shot reveal faction publicly
Raging Nothing (Day) - Link a post from a game-related thread you have access to. If a player accurately claims in the post you linked, that player will become Tainted. This action refreshes if you successfully taint a player. - Infinite Uses
Madness of Goju (Day) - Gain permanent target immunity to a Tainted player’s actions. If they would attempt to perform an action against you, it will fail. - Infinite UsesKaishaku (Night) - Kill a player. - Infinite Uses
Faceless Mask (Night) - Use an ability from a player who has died, as long as that ability does not convert players. You will appear as them to investigative abilities until the start of the next night. - Infinite Uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Possessor
Neutral Killer
Driven (Passive) - You receive full feedback. If you are roleblocked or redirected, you can choose to perform the same attack again on the following night without expending your action. This delayed action cannot be roleblocked or redirected.
Blackened Shield (Passive) - You are immune to death, except by Execution. In addition, you are immune to bleeding. When you are in the last 4 players alive, you instantly win by killing all non-neutral players currently alive.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses
Defile (Day) - Choose what class your body flips as if you use Possess tonight. - Infinite Uses
Puppet Strings (Night) - Control a player and force them to kill someone, potentially even themelves. You can target yourself with either choice. You can see the whispers of the initial player the following day.
Possess (Night) - Kill the target player and take over their body. You will be given their account password and you will leave your previous body as if you had died. - 3 uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Reaper
Neutral Killer
Consume Soul (Passive) - You receive full feedback. If you die except by execution with at least one soul, you will consume it and come back to life. You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Prevent a player from making or liking posts, or using day abilities for the rest of the day. Costs 2 souls. - Infinite uses
Gather Darkness (Day) - Empower your night ability tonight to bypass death immunity and gain immunity to occupation and redirection. Costs 2 souls. - Infinite Uses
Reap (Night) - Reap the soul of a player, killing them bypassing healing. They will appear to be alive until the end of the next night. - Infinite uses
Harvest (Night) - Reap all other visitors to a player (see Reap for what that means). - 1 Use
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
The Sorcerer
Neutral Killer
Mage Armor (Passive) - You receive full feedback. You are immune to death except for execution. In addition you are immune to bleeding and will be informed upon being bled.
Dominate Person (Day) - Force a player to use their day ability (chosen randomly) on a player of your choice. This is processed as redirection. - 2 Uses
Spontaneous Combustion (Day) - Blow up yourself and another player, bypassing immunities. - 1 Use
Magic Missile (Night) - Kill a player. If a member of the Blue Dragon was executed the previous day, you may use this alongside Living Bomb. - Infinite Uses
Living Bomb (Night) - Turn a player into a bomb. They must choose a player to blow up upon before the end of the next day or else they will detonate a player of your choice. They may not make or like posts, and if they detonate on you, they will instead detonate on a player of your choice. Their logs will be removed. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.
Elected Kings
Non-BD roles that become king keep their old class
The Elected King
Faction King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. This role acts independently of your former role (if applicable).
Order Execution (Day) - Publicly Execute a player. - 1 use, only first king
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Denounce (Night) - Remove all of a player’s active abilities except abilities that kill or convert. Neutral roles are immune to this removal, and are informed if targeted. - 1 use (second king onward)
Your objective.
Starting Kings
The Starting Good King
Blue Dragon King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Allies (Night) - Learn if a player is aligned with the Blue Dragon. - 3 uses
Your objective is to defeat the Unseen, Cult, and any neutrals that seek to do you harm.
The Starting Evil King
Unseen King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Starting Devout King
Cult King
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Emergency Powers of Mithras (Passive) - Before the end of day 1, you may choose a Neutral King (except psycho or tyrant) class and inherit 1 ability from them. This must be a non-standard king ability.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Starting Capitalist King (Unofficial Class)
Neutral King
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use all your abilities each phase.
Failure (Passive) - If your targets both die, you will commit suicide.
Flee to Dubai (Passive) - You start with 2 brilders. For each ability you block with Stand Guard, you gain 1 brilder. When you get 7 brilders, you commit suicide at the end of the next phase and remove 1 use from all player’s abilities.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. You gain a brilder for each ability prevented with this action. - 3 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to get 7 brilders. Your targets are [x] and [y].
The Starting Holy Roman Emperor (EXTREMELY OFFICIAL Class)
Neutral King
Nobody Expects the Spanish Inquisiton (Passive) - You hunt 3 heretics. Their classes are [x], [x], and [x]. If the Sorcerer is in play, they will also act as an optional 4th heretic. You will commit suicide after completing your righteous mission. Should you fail your mission, you will contract a heart attack and die.
Holy Blessing (Passive) - Immune to death except for execution. This does not apply if the attacker is a heretic or the Sorcerer.
Discriminatory (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use all your day abilities each day.
Papal Election (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Trollbox (Day) - The host will log onto the target player’s account and make a post of your choice. You may use this 4 times each day. - Infinite uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Burn the Heretic! (Day) - If a Heretic receives enough votes for majority today, they will immediately die and the day will continue with the votes reset. 1 use
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Interrogate (Night) - Determines if the targeted player is a heretic or the Sorcerer. Infinite uses
Ruthless Efficiency (Night) - Guess target player’s exact starting class. If correct, providing they are a heretic, you will instantly execute them, bypassing everything. You can not be occupied or redirected while using this ability. You may continue guessing until you get one wrong. On an incorrect guess, disable this ability. Infinite uses
Live to see all 3 heretics die, or the Sorcerer die. At least one must die by your hand!
The Starting Hunting King
Neutral Investigative
Bury the Hatchet (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you complete your win condition, you will designate your successor, disable your abilities then suicide the following night.
Berserker Armor (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use each of your day abilities in the same day. You will be given a class for your target. The class will be aligned with the Blue Dragon and cannot be the Prince. If you mechanically cannot win, you commit suicide. Your passives can not be removed.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Imperial Ballista (Day) - Kill a player in broad daylight. - Two uses
Use Imperial Ballista or Order Execution to kill a player whose class started out as your target.
The Starting Mad King (EXTREMELY OFFICIAL Class)
Neutral King
Trickery (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. If you use this on a player with royal blood you also die. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Be executed by the court.
The Starting Psychopathic King
Neutral King
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, if you are in the final 5 players, convert them all into Alchemists bypassing immunities.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Fuck It We Ball (Passive) - You may use each of your day abilities each day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Order Execution (Day) - Execute a player publicly. - 1 Use, d2 onwards
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. If a member of the Blue Dragon was executed by the court yesterday, you target two players and this is guaranteed to succeed. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.